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TUT: basic, IO, preProcessing, VV: clean up tutorials
- TUT: mesh: add missing SnakeRiverCanyon files - TUT: mesh: add missing cp source in a foamyHexMesh tutorial
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@ -65,4 +65,5 @@ mergePatchPairs
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(
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);
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// ************************************************************************* //
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@ -10,7 +10,6 @@ FoamFile
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version 2.0;
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format ascii;
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class dictionary;
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location "system";
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object controlDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -10,7 +10,6 @@ FoamFile
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version 2.0;
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format ascii;
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class dictionary;
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location "system";
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object fvSchemes;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -10,7 +10,6 @@ FoamFile
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version 2.0;
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format ascii;
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class dictionary;
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location "system";
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object fvSolution;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -10,7 +10,6 @@ FoamFile
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version 2.0;
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format ascii;
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class dictionary;
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location "system";
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object setFieldsDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -25,7 +24,7 @@ regions
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cylinderToCell
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{
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p1 (0 0 -5);
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p2 (0 0 .000);
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p2 (0 0 0);
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radius 1;
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fieldValues
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(
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@ -23,4 +23,5 @@ singleGraph
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#includeEtc "caseDicts/postProcessing/graphs/graph.cfg"
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}
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// ************************************************************************* //
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