ENH: wallBoundedStreamLine: near-wall tracking

This commit is contained in:
mattijs
2012-02-06 16:39:43 +00:00
parent d1767ccaca
commit 307a13f08b
10 changed files with 3214 additions and 0 deletions

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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2012 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::wallBoundedStreamLineParticle
Description
Particle class that samples fields as it passes through. Used in streamline
calculation.
SourceFiles
wallBoundedStreamLineParticle.C
\*---------------------------------------------------------------------------*/
#ifndef wallBoundedStreamLineParticle_H
#define wallBoundedStreamLineParticle_H
#include "particle.H"
#include "autoPtr.H"
#include "interpolation.H"
#include "vectorList.H"
#include "InfoProxy.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class wallBoundedStreamLineParticleCloud;
/*---------------------------------------------------------------------------*\
Class wallBoundedStreamLineParticle Declaration
\*---------------------------------------------------------------------------*/
class wallBoundedStreamLineParticle
:
public particle
{
public:
//- Class used to pass tracking data to the trackToFace function
class trackingData
:
public particle::TrackingData<Cloud<wallBoundedStreamLineParticle> >
{
public:
const PtrList<interpolation<scalar> >& vsInterp_;
const PtrList<interpolation<vector> >& vvInterp_;
const label UIndex_;
const bool trackForward_;
const PackedBoolList& isWallPatch_;
DynamicList<vectorList>& allPositions_;
List<DynamicList<scalarList> >& allScalars_;
List<DynamicList<vectorList> >& allVectors_;
// Constructors
trackingData
(
Cloud<wallBoundedStreamLineParticle>& cloud,
const PtrList<interpolation<scalar> >& vsInterp,
const PtrList<interpolation<vector> >& vvInterp,
const label UIndex,
const bool trackForward,
const PackedBoolList& isWallPatch,
DynamicList<List<point> >& allPositions,
List<DynamicList<scalarList> >& allScalars,
List<DynamicList<vectorList> >& allVectors
)
:
particle::TrackingData<Cloud<wallBoundedStreamLineParticle> >
(
cloud
),
vsInterp_(vsInterp),
vvInterp_(vvInterp),
UIndex_(UIndex),
trackForward_(trackForward),
isWallPatch_(isWallPatch),
allPositions_(allPositions),
allScalars_(allScalars),
allVectors_(allVectors)
{}
};
private:
// Private data
//- Particle is on mesh edge:
// const face& f = mesh.faces()[tetFace()]
// const edge e(f[meshEdgeStart_], f.nextLabel(meshEdgeStart_));
// Note that this real edge
// is also one of the edges of the face-triangle (from
// tetFace()+tetPt()).
label meshEdgeStart_;
//- Particle is on diagonal edge:
// const face& f = mesh.faces()[tetFace()]
// label faceBasePtI = mesh.tetBasePtIs()[faceI];
// label diagPtI = (faceBasePtI+diagEdge_)%f.size();
// const edge e(f[faceBasePtI], f[diagPtI]);
label diagEdge_;
//- Lifetime of particle. Particle dies when reaches 0.
label lifeTime_;
//- sampled positions
DynamicList<point> sampledPositions_;
//- sampled scalars
List<DynamicList<scalar> > sampledScalars_;
//- sampled vectors
List<DynamicList<vector> > sampledVectors_;
// Private Member Functions
//- Construct current edge
edge currentEdge() const;
//- Check if inside current tet
//void checkInside() const;
//- Check if on current edge
//void checkOnEdge() const;
//- Check if point on triangle
//void checkOnTriangle(const point&) const;
//- Cross mesh edge into different face on same cell
void crossEdgeConnectedFace(const edge& meshEdge);
//- Cross diagonal edge into different triangle on same face,cell
void crossDiagonalEdge();
//- Track through single triangle
scalar trackFaceTri(const vector& endPosition, label& minEdgeI);
//- Do all patch interaction
void patchInteraction(trackingData& td, const scalar trackFraction);
//- Is current triangle in the track direction
bool isTriAlongTrack(const point& endPosition) const;
//- Equivalent of trackToFace
scalar trackToEdge
(
trackingData& td,
const vector& endPosition
);
//- Interpolate all quantities; return interpolated velocity.
vector interpolateFields
(
const trackingData&,
const point&,
const label cellI,
const label faceI
);
//- Interpolate all quantities, return updated velocity.
vector sample(trackingData& td);
public:
// Constructors
//- Construct from components
wallBoundedStreamLineParticle
(
const polyMesh& c,
const vector& position,
const label cellI,
const label tetFaceI,
const label tetPtI,
const label meshEdgeStart,
const label diagEdge,
const label lifeTime
);
//- Construct from Istream
wallBoundedStreamLineParticle
(
const polyMesh& c,
Istream& is,
bool readFields = true
);
//- Construct copy
wallBoundedStreamLineParticle(const wallBoundedStreamLineParticle& p);
//- Construct and return a clone
autoPtr<particle> clone() const
{
return autoPtr<particle>(new wallBoundedStreamLineParticle(*this));
}
//- Factory class to read-construct particles used for
// parallel transfer
class iNew
{
const polyMesh& mesh_;
public:
iNew(const polyMesh& mesh)
:
mesh_(mesh)
{}
autoPtr<wallBoundedStreamLineParticle> operator()
(
Istream& is
) const
{
return autoPtr<wallBoundedStreamLineParticle>
(
new wallBoundedStreamLineParticle(mesh_, is, true)
);
}
};
// Member Functions
// Tracking
//- Track all particles to their end point
bool move(trackingData&, const scalar trackTime);
//- Overridable function to handle the particle hitting a patch
// Executed before other patch-hitting functions
bool hitPatch
(
const polyPatch&,
trackingData& td,
const label patchI,
const scalar trackFraction,
const tetIndices& tetIs
);
//- Overridable function to handle the particle hitting a wedge
void hitWedgePatch
(
const wedgePolyPatch&,
trackingData& td
);
//- Overridable function to handle the particle hitting a
// symmetryPlane
void hitSymmetryPatch
(
const symmetryPolyPatch&,
trackingData& td
);
//- Overridable function to handle the particle hitting a cyclic
void hitCyclicPatch
(
const cyclicPolyPatch&,
trackingData& td
);
//- Overridable function to handle the particle hitting a
//- processorPatch
void hitProcessorPatch
(
const processorPolyPatch&,
trackingData& td
);
//- Overridable function to handle the particle hitting a wallPatch
void hitWallPatch
(
const wallPolyPatch&,
trackingData& td,
const tetIndices&
);
//- Overridable function to handle the particle hitting a polyPatch
void hitPatch
(
const polyPatch&,
trackingData& td
);
// Info
//- Return info proxy.
// Used to print particle information to a stream
InfoProxy<wallBoundedStreamLineParticle> info() const
{
return *this;
}
// I-O
//- Read
static void readFields(Cloud<wallBoundedStreamLineParticle>&);
//- Write
static void writeFields
(
const Cloud<wallBoundedStreamLineParticle>&
);
// Ostream Operator
friend Ostream& operator<<
(
Ostream&,
const wallBoundedStreamLineParticle&
);
friend Ostream& operator<<
(
Ostream&,
const InfoProxy<wallBoundedStreamLineParticle>&
);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //