STYLE: cleanup
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@ -2,7 +2,7 @@
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2012 OpenFOAM Foundation
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\\ / A nd | Copyright (C) 2012-2013 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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@ -46,7 +46,8 @@ Foam::cellAspectRatioControl::cellAspectRatioControl
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{
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Info<< nl << " Cell Aspect Ratio Control" << nl
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<< " Ratio : " << aspectRatio_ << nl
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<< " Direction : " << aspectRatioDirection_ << nl << endl;
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<< " Direction : " << aspectRatioDirection_
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<< endl;
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}
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@ -141,14 +141,15 @@ public:
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const Foam::point& pt
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);
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void distribute
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(
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const backgroundMeshDecomposition& decomposition
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);
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void distribute(const backgroundMeshDecomposition& decomposition);
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tensorField dumpAlignments() const;
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void insertBoundingPoints(const boundBox& bb);
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void insertBoundingPoints
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(
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const boundBox& bb,
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const cellSizeAndAlignmentControls& sizeControls
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);
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void writeTriangulation();
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@ -2,7 +2,7 @@
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2012 OpenFOAM Foundation
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\\ / A nd | Copyright (C) 2012-2013 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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@ -25,6 +25,7 @@ License
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#include "conformationSurfaces.H"
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#include "conformalVoronoiMesh.H"
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#include "triSurface.H"
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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@ -250,6 +251,9 @@ Foam::conformationSurfaces::conformationSurfaces
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Info<< endl
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<< "Testing for locationInMesh " << locationInMesh_ << endl;
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vector sum = vector::zero;
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label totalTriangles = 0;
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forAll(surfaces_, s)
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{
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const searchableSurface& surface(allGeometry_[surfaces_[s]]);
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@ -273,7 +277,27 @@ Foam::conformationSurfaces::conformationSurfaces
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<< " surface " << surface.name()
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<< endl;
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}
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if (isA<triSurface>(surface))
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{
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const triSurface& triSurf = refCast<const triSurface>(surface);
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const pointField& surfPts = triSurf.points();
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forAll(triSurf, sI)
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{
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sum += triSurf[sI].normal(surfPts);
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}
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totalTriangles += triSurf.size();
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}
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}
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Info<< " Sum of all the surface normals (if near zero, surface is"
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<< " probably closed):" << nl
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<< " Sum = " << sum/totalTriangles << nl
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<< " mag(Sum) = " << mag(sum)/totalTriangles
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<< endl;
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}
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