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STYLE: centralize example dictionaries under etc/ (issue #1074)
- as well as being more convenient to find, this is necessary when the OpenFOAM installation is without sources or tutorials
This commit is contained in:
@ -1,129 +0,0 @@
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/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
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| \\ / O peration | Version: v1812 |
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| \\ / A nd | Web: www.OpenFOAM.com |
|
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object extrudeMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// What to extrude:
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// patch : from patch of another case ('sourceCase')
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// mesh : as above but with original case included
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// surface : from externally read surface
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//constructFrom mesh;
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constructFrom patch;
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//constructFrom surface;
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// If construct from patch/mesh:
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sourceCase "../cavity";
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sourcePatches (movingWall);
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// If construct from patch: patch to use for back (can be same as sourcePatch)
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exposedPatchName movingWall;
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// If construct from surface:
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surface "movingWall.stl";
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// Flip surface normals before usage. Valid only for extrude from surface or
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// patch.
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flipNormals false;
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//- Linear extrusion in point-normal direction
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//extrudeModel linearNormal;
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//- Single layer linear extrusion in point-normal direction
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// with empty patches on front and back
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//extrudeModel plane;
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//- Linear extrusion in specified direction
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//extrudeModel linearDirection;
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//- Sector extrusion
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//extrudeModel sector;
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//- Wedge extrusion of a single layer
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// with wedge patches on front and back
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extrudeModel wedge;
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//- Extrudes into sphere around (0 0 0)
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//extrudeModel linearRadial;
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//- Extrudes into sphere around (0 0 0) with specified radii
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//extrudeModel radial;
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//- Extrudes into sphere with grading according to pressure (atmospherics)
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//extrudeModel sigmaRadial;
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//- Extrudes by interpolating along path inbetween two (topologically identical)
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// surfaces (e.g. one is an offsetted version of the other)
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//extrudeModel offsetSurface;
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nLayers 10;
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expansionRatio 1.0;
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sectorCoeffs //<- Also used for wedge
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{
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point (0 0.1 -0.05);
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axis (-1 0 0);
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angle 360; // For nLayers=1 assume symmetry so angle/2 on each side
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}
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linearNormalCoeffs
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{
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thickness 0.05;
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}
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linearDirectionCoeffs
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{
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direction (0 1 0);
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thickness 0.05;
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}
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linearRadialCoeffs
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{
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R 0.1;
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Rsurface 0.01; // Optional inner radius
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}
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radialCoeffs
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{
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// Radii specified through interpolation table
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R table ((0 0.01)(3 0.03)(10 0.1));
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}
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sigmaRadialCoeffs
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{
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RTbyg 1;
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pRef 1;
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pStrat 1;
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}
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offsetSurfaceCoeffs
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{
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// Surface that mesh has been meshed to
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baseSurface "<constant>/triSurface/DTC-scaled-inflated.obj";
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// Surface to fill in to
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offsetSurface "<constant>/triSurface/DTC-scaled.obj";
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}
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// Do front and back need to be merged? Usually only makes sense for 360
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// degree wedges.
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mergeFaces false;
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// Merge small edges. Fraction of bounding box.
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mergeTol 0;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -1,121 +0,0 @@
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/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
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| \\ / O peration | Version: v1812 |
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| \\ / A nd | Web: www.OpenFOAM.com |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object extrudeToRegionMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Name of region to create
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region liquidFilm;
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// Specification of faces to extrude. Either faceZones (either exclusively
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// internal faces or boundary faces) or faceSets (boundary faces only).
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// FaceZones to extrude
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faceZones (f0 f1);
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//faceZonesShadow (f0Shadow f1Shadow);
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// faceSets to extrude
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//faceSets (f0 f1);
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//faceSetsShadow (f0Shadow f1Shadow);
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// Adapt the original mesh to have mapped patches at where the
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// faceZones are?
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// If true:
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// - extruding internal faces: become baffles on mapped patches
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// - extruding boundary faces: repatched to be on mapped patches
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// If false: leave original mesh intact. Extruded mesh will still have
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// mapped patch which might need to be adapted.
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adaptMesh true;
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// Sample mode for inter-region communication
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sampleMode nearestPatchFace;
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// 1 D extrusion
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// ~~~~~~~~~~~~~
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// Extrude 1D-columns of cells? This by default duplicates points so can
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// have overlapping columns (i.e. non space filling)
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oneD false;
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//- If oneD: specify which boundary is wanted between the layers
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//oneDPolyPatchType empty; //wedge
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//- If oneD: specify whether to duplicate points (i.e. disconnect 1D
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// columns) or only on non-manifold extrusion areas. Default is false.
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// nonManifold true;
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//- Extrusion model to use. The only logical choice is linearNormal?
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//- Linear extrusion in normal direction
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extrudeModel linearNormal;
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//- Linear extrusion in specified direction
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// extrudeModel linearDirection;
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//- Wedge extrusion. If nLayers is 1 assumes symmetry around plane.
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// extrudeModel wedge;
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//- Extrudes into sphere around (0 0 0)
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// extrudeModel linearRadial;
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//- Extrudes into sphere around (0 0 0) with specified radii
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//extrudeModel radial;
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//- Extrudes into sphere with grading according to pressure (atmospherics)
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// extrudeModel sigmaRadial;
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nLayers 10;
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expansionRatio 0.9;
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linearNormalCoeffs
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{
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thickness 0.05;
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}
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sectorCoeffs //<- Also used for wedge
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{
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point (0 0.1 -0.05);
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axis (-1 0 0);
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angle 360; // For nLayers=1 assume symmetry so angle/2 on each side
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}
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linearDirectionCoeffs
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{
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direction (0 1 0);
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thickness 0.05;
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}
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linearRadialCoeffs
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{
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R 0.1;
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Rsurface 0.01; // Optional inner radius
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}
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radialCoeffs
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{
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// Radii specified through interpolation table
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R table ((0 0.01)(3 0.03)(10 0.1));
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}
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sigmaRadialCoeffs
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{
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RTbyg 1;
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pRef 1;
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pStrat 1;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -1,42 +0,0 @@
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/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
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| \\ / O peration | Version: v1812 |
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| \\ / A nd | Web: www.OpenFOAM.com |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object extrude2DMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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extrudeModel linearDirection;
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//extrudeModel wedge;
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patchType empty;
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//patchType wedge;
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nLayers 1;
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expansionRatio 1.0;
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linearDirectionCoeffs
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{
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direction (0 0 1);
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thickness 0.1;
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}
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sectorCoeffs //<- Also used for wedge
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{
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point (0 0 0);
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axis (1 0 0);
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angle 10;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -1,490 +0,0 @@
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/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
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| \\ / O peration | Version: v1812 |
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| \\ / A nd | Web: www.OpenFOAM.com |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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location "system";
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object foamyHexMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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/*
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Control dictionary for foamyHexMesh - automatic mesh generator.
