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ENH: additional feedback about controlled mesh motion update type
- ensure that the updateControl is "non-sticky" on re-read, even if we do not support runtime-modifiable here STYLE: add syntax example (wingMotion), but with updateInterval 1
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@ -20,6 +20,11 @@ motionSolverLibs (sixDoFRigidBodyMotion);
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motionSolver sixDoFRigidBodyMotion;
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// Not necessarily useful here, but can have different motion updates types
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updateControl timeStep;
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updateInterval 1;
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patches (wing);
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innerDistance 0.3;
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outerDistance 1;
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