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Change field loop index from "fieldI" to "fieldi"
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@ -108,7 +108,7 @@ void Foam::fvMeshDistribute::mapBoundaryFields
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<< abort(FatalError);
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}
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label fieldI = 0;
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label fieldi = 0;
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forAllIter(typename HashTable<fldType*>, flds, iter)
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{
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@ -116,7 +116,7 @@ void Foam::fvMeshDistribute::mapBoundaryFields
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typename fldType::Boundary& bfld =
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fld.boundaryFieldRef();
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const FieldField<fvsPatchField, T>& oldBfld = oldBflds[fieldI++];
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const FieldField<fvsPatchField, T>& oldBfld = oldBflds[fieldi++];
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// Pull from old boundary field into bfld.
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