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foamyHexMesh phases:
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1. fill volume with initial points (initialPoints subdictionary). An option
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is to reread from previous set of points.
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2. internal point motion (motionControl subdictionary)
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3. every once in a while add point duplets/triplets to conform to
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surfaces and features (surfaceConformation subdictionary)
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4. back to 2
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5. construct polyMesh.
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- filter (polyMeshFiltering subdictionary)
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- check (meshQualityControls subdictionary) and undo filtering
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See also cvControls.H in the conformalVoronoiMesh library
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*/
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// Important:
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// ----------
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// Any scalar with a name <name>Coeff specifies a value that will be implemented
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// as a faction of the local target cell size
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// Any scalar with a name <name>Size specifies an absolute size.
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// Geometry. Definition of all surfaces. All surfaces are of class
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// searchableSurface.
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// Surfaces need to be (almost) closed - use closedTriSurfaceMesh
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// if they are not topologically closed. Surfaces need to be oriented so
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// the space to be meshed is always on the inside of all surfaces. Use e.g.
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// surfaceOrient.
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geometry
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{
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// Surface to conform to
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flange.obj
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{
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type triSurfaceMesh;
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}
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// Surface used for cell size control
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ref7.stl
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{
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name ref7;
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type triSurfaceMesh;
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}
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refinementBox
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{
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type searchableBox;
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}
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}
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//Optional: single region surfaces get patch names according to
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// surface only. Multi-region surfaces get patch name
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// surface "_ "region. Default is true
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//singleRegionName false;
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||||
|
||||
|
||||
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||||
// Controls for conforming to the surfaces.
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surfaceConformation
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{
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||||
// A point inside surfaces that is inside mesh.
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locationInMesh (0 0 0);
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// How far apart are point-duplets generated. Balance this between
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||||
// - very low distance: little chance of interference from other
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// surfaces
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||||
// - largish distance: less non-orthogonality in final cell
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||||
// (circumcentre far away from centroid)
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||||
pointPairDistanceCoeff 0.1;
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||||
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// Mixed feature points - connected to both inside and outside edges.
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||||
// Recreated by inserting triplets of points to recreate a single edge.
|
||||
// Done for all edges emanating from point. triplets of points get inserted
|
||||
// mixedFeaturePointPPDistanceCoeff distance away from feature point.
|
||||
// Set to a negative number to disable.
|
||||
mixedFeaturePointPPDistanceCoeff 5.0; //-1;
|
||||
|
||||
// Distance to a feature point within which surface and edge
|
||||
// conformation points are excluded - fraction of the local target
|
||||
// cell size
|
||||
featurePointExclusionDistanceCoeff 0.65;
|
||||
|
||||
// Distance to an existing feature edge conformation location
|
||||
// within which other edge conformation location are excluded -
|
||||
// fraction of the local target cell size
|
||||
featureEdgeExclusionDistanceCoeff 0.65;
|
||||
|
||||
// Optimisation: do not check for surface intersection (of dual edges)
|
||||
// for points near to surface.
|
||||
surfaceSearchDistanceCoeff 5;
|
||||
|
||||
// Maximum allowable protrusion through the surface before
|
||||
// conformation points are added - fraction of the local target
|
||||
// cell size. These small protusions are (hopefully) done by mesh filtering
|
||||
// instead.
|
||||
maxSurfaceProtrusionCoeff 0.1;
|
||||
|
||||
// If feature edge with large angle (so more than 125 degrees) introduce
|
||||
// additional points to create two half angled cells (= mitering).
|
||||
maxQuadAngle 125;
|
||||
|
||||
// Frequency to redo surface conformation (expensive).
|
||||
surfaceConformationRebuildFrequency 10;
|
||||
|
||||
featurePointControls
|
||||
{
|
||||
specialiseFeaturePoints on;
|
||||
guardFeaturePoints on;
|
||||
snapFeaturePoints on;
|
||||
circulateEdges on;
|
||||
}
|
||||
|
||||
// Initial and intermediate controls
|
||||
conformationControls
|
||||
{
|
||||
// We've got a point poking through the surface. Don't do any
|
||||
// surface conformation if near feature edge (since feature edge
|
||||
// conformation should have priority)
|
||||
|
||||
// distance to search for near feature edges
|
||||
edgeSearchDistCoeff 1.1;
|
||||
|
||||
// Proximity to a feature edge where a surface hit is
|
||||
// not created, only the edge conformation is created
|
||||
// - fraction of the local target cell size. Coarse
|
||||
// conformation, initial protrusion tests.
|
||||
surfacePtReplaceDistCoeff 0.5; // instead of surface point insert
|
||||
// edge-conformation point
|
||||
|
||||
surfacePtExclusionDistanceCoeff 0.5; // do not place surface point
|
||||
// altogether
|
||||
|
||||
// Stop either at maxIterations or if the number of surface pokes
|
||||
// is very small (iterationToInitialHitRatioLimit * initial number)
|
||||
// Note: perhaps iterationToInitialHitRatioLimit should be absolute
|
||||
// count?
|
||||
maxIterations 15;
|
||||
|
||||
iterationToInitialHitRatioLimit 0.001;
|
||||
}
|
||||
|
||||
// Geometry to mesh to
|
||||
geometryToConformTo
|
||||
{
|
||||
flange.obj
|
||||
{
|
||||
featureMethod extendedFeatureEdgeMesh; // or none;
|
||||
extendedFeatureEdgeMesh "flange.extendedFeatureEdgeMesh";
|
||||
}
|
||||
}
|
||||
|
||||
// Additional features.
|
||||
additionalFeatures
|
||||
{
|
||||
//line
|
||||
//{
|
||||
// featureMethod extendedFeatureEdgeMesh; // or none;
|
||||
// extendedFeatureEdgeMesh "line.extendedFeatureEdgeMesh";
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Controls for seeding initial points and general control of the target
|
||||
// cell size (used everywhere)
|
||||
initialPoints
|
||||
{
|
||||
// Do not place point closer than minimumSurfaceDistanceCoeff
|
||||
// to the surface. Is fraction of local target cell size (see below)
|
||||
minimumSurfaceDistanceCoeff 0.55;
|
||||
|
||||
initialPointsMethod autoDensity;
|
||||
// initialPointsMethod uniformGrid;
|
||||
// initialPointsMethod bodyCentredCubic;
|
||||
// initialPointsMethod pointFile;
|
||||
|
||||
|
||||
// Take boundbox of all geometry. Sample with this box. If too much
|
||||
// samples in box (due to target cell size) split box.
