TUT: basic, IO, preProcessing, VV: clean up tutorials

- TUT: mesh: add missing SnakeRiverCanyon files
- TUT: mesh: add missing cp source in a foamyHexMesh tutorial
This commit is contained in:
Kutalmis Bercin
2021-06-02 12:44:21 +01:00
parent 48cdf5523b
commit 3384d37a9a
840 changed files with 14574 additions and 41272 deletions

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@ -12,7 +12,6 @@ FoamFile
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
scale 1;
@ -83,4 +82,5 @@ boundary
}
);
// ************************************************************************* //

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@ -77,7 +77,6 @@ constraints
{
type preserveBaffles;
}
}

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@ -28,4 +28,5 @@ coeffs
// Optional decomposition constraints
#include "<system>/decomposeConstraints"
// ************************************************************************* //

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@ -28,9 +28,13 @@ gradSchemes
divSchemes
{
default none;
div(phi,U) bounded Gauss linearUpwindV grad(U);
div(phi,k) bounded Gauss upwind;
div(phi,omega) bounded Gauss upwind;
turbulence bounded Gauss upwind;
div(phi,k) $turbulence;
div(phi,omega) $turbulence;
div((nuEff*dev2(T(grad(U))))) Gauss linear;
}
@ -51,7 +55,7 @@ snGradSchemes
wallDist
{
method meshWave;
method meshWave;
}

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@ -89,4 +89,5 @@ cache
grad(U);
}
// ************************************************************************* //