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ENH: Do a weighted balance before refinement and layer addition.
Have weight=7 on cells to be refined and balance. Then after refinement there will be perfect balancing. Similar for layer addition.
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@ -434,6 +434,19 @@ int main(int argc, char *argv[])
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// Layer addition parameters
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layerParameters layerParams(layerDict, mesh.boundaryMesh());
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//!!! Temporary hack to get access to maxLocalCells
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bool preBalance;
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{
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refinementParameters refineParams(refineDict);
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preBalance = returnReduce
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(
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(mesh.nCells() >= refineParams.maxLocalCells()),
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orOp<bool>()
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);
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}
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if (!overwrite)
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{
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const_cast<Time&>(mesh.time())++;
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@ -444,6 +457,7 @@ int main(int argc, char *argv[])
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layerDict,
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motionDict,
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layerParams,
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preBalance,
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decomposer,
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distributor
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);
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@ -10,7 +10,7 @@ FoamFile
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version 2.0;
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format ascii;
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class dictionary;
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object autoHexMeshDict;
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object snappyHexMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -40,7 +40,7 @@ geometry
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{
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type triSurfaceMesh;
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//tolerance 1E-6; // optional:non-default tolerance on intersections
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//tolerance 1E-5; // optional:non-default tolerance on intersections
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//maxTreeDepth 10; // optional:depth of octree. Decrease only in case
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// of memory limitations.
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@ -71,9 +71,9 @@ castellatedMeshControls
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// Refinement parameters
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// ~~~~~~~~~~~~~~~~~~~~~
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// While refining maximum number of cells per processor. This is basically
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// the number of cells that fit on a processor. If you choose this too small
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// it will do just more refinement iterations to obtain a similar mesh.
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// If local number of cells is >= maxLocalCells on any processor
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// switches from from refinement followed by balancing
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 1000000;
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// Overall cell limit (approximately). Refinement will stop immediately
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@ -89,6 +89,13 @@ castellatedMeshControls
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// (unless the number of cells to refine is 0)
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minRefinementCells 0;
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// Allow a certain level of imbalance during refining
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// (since balancing is quite expensive)
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// Expressed as fraction of perfect balance (= overall number of cells /
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// nProcs). 0=balance always.
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maxLoadUnbalance 0.10;
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// Number of buffer layers between different levels.
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// 1 means normal 2:1 refinement restriction, larger means slower
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// refinement.
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