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ENH: general boundBox/treeBoundBox improvements
- null() static method
* as const reference to the invertedBox with the appropriate casting.
- boundBox inflate(random)
* refactored from treeBoundBox::extend, but allows in-place modification
- boundBox::hexFaces() instead of boundBox::faces
* rarely used, but avoids confusion with treeBoundBox::faces
and reuses hexCell face definitions without code duplication
- boundBox::hexCorners() for corner points corresponding to a hexCell.
Can also be accessed from a treeBoundBox without ambiguity with
points(), which could be hex corners (boundBox) or octant corners
(treeBoundBox)
- boundBox::add with pairs of points
* convenient (for example) when adding edges or a 'box' that has
been extracted from a primitive mesh shape.
- declare boundBox nPoints(), nFaces(), nEdges() as per hexCell
ENH: return invertedBox instead of FatalError for empty trees
- similar to #2612
ENH: cellShape(HEX, ...) + boundBox hexCorners for block meshes
STYLE: cellModel::ref(...) instead of de-reference cellModel::ptr(...)
This commit is contained in:
committed by
Andrew Heather
parent
0ba458fdbc
commit
1339c3357b
@ -1,5 +1,3 @@
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const cellModel& hex = cellModel::ref(cellModel::HEX);
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cellShapeList cellShapes;
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faceListList boundary;
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pointField points;
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@ -8,20 +6,8 @@ pointField points;
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block b
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(
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cellShape(hex, identity(8)),
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pointField
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(
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{
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point(0, 0, 0),
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point(L.x(), 0, 0),
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point(L.x(), L.y(), 0),
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point(0, L.y(), 0),
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point(0, 0, L.z()),
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point(L.x(), 0, L.z()),
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point(L.x(), L.y(), L.z()),
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point(0, L.y(), L.z())
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}
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),
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cellShape(cellModel::HEX, identity(8)),
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pointField(boundBox(point::zero, L).hexCorners()),
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blockEdgeList(),
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blockFaceList(),
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N
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