|
||||
autoDensityCoeffs
|
||||
{
|
||||
// Initial number of refinement levels. Needs to be enough to pick
|
||||
// up features due to size ratio. If not enough it will take longer
|
||||
// to determine point seeding.
|
||||
minLevels 4;
|
||||
// Split box if ratio of min to max cell size larger than maxSizeRatio
|
||||
maxSizeRatio 5.0;
|
||||
// Per box sample 5x5x5 internally
|
||||
sampleResolution 5;
|
||||
// Additionally per face of the box sample 5x5
|
||||
surfaceSampleResolution 5;
|
||||
}
|
||||
|
||||
uniformGridCoeffs
|
||||
{
|
||||
// Absolute cell size.
|
||||
initialCellSize 0.0015;
|
||||
randomiseInitialGrid yes;
|
||||
randomPerturbationCoeff 0.02;
|
||||
}
|
||||
|
||||
bodyCentredCubicCoeffs
|
||||
{
|
||||
initialCellSize 0.0015;
|
||||
randomiseInitialGrid no;
|
||||
randomPerturbationCoeff 0.1;
|
||||
}
|
||||
|
||||
pointFileCoeffs
|
||||
{
|
||||
// Reads points from file. Still rejects points that are too
|
||||
// close to the surface (minimumSurfaceDistanceCoeff) or on the
|
||||
// wrong side of the surfaces.
|
||||
pointFile "constant/internalDelaunayVertices";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Control size of voronoi cells i.e. distance between points. This
|
||||
// determines the target cell size which is used everywhere.
|
||||
// It determines the cell size given a location. It then uses all
|
||||
// the rules
|
||||
// - defaultCellSize
|
||||
// - cellShapeControl
|
||||
// to determine target cell size. Rule with highest priority wins. If same
|
||||
// priority smallest cell size wins.
|
||||
motionControl
|
||||
{
|
||||
// Absolute cell size of back ground mesh. This is the maximum cell size.
|
||||
defaultCellSize 0.25;
|
||||
|
||||
minimumCellSizeCoeff 0;
|
||||
|
||||
maxSmoothingIterations 200;
|
||||
|
||||
maxRefinementIterations 2;
|
||||
|
||||
// Calculate the sizes and alignments from surfaces
|
||||
shapeControlFunctions
|
||||
{
|
||||
flange
|
||||
{
|
||||
type searchableSurfaceControl;
|
||||
forceInitialPointInsertion on;
|
||||
priority 1;
|
||||
mode inside;
|
||||
|
||||
// Cell size at surface
|
||||
surfaceCellSizeFunction uniformValue;
|
||||
uniformValueCoeffs
|
||||
{
|
||||
surfaceCellSizeCoeff 0.5;
|
||||
}
|
||||
|
||||
// Cell size inside domain by having a region of thickness
|
||||
// surfaceOffsetaround the surface with the surface cell size
|
||||
// (so constant) and then down to distanceCellSize over a distance
|
||||
// of linearDistance.
|
||||
cellSizeFunction surfaceOffsetLinearDistance;
|
||||
surfaceOffsetLinearDistanceCoeffs
|
||||
{
|
||||
distanceCellSizeCoeff 1;
|
||||
surfaceOffsetCoeff 1;
|
||||
linearDistanceCoeff 1;
|
||||
}
|
||||
}
|
||||
|
||||
fileControl
|
||||
{
|
||||
type fileControl;
|
||||
priority 1;
|
||||
pointsFile "points";
|
||||
sizesFile "sizes";
|
||||
alignmentsFile "alignments";
|
||||
}
|
||||
}
|
||||
|
||||
// Provide an aspect ratio and the direction in which it acts on the mesh.
|
||||
// Default is 1.0 if this section is not present in the dictionary
|
||||
cellAspectRatioControl
|
||||
{
|
||||
// Aspect ratio.
|
||||
aspectRatio 1.0;
|
||||
// Direction of action of the aspect ratio
|
||||
aspectRatioDirection (1 0 0);
|
||||
}
|
||||
|
||||
// Underrelaxation for point motion. Simulated annealing: starts off at 1
|
||||
// and lowers to 0 (at simulation endTime) to converge points.
|
||||
// adaptiveLinear is preferred choice.
|
||||
// Points move by e.g. 10% of tet size.
|
||||
relaxationModel adaptiveLinear; //rampHoldFall
|
||||
|
||||
adaptiveLinearCoeffs
|
||||
{
|
||||
relaxationStart 1.0;
|
||||
relaxationEnd 0.0;
|
||||
}
|
||||
|
||||
// Output lots and lots of .obj files
|
||||
objOutput no;
|
||||
|
||||
// Timing and memory usage.
|
||||
timeChecks no;
|
||||
|
||||
// For each delaunay edge (between two vertices, becomes
|
||||
// the Voronoi face normal) snap to the alignment direction if within
|
||||
// alignmentAcceptanceAngle. Slightly > 45 is a good choice - prevents
|
||||
// flipping.
|
||||
alignmentAcceptanceAngle 48;
|
||||
|
||||
// When to insert points. Not advisable change to
|
||||
// these settings.
|
||||
pointInsertionCriteria
|
||||
{
|
||||
// If edge larger than 1.75 target cell size
|
||||
// (so tets too large/stretched) insert point
|
||||
cellCentreDistCoeff 1.75;
|
||||
// Do not insert point if voronoi face (on edge) very small.
|
||||
faceAreaRatioCoeff 0.0025;
|
||||
// Insert point only if edge closely aligned to local alignment
|
||||
// direction.
|
||||
acceptanceAngle 21.5;
|
||||
}
|
||||
|
||||
// Opposite: remove point if mesh too compressed. Do not change these
|
||||
// settings.
|
||||
pointRemovalCriteria
|
||||
{
|
||||
cellCentreDistCoeff 0.65;
|
||||
}
|
||||
|
||||
// How to determine the point motion. All edges got some direction.
|
||||
// Sum all edge contributions to determine point motion. Weigh by
|
||||
// face area so motion is preferentially determined by large faces
|
||||
// (or more importantly ignore contribution from small faces).
|
||||
// Do not change these settings.
|
||||
faceAreaWeightModel piecewiseLinearRamp;
|
||||
|
||||
piecewiseLinearRampCoeffs
|
||||
{
|
||||
lowerAreaFraction 0.5;
|
||||
upperAreaFraction 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// After simulation, when converting to polyMesh, filter out small faces/edges.
