Merge remote branch 'OpenCFD/master' into olesenm

This commit is contained in:
Mark Olesen
2010-04-08 08:18:24 +02:00
2 changed files with 48 additions and 1 deletions

View File

@ -528,6 +528,34 @@ void Foam::Particle<ParticleType>::hitPatch
{} {}
// * * * * * * * * * * * * * * Friend Operators * * * * * * * * * * * * * * //
template<class ParticleType>
bool Foam::operator==
(
const Particle<ParticleType>& pA,
const Particle<ParticleType>& pB
)
{
return
(
pA.origProc() == pB.origProc()
&& pA.origId() == pB.origId()
);
}
template<class ParticleType>
bool Foam::operator!=
(
const Particle<ParticleType>& pA,
const Particle<ParticleType>& pB
)
{
return !(pA == pB);
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "ParticleIO.C" #include "ParticleIO.C"

View File

@ -59,6 +59,8 @@ class polyPatch;
template<class ParticleType> template<class ParticleType>
class Particle; class Particle;
// Friend Operators
template<class ParticleType> template<class ParticleType>
Ostream& operator<< Ostream& operator<<
( (
@ -66,6 +68,11 @@ Ostream& operator<<
const Particle<ParticleType>& const Particle<ParticleType>&
); );
template<class ParticleType>
bool operator==(const Particle<ParticleType>&, const Particle<ParticleType>&);
template<class ParticleType>
bool operator!=(const Particle<ParticleType>&, const Particle<ParticleType>&);
/*---------------------------------------------------------------------------*\ /*---------------------------------------------------------------------------*\
Class Particle Declaration Class Particle Declaration
@ -467,13 +474,25 @@ public:
//- Write the particle data //- Write the particle data
void write(Ostream& os, bool writeFields) const; void write(Ostream& os, bool writeFields) const;
// Ostream Operator // Friend Operators
friend Ostream& operator<< <ParticleType> friend Ostream& operator<< <ParticleType>
( (
Ostream&, Ostream&,
const Particle<ParticleType>& const Particle<ParticleType>&
); );
friend bool operator== <ParticleType>
(
const Particle<ParticleType>& pA,
const Particle<ParticleType>& pB
);
friend bool operator!= <ParticleType>
(
const Particle<ParticleType>& pA,
const Particle<ParticleType>& pB
);
}; };