COMP: triangle: unused variable

This commit is contained in:
mattijs
2013-04-30 10:14:18 +01:00
parent 42811b16a1
commit 2bbfd25991

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@ -715,7 +715,7 @@ inline Foam::pointHit Foam::triangle<Point, PointRef>::nearestPoint
point nearestEdgePoint; point nearestEdgePoint;
point nearestLinePoint; point nearestLinePoint;
label minEdgeIndex = 0; //label minEdgeIndex = 0;
scalar minDist = ln.nearestDist scalar minDist = ln.nearestDist
( (
linePointRef(a_, b_), linePointRef(a_, b_),
@ -737,7 +737,7 @@ inline Foam::pointHit Foam::triangle<Point, PointRef>::nearestPoint
minDist = dist; minDist = dist;
nearestEdgePoint = triEdgePoint; nearestEdgePoint = triEdgePoint;
nearestLinePoint = linePoint; nearestLinePoint = linePoint;
minEdgeIndex = 1; //minEdgeIndex = 1;
} }
} }
@ -755,7 +755,7 @@ inline Foam::pointHit Foam::triangle<Point, PointRef>::nearestPoint
minDist = dist; minDist = dist;
nearestEdgePoint = triEdgePoint; nearestEdgePoint = triEdgePoint;
nearestLinePoint = linePoint; nearestLinePoint = linePoint;
minEdgeIndex = 2; //minEdgeIndex = 2;
} }
} }