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STYLE: regionToCell: indenting
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@ -142,7 +142,7 @@ Foam::boolList Foam::regionToCell::findRegions
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if (verbose)
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if (verbose)
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{
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{
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Info<< "Found location " << insidePoints_[i]
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Info<< " Found location " << insidePoints_[i]
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<< " in cell " << cellI << " on processor " << keepProcI
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<< " in cell " << cellI << " on processor " << keepProcI
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<< " in global region " << keepRegionI
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<< " in global region " << keepRegionI
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<< " out of " << cellRegion.nRegions() << " regions." << endl;
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<< " out of " << cellRegion.nRegions() << " regions." << endl;
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@ -243,6 +243,8 @@ void Foam::regionToCell::shrinkRegions
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}
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}
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}
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}
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}
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}
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Info<< " Eroded " << returnReduce(nChanged, sumOp<label>())
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<< " cells." << endl;
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}
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}
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@ -354,7 +356,7 @@ void Foam::regionToCell::combine(topoSet& set, const bool add) const
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if (setName_.size() && setName_ != "none")
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if (setName_.size() && setName_ != "none")
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{
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{
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Info<< "Loading subset " << setName_ << " to delimit search region."
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Info<< " Loading subset " << setName_ << " to delimit search region."
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<< endl;
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<< endl;
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cellSet subSet(mesh_, setName_);
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cellSet subSet(mesh_, setName_);
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