ENH: vector mag(), magSqr() methods - complementary to dist(), distSqr()
ENH: use direct access to pointHit as point(), use dist(), distSqr() - if the pointHit has already been checked for hit(), can/should simply use point() noexcept access subsequently to avoid redundant checks. Using vector distSqr() methods provides a minor optimization (no itermediate temporary), but can also make for clearer code. ENH: copy construct pointIndexHit with different index - symmetric with constructing from a pointHit with an index STYLE: prefer pointHit point() instead of rawPoint()
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committed by
Andrew Heather
parent
5ec435aca3
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27c2cdc040
@ -88,7 +88,7 @@ Foam::functionObjects::wallBoundedStreamLine::findNearestTet
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const scalar d2 = nearInfo.distance();
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if (d2 < minDistSqr)
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{
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nearestPt = nearInfo.rawPoint();
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nearestPt = nearInfo.point();
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minDistSqr = d2;
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minFacei = facei;
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minTetPti = i-1;
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