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ENH: use Zero when zero-initializing types
- makes the intent clearer and avoids the need for additional
constructor casting. Eg,
labelList(10, Zero) vs. labelList(10, 0)
scalarField(10, Zero) vs. scalarField(10, scalar(0))
vectorField(10, Zero) vs. vectorField(10, vector::zero)
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@ -606,7 +606,7 @@ int main(int argc, char *argv[])
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List<pointEdgeCollapse> allPointInfo;
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const globalIndex globalPoints(mesh.nPoints());
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labelList pointPriority(mesh.nPoints(), 0);
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labelList pointPriority(mesh.nPoints(), Zero);
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cutter.consistentCollapse
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(
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