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ENH: wallBoundedStreamline: make sure to track across neg face; more testing
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@ -232,6 +232,39 @@ Foam::scalar Foam::wallBoundedParticle::trackToEdge
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{
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{
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// Negative tet volume. Track back by setting the end point
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// Negative tet volume. Track back by setting the end point
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projectedEndPosition = position() - (endPosition-position());
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projectedEndPosition = position() - (endPosition-position());
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// Make sure to use a large enough vector to cross the negative
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// face. Bit overkill.
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const vector d(endPosition-position());
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const scalar magD(mag(d));
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if (magD > ROOTVSMALL)
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{
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// Get overall mesh bounding box
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treeBoundBox meshBb(mesh_.bounds());
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// Extend to make 3D
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meshBb.inflate(ROOTSMALL);
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// Create vector guaranteed to cross mesh bounds
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projectedEndPosition = position()-meshBb.mag()*d/magD;
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// Clip to mesh bounds
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point intPt;
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direction intPtBits;
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bool ok = meshBb.intersects
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(
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projectedEndPosition,
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position()-projectedEndPosition,
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projectedEndPosition,
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position(),
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intPt,
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intPtBits
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);
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if (ok)
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{
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// Should always be the case
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projectedEndPosition = intPt;
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}
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}
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}
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}
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// Remove normal component
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// Remove normal component
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