|
||||
// Do not change. See cvControls.H
|
||||
polyMeshFiltering
|
||||
{
|
||||
// Filter small edges
|
||||
filterEdges on;
|
||||
|
||||
// Filter small and sliver faces
|
||||
filterFaces off;
|
||||
|
||||
// Write the underlying Delaunay tet mesh (at output time)
|
||||
writeTetDualMesh false;
|
||||
|
||||
// Write the Delaunay tet mesh used for interpolating cell size and
|
||||
// alignment (at output time)
|
||||
writeCellShapeControlMesh true;
|
||||
|
||||
// Write the hex/split-hex mesh used for parallel load balancing
|
||||
// (at output time)
|
||||
writeBackgroundMeshDecomposition true;
|
||||
|
||||
// Upper limit on the size of faces to be filtered.
|
||||
// fraction of the local target cell size
|
||||
filterSizeCoeff 0.2;
|
||||
|
||||
// Upper limit on how close two dual vertices can be before
|
||||
// being merged, fraction of the local target cell size
|
||||
mergeClosenessCoeff 1e-9;
|
||||
|
||||
// To not filter: set maxNonOrtho to 1 (so check fails) and then
|
||||
// set continueFilteringOnBadInitialPolyMesh to false.
|
||||
continueFilteringOnBadInitialPolyMesh true;
|
||||
|
||||
// When a face is "bad", what fraction should the filterSizeCoeff be
|
||||
// reduced by. Recursive, so for a filterCount value of fC, the
|
||||
// filterSizeCoeff is reduced by pow(filterErrorReductionCoeff, fC)
|
||||
filterErrorReductionCoeff 0.5;
|
||||
|
||||
// Maximum number of filterCount applications before a face
|
||||
// is not attempted to be filtered
|
||||
filterCountSkipThreshold 4;
|
||||
|
||||
// Maximum number of permissible iterations of the face collapse
|
||||
// algorithm. The value to choose will be related the maximum number
|
||||
// of points on a face that is to be collapsed and how many faces
|
||||
// around it need to be collapsed.
|
||||
maxCollapseIterations 25;
|
||||
|
||||
// Maximum number of times an to allow an equal faceSet to be
|
||||
// returned from the face quality assessment before stopping iterations
|
||||
// to break an infinite loop.
|
||||
maxConsecutiveEqualFaceSets 5;
|
||||
// Remove little steps (almost perp to surface) by collapsing face.
|
||||
surfaceStepFaceAngle 80;
|
||||
// Do not collapse face to edge if should become edges
|
||||
edgeCollapseGuardFraction 0.3;
|
||||
// Only collapse face to point if high aspect ratio
|
||||
maxCollapseFaceToPointSideLengthCoeff 0.35;
|
||||
}
|
||||
|
||||
|
||||
// Generic mesh quality settings. At any undoable phase these determine
|
||||
// where to undo. Same as in snappyHexMeshDict
|
||||
meshQualityControls
|
||||
{
|
||||
//- Maximum non-orthogonality allowed. Set to 180 to disable.
|
||||
maxNonOrtho 65;
|
||||
|
||||
//- Max skewness allowed. Set to <0 to disable.
|
||||
maxBoundarySkewness 50;
|
||||
maxInternalSkewness 10;
|
||||
|
||||
//- Max concaveness allowed. Is angle (in degrees) below which concavity
|
||||
// is allowed. 0 is straight face, <0 would be convex face.
|
||||
// Set to 180 to disable.
|
||||
maxConcave 80;
|
||||
|
||||
//- Minimum pyramid volume. Is absolute volume of cell pyramid.
|
||||
// Set to a sensible fraction of the smallest cell volume expected.
|
||||
// Set to very negative number (e.g. -1E30) to disable.
|
||||
minVol -1E30;
|
||||
|
||||
//- Minimum quality of the tet formed by the
|
||||
// variable base point minimum decomposition triangles and
|
||||
// the cell centre (so not face-centre decomposition).
|
||||
// This has to be a positive number for tracking
|
||||
// to work. Set to very negative number (e.g. -1E30) to
|
||||
// disable.
|
||||
// <0 = inside out tet,
|
||||
// 0 = flat tet
|
||||
// 1 = regular tet
|
||||
minTetQuality 1e-30;
|
||||
|
||||
//- Minimum absolute face area. Set to <0 to disable.
|
||||
minArea -1;
|
||||
|
||||
//- Minimum face twist. Set to <-1 to disable. dot product of face normal
|
||||
// and face centre triangles normal
|
||||
minTwist 0.02;
|
||||
|
||||
//- Minimum normalised cell determinant
|
||||
//- 1 = hex, <= 0 = folded or flattened illegal cell
|
||||
minDeterminant 0.001;
|
||||
|
||||
//- minFaceWeight (0 -> 0.5)
|
||||
minFaceWeight 0.02;
|
||||
|
||||
//- minVolRatio (0 -> 1)
|
||||
minVolRatio 0.01;
|
||||
|
||||
//must be >0 for Fluent compatibility
|
||||
minTriangleTwist -1;
|
||||
}
|
||||
|
||||
|
||||
// ************************************************************************* //
|
||||
@ -1,187 +0,0 @@
|
||||
/*--------------------------------*- C++ -*----------------------------------*\
|
||||
| ========= | |
|
||||
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
|
||||
| \\ / O peration | Version: v1812 |
|
||||
| \\ / A nd | Web: www.OpenFOAM.com |
|
||||
| \\/ M anipulation | |
|
||||
\*---------------------------------------------------------------------------*/
|
||||
FoamFile
|
||||
{
|
||||
version 2.0;
|
||||
format ascii;
|
||||
class dictionary;
|
||||
location "system";
|
||||
object foamyQuadMeshDict;
|
||||
}
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
|
||||
geometry
|
||||
{
|
||||
surfaceFile.stl
|
||||
{
|
||||
name surfaceFile;
|
||||
type triSurfaceMesh;
|
||||
}
|
||||
}
|
||||
|
||||
surfaceConformation
|
||||
{
|
||||
locationInMesh (-2.8 0.7 0.5);
|
||||
|
||||
pointPairDistanceCoeff 0.005;
|
||||
|
||||
minEdgeLenCoeff 0.005;
|
||||
|
||||
maxNotchLenCoeff 0.003;
|
||||
|
||||
minNearPointDistCoeff 0.0025;
|
||||
|
||||
maxQuadAngle 125;
|
||||
|
||||
// Insert near-boundary point mirror or point-pairs
|
||||
insertSurfaceNearestPointPairs yes;
|
||||
|
||||
// Mirror near-boundary points rather than insert point-pairs
|
||||
mirrorPoints no;
|
||||
|
||||
// Insert point-pairs vor dual-cell vertices very near the surface
|
||||
insertSurfaceNearPointPairs yes;
|
||||
|
||||
// Maximum number of iterations used in boundaryConform.
