ENH: add MeshObject Release() static method

- Delete() will perform a 'checkOut()' which does the following:
  * remove the object from the registry
  * delete the pointer (if owned by the registry)

- Release() does the following:
  * transfer ownership of the pointer (if owned by the registry)

- Store() does the following:
  * transfer ownership of the pointer to the registry

ENH: use UPtrList of sorted objects for MeshObject updates

- few allocations and lower overhead than using a HashTable,
  ensures the same walk order over the objects (in parallel)

STYLE: adjust meshObject debug statements
This commit is contained in:
Mark Olesen
2024-04-08 09:45:31 +02:00
parent 688fd5f3f1
commit 1b212789e5
4 changed files with 304 additions and 116 deletions

View File

@ -5,7 +5,7 @@
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2023 OpenCFD Ltd.
Copyright (C) 2023-2024 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
@ -50,6 +50,9 @@ void printInfo(const meshObjects::gravity& g)
int main(int argc, char *argv[])
{
argList::addBoolOption("checkout", "Test checkout with release");
argList::addBoolOption("release", "Test release instead of delete");
#include "setRootCase.H"
#include "createTime.H"
@ -70,14 +73,81 @@ int main(int argc, char *argv[])
printInfo(g);
}
Pout<< "registered:" << flatOutput(runTime.sortedToc()) << nl << endl;
Pout<< "registered:"
<< flatOutput(runTime.sortedToc()) << nl << endl;
}
meshObjects::gravity::Delete("g", runTime);
meshObjects::gravity::Delete("something-not-in-registry", runTime);
std::unique_ptr<meshObjects::gravity> release1;
std::unique_ptr<meshObjects::gravity> release2;
Info<< "after Delete" << nl;
Pout<< "registered:" << flatOutput(runTime.sortedToc()) << endl;
if (args.found("release"))
{
// Ugly!
typedef
MeshObject<Time, TopologicalMeshObject, meshObjects::gravity>
parent_type;
release1 = meshObjects::gravity::Release("g", runTime);
release2 = meshObjects::gravity::Release("#none#", runTime);
Info<< "release: " << Switch::name(bool(release1))
<< ", " << Switch::name(bool(release2)) << nl;
Info<< "after Release: "
<< flatOutput(runTime.sortedToc()) << endl;
// Do checkout by hand (ugly)
if (args.found("checkout"))
{
if (release1)
{
release1->parent_type::checkOut();
}
if (release2)
{
release2->parent_type::checkOut();
}
Info<< "after checkout: "
<< flatOutput(runTime.sortedToc()) << endl;
}
}
else if (args.found("checkout"))
{
// Do checkout as part of release
release1 = meshObjects::gravity::Release("g", runTime, true);
release2 = meshObjects::gravity::Release("#none#", runTime, true);
Info<< "release: " << Switch::name(bool(release1))
<< ", " << Switch::name(bool(release2)) << nl;
Info<< "after Release/Checkout(true) : "
<< flatOutput(runTime.sortedToc()) << endl;
}
else
{
meshObjects::gravity::Delete("g", runTime);
meshObjects::gravity::Delete("#none#", runTime);
Info<< "after Delete: "
<< flatOutput(runTime.sortedToc()) << endl;
}
if (meshObjects::gravity::Store(std::move(release1)))
{
Info<< "Store pointer" << endl;
}
if (release2)
{
release2.reset();
Info<< "Clear pointer" << endl;
}
Info<< "Before exit: "
<< flatOutput(runTime.sortedToc()) << endl;
Info<< "\nEnd\n" << endl;