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initial streamlines functionobject
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Class
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Foam::streamLineParticle
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Description
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Particle class that samples fields as it passes through. Used in streamline
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calculation.
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SourceFiles
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streamLineParticle.C
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\*---------------------------------------------------------------------------*/
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#ifndef streamLineParticle_H
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#define streamLineParticle_H
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#include "Particle.H"
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#include "autoPtr.H"
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#include "interpolationCellPoint.H"
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#include "vectorList.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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class streamLineParticleCloud;
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/*---------------------------------------------------------------------------*\
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Class streamLineParticle Declaration
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\*---------------------------------------------------------------------------*/
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class streamLineParticle
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:
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public Particle<streamLineParticle>
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{
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public:
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//- Class used to pass tracking data to the trackToFace function
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class trackData
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:
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public Particle<streamLineParticle>::trackData
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{
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public:
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const PtrList<interpolationCellPoint<scalar> >& vsInterp_;
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const PtrList<interpolationCellPoint<vector> >& vvInterp_;
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const label UIndex_;
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const bool trackForward_;
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DynamicList<vectorList>& allPositions_;
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List<DynamicList<scalarList> >& allScalars_;
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List<DynamicList<vectorList> >& allVectors_;
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// Constructors
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trackData
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(
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Cloud<streamLineParticle>& cloud,
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const PtrList<interpolationCellPoint<scalar> >& vsInterp,
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const PtrList<interpolationCellPoint<vector> >& vvInterp,
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const label UIndex,
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const bool trackForward,
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DynamicList<List<point> >& allPositions,
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List<DynamicList<scalarList> >& allScalars,
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List<DynamicList<vectorList> >& allVectors
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)
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:
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Particle<streamLineParticle>::trackData(cloud),
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vsInterp_(vsInterp),
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vvInterp_(vvInterp),
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UIndex_(UIndex),
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trackForward_(trackForward),
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allPositions_(allPositions),
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allScalars_(allScalars),
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allVectors_(allVectors)
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{}
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};
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private:
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// Private data
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//- Lifetime of particle. Particle dies when reaches 0.
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label lifeTime_;
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//- sampled positions
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DynamicList<point> sampledPositions_;
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//- sampled scalars
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List<DynamicList<scalar> > sampledScalars_;
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//- sampled vectors
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List<DynamicList<vector> > sampledVectors_;
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// Private Member Functions
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//- Interpolate all quantities; return interpolated velocity.
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vector interpolateFields
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(
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const streamLineParticle::trackData&,
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const point&,
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const label cellI
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);
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public:
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//- Run-time type information
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TypeName("streamLineParticle");
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// Constructors
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//- Construct from components
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streamLineParticle
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(
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const Cloud<streamLineParticle>& c,
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const vector& position,
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const label celli,
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const label lifeTime
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);
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//- Construct from Istream
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streamLineParticle
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(
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const Cloud<streamLineParticle>& c,
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Istream& is,
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bool readFields = true
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);
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//- Construct copy
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streamLineParticle(const streamLineParticle& c);
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//- Construct and return a clone
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autoPtr<streamLineParticle> clone() const
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{
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return autoPtr<streamLineParticle>
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(
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new streamLineParticle(*this)
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);
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}
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// Member Functions
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// Tracking
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//- Track all particles to their end point
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bool move(trackData&);
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//- Overridable function to handle the particle hitting a patch
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// Executed before other patch-hitting functions
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bool hitPatch
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(
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const polyPatch&,
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streamLineParticle::trackData& td,
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const label patchI
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);
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bool hitPatch
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(
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const polyPatch&,
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int&,
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const label patchI
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);
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//- Overridable function to handle the particle hitting a wedge
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void hitWedgePatch
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(
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const wedgePolyPatch&,
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streamLineParticle::trackData& td
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);
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void hitWedgePatch
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(
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const wedgePolyPatch&,
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int&
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);
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//- Overridable function to handle the particle hitting a
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// symmetryPlane
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void hitSymmetryPatch
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(
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const symmetryPolyPatch&,
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streamLineParticle::trackData& td
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);
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void hitSymmetryPatch
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(
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const symmetryPolyPatch&,
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int&
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);
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//- Overridable function to handle the particle hitting a cyclic
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void hitCyclicPatch
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(
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const cyclicPolyPatch&,
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streamLineParticle::trackData& td
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);
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void hitCyclicPatch
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(
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const cyclicPolyPatch&,
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int&
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);
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//- Overridable function to handle the particle hitting a
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//- processorPatch
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void hitProcessorPatch
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(
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const processorPolyPatch&,
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streamLineParticle::trackData& td
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);
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void hitProcessorPatch
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(
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const processorPolyPatch&,
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int&
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);
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//- Overridable function to handle the particle hitting a wallPatch
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void hitWallPatch
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(
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const wallPolyPatch&,
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streamLineParticle::trackData& td
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);
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void hitWallPatch
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(
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const wallPolyPatch&,
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int&
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);
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//- Overridable function to handle the particle hitting a polyPatch
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void hitPatch
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(
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const polyPatch&,
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streamLineParticle::trackData& td
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);
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void hitPatch
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(
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const polyPatch&,
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int&
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);
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// I-O
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//- Read
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static void readFields(Cloud<streamLineParticle>&);
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//- Write
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static void writeFields(const Cloud<streamLineParticle>&);
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// Ostream Operator
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friend Ostream& operator<<(Ostream&, const streamLineParticle&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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