|
||||
maxBoundaryConformingIter 5;
|
||||
|
||||
geometryToConformTo
|
||||
{
|
||||
surfaceFile
|
||||
{
|
||||
featureMethod extendedFeatureEdgeMesh;
|
||||
extendedFeatureEdgeMesh "surfaceFile.extendedFeatureEdgeMesh";
|
||||
}
|
||||
}
|
||||
|
||||
additionalFeatures
|
||||
{}
|
||||
|
||||
// Choose if to randomise the initial grid created by insertGrid.
|
||||
randomiseInitialGrid yes;
|
||||
|
||||
// Perturbation fraction, 1 = cell-size.
|
||||
randomPerturbation 0.1;
|
||||
|
||||
}
|
||||
|
||||
|
||||
motionControl
|
||||
{
|
||||
defaultCellSize 0.05;
|
||||
|
||||
// Assign a priority to all requests for cell sizes, the highest overrules.
|
||||
defaultPriority 0;
|
||||
|
||||
cellSizeControlGeometry
|
||||
{
|
||||
surfaceFile
|
||||
{
|
||||
priority 1;
|
||||
mode bothSides;
|
||||
cellSizeFunction linearDistance;
|
||||
linearDistanceCoeffs
|
||||
{
|
||||
distanceCellSize 0.05;
|
||||
surfaceCellSize 0.01;
|
||||
distance 0.5;
|
||||
}
|
||||
uniformCoeffs
|
||||
{
|
||||
cellSize 0.01;
|
||||
}
|
||||
}
|
||||
// refinementBox
|
||||
// {
|
||||
// priority 1;
|
||||
// mode outside;
|
||||
// cellSizeFunction linearDistance;
|
||||
// linearDistanceCoeffs
|
||||
// {
|
||||
// distanceCellSize 0.04;
|
||||
// surfaceCellSize 0.005;
|
||||
// distance 0.2;
|
||||
// }
|
||||
// }
|
||||
// refinementSphere
|
||||
// {
|
||||
// priority 1;
|
||||
// mode outside;
|
||||
// cellSizeFunction linearDistance;
|
||||
// linearDistanceCoeffs
|
||||
// {
|
||||
// distanceCellSize 0.04;
|
||||
// surfaceCellSize 0.005;
|
||||
// distance 0.2;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
relaxationModel adaptiveLinear;
|
||||
|
||||
adaptiveLinearCoeffs
|
||||
{
|
||||
relaxationStart 1.0;
|
||||
relaxationEnd 0.0;
|
||||
}
|
||||
|
||||
objOutput no;
|
||||
|
||||
// Near-wall region where cells are aligned with the wall specified as a number
|
||||
// of cell layers
|
||||
nearWallAlignedDist 3;
|
||||
}
|
||||
|
||||
shortEdgeFilter
|
||||
{
|
||||
// Factor to multiply the average of a face's edge lengths by.
|
||||
// If an edge of that face is smaller than that value then delete it.
|
||||
shortEdgeFilterFactor 0.2;
|
||||
|
||||
// Weighting for the lengths of edges that are attached to the boundaries.
|
||||
// Used when calculating the length of an edge. Default 2.0.
|
||||
edgeAttachedToBoundaryFactor 2.0;
|
||||
}
|
||||
|
||||
extrusion
|
||||
{
|
||||
extrude on;
|
||||
|
||||
extrudeModel linearDirection;
|
||||
//extrudeModel wedge;
|
||||
|
||||
patchInfo
|
||||
{
|
||||
//type empty;
|
||||
//startFace
|
||||
}
|
||||
|
||||
patchType empty;
|
||||
//patchType wedge;
|
||||
|
||||
nLayers 1;
|
||||
|
||||
expansionRatio 1.0; //0.9;
|
||||
|
||||
linearDirectionCoeffs
|
||||
{
|
||||
direction (0 0 1);
|
||||
thickness 0.1;
|
||||
}
|
||||
|
||||
sectorCoeffs //<- Also used for wedge
|
||||
{
|
||||
point (0 0 0);
|
||||
axis (1 0 0);
|
||||
angle 10;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ************************************************************************* //
|
||||
@ -1,21 +0,0 @@
|
||||
/*--------------------------------*- C++ -*----------------------------------*\
|
||||
| ========= | |
|
||||
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
|
||||
| \\ / O peration | Version: v1812 |
|
||||
| \\ / A nd | Web: www.OpenFOAM.com |
|
||||
| \\/ M anipulation | |
|
||||
\*---------------------------------------------------------------------------*/
|
||||
FoamFile
|
||||
{
|
||||
version 2.0;
|
||||
format ascii;
|
||||
class dictionary;
|
||||
object meshQualityDict;
|
||||
}
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
// Include defaults parameters from master dictionary
|
||||
#includeEtc "caseDicts/meshQualityDict"
|
||||
|
||||
|
||||
// ************************************************************************* //
|
||||
@ -1,796 +0,0 @@
|
||||
/*--------------------------------*- C++ -*----------------------------------*\
|
||||
| ========= | |
|
||||
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
|
||||
| \\ / O peration | Version: v1812 |
|
||||
| \\ / A nd | Web: www.OpenFOAM.com |
|
||||
| \\/ M anipulation | |
|
||||
\*---------------------------------------------------------------------------*/
|
||||
FoamFile
|
||||
{
|
||||
version 2.0;
|
||||
format ascii;
|
||||
class dictionary;
|
||||
object snappyHexMeshDict;
|
||||
}
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
// Which of the steps to run
|
||||
castellatedMesh true;
|
||||
snap true;
|
||||
addLayers false;
|
||||
|
||||
|
||||
// Optional: single region surfaces get patch names according to
|
||||
// surface only. Multi-region surfaces get patch name
|
||||
// surface "_ "region. Default is true
|
||||
// singleRegionName false;
|
||||
|
||||
// Optional: avoid patch-face merging. Allows mesh to be used for
|
||||
// refinement/unrefinement
|
||||
// mergePatchFaces false; // default true
|
||||
|
||||
// Optional: preserve all generated patches. Default is to remove
|
||||
// zero-sized patches.
|
||||
// keepPatches true;
|
||||
|
||||
|
||||
// Geometry. Definition of all surfaces. All surfaces are of class
|
||||
// searchableSurface.
|
||||
// Surfaces are used
|
||||
// - to specify refinement for any mesh cell intersecting it
|
||||
// - to specify refinement for any mesh cell inside/outside/near
|
||||
// - to 'snap' the mesh boundary to the surface
|
||||
geometry
|
||||
{
|
||||
box1x1x1
|
||||
{
|
||||
type searchableBox;
|
||||
min (1.5 1 -0.5);
|
||||
max (3.5 2 0.5);
|
||||
}
|
||||
|
||||
// Shell for directional refinement
|
||||
wakeBox
|
||||
{
|
||||
type searchableBox;
|
||||
min (1.5 1 -0.5);
|
||||
max (3.5 2 0.5);
|
||||
}
|
||||
|
||||
sphere.stl
|
||||
{
|
||||
type triSurfaceMesh;
|
||||
|
||||
//tolerance 1E-5; // optional:non-default tolerance on intersections
|
||||
//maxTreeDepth 10; // optional:depth of octree. Decrease only in case
|
||||
// of memory limitations.
|
||||
|
||||
// Per region the patchname. If not provided will be <surface>_<region>.
|
||||
// Note: this name cannot be used to identity this region in any
|
||||
// other part of this dictionary; it is only a name
|
||||
// for the combination of surface+region (which is only used
|
||||
// when creating patches)
|
||||
regions
|
||||
{
|
||||
secondSolid
|
||||
{
|
||||
name mySecondPatch;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sphere2
|
||||
{
|
||||
type searchableSphere;
|
||||
centre (1.5 1.5 1.5);
|
||||
radius 1.03;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Settings for the castellatedMesh generation.
|
||||
castellatedMeshControls
|
||||
{
|
||||
|
||||
// Refinement parameters
|
||||
// ~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// If local number of cells is >= maxLocalCells on any processor
|
||||
// switches from from refinement followed by balancing
|
||||
// (current method) to (weighted) balancing before refinement.
|
||||
maxLocalCells 100000;
|
||||
|
||||
// Overall cell limit (approximately). Refinement will stop immediately
|
||||
// upon reaching this number so a refinement level might not complete.
|
||||
// Note that this is the number of cells before removing the part which
|
||||
// is not 'visible' from the keepPoint. The final number of cells might
|
||||
// actually be a lot less.
|
||||
maxGlobalCells 2000000;
|
||||
|
||||
// The surface refinement loop might spend lots of iterations refining just
|
||||
// a few cells. This setting will cause refinement to stop if
|
||||
// <= minRefinementCells cells are selected for refinement. Note: it will
|
||||
// at least do one iteration unless
|
||||
// a: the number of cells to refine is 0
|
||||
// b: minRefinementCells = -1. This is a special value indicating
|
||||
// no refinement.
|
||||
minRefinementCells 0;
|
||||
|
||||
// Allow a certain level of imbalance during refining
|
||||
// (since balancing is quite expensive)
|
||||
// Expressed as fraction of perfect balance (= overall number of cells /
|
||||
// nProcs). 0=balance always.
|
||||
maxLoadUnbalance 0.10;
|
||||
|
||||
// Number of buffer layers between different levels.
|
||||
// 1 means normal 2:1 refinement restriction, larger means slower
|
||||
// refinement.
|
||||
nCellsBetweenLevels 1;
|
||||
|
||||
|
||||
// Explicit feature edge refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies a level for any cell intersected by explicitly provided
|
||||
// edges.
|
||||
// This is a featureEdgeMesh, read from constant/triSurface for now.
|
||||
// Specify 'levels' in the same way as the 'distance' mode in the
|
||||
// refinementRegions (see below). The old specification
|
||||
// level 2;
|
||||
// is equivalent to
|
||||
// levels ((0 2));
|
||||
|
||||
features
|
||||
(
|
||||
//{
|
||||
// file "someLine.eMesh";
|
||||
// //level 2; // Have level 2 for all cells intersected
|
||||
// // by feature.
|
||||
// levels ((0.1 2)); // Have level 2 for all cells within
|
||||
// // 0.1 of feature.
|
||||
//}
|
||||
);
|
||||
|
||||
|
||||
// Surface based refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies two levels for every surface. The first is the minimum level,
|
||||
// every cell intersecting a surface gets refined up to the minimum level.
|
||||
// The second level is the maximum level. Cells that 'see' multiple
|
||||
// intersections where the intersections make an
|
||||
// angle > resolveFeatureAngle get refined up to the maximum level.
|
||||
|
||||
refinementSurfaces
|
||||
{
|
||||
sphere.stl
|
||||
{
|
||||
// Surface-wise min and max refinement level
|
||||
level (2 2);
|
||||
|
||||
// Optional region-wise level specification
|
||||
regions
|
||||
{
|
||||
secondSolid
|
||||
{
|
||||
level (3 3);
|
||||
}
|
||||
}
|
||||
|
||||
// Optional specification of patch type (default is wall). No
|
||||
// constraint types (cyclic, symmetry) etc. are allowed.
|
||||
patchInfo
|
||||
{
|
||||
type patch;
|
||||
inGroups (meshedPatches);
|
||||
}
|
||||
|
||||
|
||||
//- Optional increment (on top of max level) in small gaps
|
||||
//gapLevelIncrement 2;
|
||||
|
||||
//- Optional angle to detect small-large cell situation
|
||||
// perpendicular to the surface. Is the angle of face w.r.t.
|
||||
// the local surface normal. Use on flat(ish) surfaces only.
|
||||
// Otherwise leave out or set to negative number.
|
||||
//perpendicularAngle 10;
|
||||
|
||||
//- Optional faceZone and (for closed surface) cellZone with
|
||||
// how to select the cells that are in the cellZone
|
||||
// (inside / outside / specified insidePoint)
|
||||
// The orientation of the faceZone is
|
||||
// - if on cellZone(s) : point out of (minimum) cellZone
|
||||
// - if freestanding : oriented according to surface
|
||||
|
||||
//faceZone sphere;
|
||||
//cellZone sphere;
|
||||
//cellZoneInside inside; // outside/insidePoint
|
||||
//insidePoint (1 1 1); // if (cellZoneInside == insidePoint)
|
||||
|
||||
//- Optional specification of what to do with faceZone faces:
|
||||
// internal : keep them as internal faces (default)
|
||||
// baffle : create baffles from them. This gives more
|
||||
// freedom in mesh motion
|
||||
// boundary : create free-standing boundary faces (baffles
|
||||
// but without the shared points)
|
||||
//faceType baffle;
|
||||
}
|
||||
}
|
||||
|
||||
// Feature angle:
|
||||
// - used if min and max refinement level of a surface differ
|
||||
// - used if feature snapping (see snapControls below) is used
|
||||
resolveFeatureAngle 30;
|
||||
|
||||
//- Optional increment (on top of max level) in small gaps
|
||||
//gapLevelIncrement 2;
|
||||
|
||||
|
||||
// Planar angle:
|
||||
// - used to determine if surface normals
|
||||
// are roughly the same or opposite. Used
|
||||
// - in proximity refinement
|
||||
// - to decide when to merge free-standing baffles
|
||||
// (if e.g. running in surfaceSimplify mode set this to 180 to
|
||||
// merge all baffles)
|
||||
// - in snapping to avoid snapping to nearest on 'wrong' side
|
||||
// of thin gap
|
||||
//
|
||||
// If not specified same as resolveFeatureAngle
|
||||
planarAngle 30;
|
||||
|
||||
|
||||
// Region-wise refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies refinement level for cells in relation to a surface. One of
|
||||
// three modes
|
||||
// - distance. 'levels' specifies per distance to the surface the
|
||||
// wanted refinement level. The distances need to be specified in
|
||||
// increasing order.
|
||||
// - inside. 'levels' is only one entry and only the level is used. All
|
||||
// cells inside the surface get refined up to the level. The surface
|
||||
// needs to be closed for this to be possible.
|
||||
// - outside. Same but cells outside.
|
||||
|
||||
refinementRegions
|
||||
{
|
||||
box1x1x1
|
||||
{
|
||||
mode inside;
|
||||
levels ((1.0 4));
|
||||
}
|
||||
//sphere.stl
|
||||
//{
|
||||
// mode inside;
|
||||
// levels ((1.0 4));
|
||||
// // Optional override of uniform refinement level such
|
||||
// // that in small gaps we're getting more cells.
|
||||
// // The specification is
|
||||
// // - numGapCells : minimum number of cells in the gap
|
||||
// // (usually >3; lower than this might not
|
||||
// // resolve correctly)
|
||||
// // - minLevel : min refinement level at which to kick in
|
||||
// // - maxLevel : upper refinement level (to avoid refinement
|
||||
// // continuing on a single extraneous feature)
|
||||
// // All three settings can be overridden on a surface by
|
||||
// // surface basis in the refinementSurfaces section.
|
||||
// gapLevel (<numGapCells> <minLevel> <maxlevel>);
|
||||
// // Optional: when doing the gapLevel refinement directly remove
|
||||
// // based on orientation w.r.t. gap. This limits the
|
||||
// // amount of cells before doing the 'locationInMesh'
|
||||
// // cell selection. Default is 'mixed' i.e. keep cells
|
||||
// // whilst doing the gap-level refinement.
|
||||
// //gapMode inside; // inside/outside/mixed
|
||||
//}
|
||||
|
||||
//wakeBox
|
||||
//{
|
||||
// mode inside;
|
||||
// // Dummy base level
|
||||
// levels ((10000 0));
|
||||
//
|
||||
// // Optional directional refinement (after all other refinement)
|
||||
// // Directional refinement
|
||||
// // for all cells according to 'mode' ('inside' or 'outside';
|
||||
// // 'distance' not supported) and within certain range. E.g.
|
||||
// // - for all cells with level 2-5
|
||||
// // - do one split in x direction
|
||||
// levelIncrement (2 5 (1 0 0));
|
||||
//
|
||||
// // Note
|
||||
// // - ignores 'levels' and gap* settings.
|
||||
// // - the cellLevel/pointLevels files are no longer consistent
|
||||
// // with the mesh, the resulting mesh is no longer compatible
|
||||
// // with e.g. dynamic refinement/unrefinement.
|
||||
// // - cellLevel will include any directional refinement
|
||||
// // (i.e. it will be the maximum of all three directions)
|
||||
//}
|
||||
|
||||
//wakeBox
|
||||
//{
|
||||
// mode inside;
|
||||
// // Dummy base level
|
||||
// levels ((10000 0));
|
||||
//
|
||||
// // Optional directional refinement (after all other refinement)
|
||||
// // Directional refinement
|
||||
// // for all cells according to 'mode' ('inside' or 'outside';
|
||||
// // 'distance' not supported) and within certain range. E.g.
|
||||
// // - for all cells with level 2-5
|
||||
// // - do one split in x direction
|
||||
// levelIncrement (2 5 (1 0 0));
|
||||
//
|
||||
// // Note
|
||||
// // - ignores 'levels' and gap* settings.
|
||||
// // - the cellLevel/pointLevels files are no longer consistent
|
||||
// // with the mesh, the resulting mesh is no longer compatible
|
||||
// // with e.g. dynamic refinement/unrefinement.
|
||||
// // - cellLevel will include any directional refinement
|
||||
// // (i.e. it will be the maximum of all three directions)
|
||||
//
|
||||
// // Optional directional expansion-ratio smoothing (after all
|
||||
// // refinement). This will try to smooth out edge/cell size jumps
|
||||
// // Specify smoothing direction and number of iterations
|
||||
// smoothDirection (1 0 0);
|
||||
// // Smoothing of expansion ratio
|
||||
// nSmoothExpansion 100;
|
||||
// // Smoothing of positions
|
||||
// nSmoothPosition 100;
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Optionally limit refinement in geometric region. This limits all
|
||||
// refinement (from features, refinementSurfaces, refinementRegions)
|
||||
// in a given geometric region. The syntax is exactly the same as for the
|
||||
// refinementRegions; the cell level now specifies the upper limit
|
||||
// for any cell. (a special setting is cell level -1 which will remove
|
||||
// any cells inside the region). Note that it does not override the
|
||||
// refinement constraints given by the nCellsBetweenLevels setting.
|
||||
limitRegions
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Mesh selection
|
||||
// ~~~~~~~~~~~~~~
|
||||
|
||||
// After refinement patches get added for all refinementSurfaces and
|
||||
// all cells intersecting the surfaces get put into these patches. The
|
||||
// section reachable from the location(s)InMesh is kept.
|
||||
// NOTE: This point should never be on a face, always inside a cell, even
|
||||
// after refinement.
|
||||
//
|
||||
// There are two different ways of specifying the regions to keep:
|
||||
// 1. a single locationInMesh. This is the unzoned part of the mesh.
|
||||
// All the 'zoned' surfaces are marked as such
|
||||
// in the refinementSurfaces with the faceZone and cellZone keywords.
|
||||
// It is illegal to have the locationInMesh inside a surface for which
|
||||
// a cellZone is specified.
|
||||
//
|
||||
// or
|
||||
//
|
||||
// 2. multiple locationsInMesh, with per location the name of the cellZone.
|
||||
// This uses walking to determine zones and automatically creates
|
||||
// faceZones on the outside of cellZones. The special name 'none' is
|
||||
// used to indicate the unzoned/background part of the mesh.
|
||||
|
||||
|
||||
// Ad 1. Specify a single location and how to treat faces inbetween
|
||||
// cellZones
|
||||
locationInMesh (5 0.28 0.43);
|
||||
|
||||
// Whether any faceZones (as specified in the refinementSurfaces)
|
||||
// are only on the boundary of corresponding cellZones.
|
||||
// Not used if there are no faceZones. The behaviour has changed
|
||||
// with respect to previous versions:
|
||||
// true : all intersections with surface are put in faceZone
|
||||
// (same behaviour as before)
|
||||
// false : depending on the type of surface intersected:
|
||||
// - if intersecting surface has faceZone only (so no cellZone)
|
||||
// leave in faceZone (so behave as if set to true) (= changed
|
||||
// behaviour)
|
||||
// - if intersecting surface has faceZone and cellZone
|
||||
// remove if inbetween same cellZone or if on boundary
|
||||
// (same behaviour as before)
|
||||
allowFreeStandingZoneFaces true;
|
||||
|
||||
|
||||
|
||||
// 2. Specify multiple locations with optional cellZones for the
|
||||
// regions (use cellZone "none" to specify the unzoned cells)
|
||||
// FaceZones are automatically constructed from the
|
||||
// names of the cellZones: <cellZoneA> _to_ <cellZoneB>
|
||||
// where the cellZoneA is the lowest numbered cellZone (non-cellZone
|
||||
// cells are in a special region called "none" which is always
|
||||
// last).
|
||||
|
||||
locationsInMesh
|
||||
(
|
||||
((-0.09 -0.039 -0.049) bottomAir) // cellZone 0
|
||||
((-0.09 0.009 -0.049) topAir) // cellZone 1
|
||||
((-0.09 0.001 -0.049) leftSolid) // cellZone 2
|
||||
((0.02 0.001 -0.049) rightSolid) // cellZone 3
|
||||
((-0.001 -0.039 0.0015) heater) // cellZone 4
|
||||
);
|
||||
|
||||
// Per synthesised faceZone name the faceType and type of baffles to
|
||||
// create
|
||||
faceZoneControls
|
||||
{
|
||||
bottomAir_to_heater
|
||||
{
|
||||
// Optional specification of patch type (default is wall). No
|
||||
// constraint types (cyclic, symmetry) etc. are allowed.
|
||||
patchInfo
|
||||
{
|
||||
type patch;
|
||||
inGroups (patchPatches);
|
||||
}
|
||||
faceType baffle;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Optional locations that should not be reachable from
|
||||
// location(s)InMesh
|
||||
locationsOutsideMesh ((100 100 100));
|
||||
|
||||
// Optional: do not remove cells likely to give snapping problems
|
||||
// handleSnapProblems false;
|
||||
|
||||
// Optional: switch off topological test for cells to-be-squashed
|
||||
// and use geometric test instead
|
||||
//useTopologicalSnapDetection false;
|
||||
|
||||
// Optional: do not refine surface cells with opposite faces of
|
||||
// differing refinement levels
|
||||
//interfaceRefine false;
|
||||
|
||||
// Optional: use an erosion instead of region assignment to allocate
|
||||
// left-over cells to the background region (i.e. make cellZones
|
||||
// consistent with the intersections of the surface).
|
||||
// Erosion is specified as a number of erosion iterations.
|
||||
// Erosion has less chance of bleeding and changing the zone
|
||||
// for a complete region.
|
||||
//nCellZoneErodeIter 2;
|
||||
}
|
||||
|
||||
// Settings for the snapping.
|
||||
snapControls
|
||||
{
|
||||
// Number of patch smoothing iterations before finding correspondence
|
||||
// to surface
|
||||
nSmoothPatch 3;
|
||||
|
||||
// Optional: number of smoothing iterations for internal points on
|
||||
// refinement interfaces. This will reduce non-orthogonality on
|
||||
// refinement interfaces.
|
||||
//nSmoothInternal $nSmoothPatch;
|
||||
|
||||
// Maximum relative distance for points to be attracted by surface.
|
||||
// True distance is this factor times local maximum edge length.
|
||||
tolerance 2.0;
|
||||
|
||||
// Number of mesh displacement relaxation iterations.
|
||||
nSolveIter 30;
|
||||
|
||||
// Maximum number of snapping relaxation iterations. Should stop
|
||||
// before upon reaching a correct mesh.
|
||||
nRelaxIter 5;
|
||||
|
||||
// (wip) disable snapping to opposite near surfaces (revert to 22x
|
||||
// behaviour)
|
||||
// detectNearSurfacesSnap false;
|
||||
|
||||
|
||||
// Feature snapping
|
||||
|
||||
// Number of feature edge snapping iterations.
|
||||
// Leave out altogether to disable.
|
||||
nFeatureSnapIter 10;
|
||||
|
||||
// Detect (geometric only) features by sampling the surface
|
||||
// (default=false).
|
||||
implicitFeatureSnap false;
|
||||
|
||||
// Use castellatedMeshControls::features (default = true)
|
||||
explicitFeatureSnap true;
|
||||
|
||||
// Detect features between multiple surfaces
|
||||
// (only for explicitFeatureSnap, default = false)
|
||||
multiRegionFeatureSnap false;
|
||||
|
||||
|
||||
//- When to run face splitting (never at first iteration, always
|
||||
// at last iteration). Is interval. Default -1 (disabled)
|
||||
//nFaceSplitInterval 5;
|
||||
|
||||
|
||||
// (wip) Optional for explicit feature snapping:
|
||||
//- Detect baffle edges. Default is true.
|
||||
//detectBaffles false;
|
||||
//- On any faces where points are on multiple regions (see
|
||||
// multiRegionFeatureSnap) have the other points follow these points
|
||||
// instead of having their own independent movement, i.e. have snapping
|
||||
// to multi-region edges/points take priority. This might aid snapping
|
||||
// to sharp edges that are also region edges. The default is false.
|
||||
//releasePoints true;
|
||||
//- Walk along feature edges, adding missing ones. Default is true.
|
||||
//stringFeatures false;
|
||||
//- If diagonal attraction also attract other face points. Default is
|
||||
// false
|
||||
//avoidDiagonal true;
|
||||
//- When splitting what concave faces to leave intact. Default is 45
|
||||
// degrees.
|
||||
//concaveAngle 30;
|
||||
//- When splitting the minimum area ratio of faces. If face split
|
||||
// causes ratio of area less than this do not split. Default is 0.3
|
||||
//minAreaRatio 0.3;
|
||||
//- Attract points only to the surface they originate from. Default
|
||||
// false. This can improve snapping of intersecting surfaces.
|
||||
// strictRegionSnap true;
|
||||
}
|
||||
|
||||
// Settings for the layer addition.
|
||||
addLayersControls
|
||||
{
|
||||
// Are the thickness parameters below relative to the undistorted
|
||||
// size of the refined cell outside layer (true) or absolute sizes (false).
|
||||
relativeSizes true;
|
||||
|
||||
// Layer thickness specification. This can be specified in one of following
|
||||
// ways:
|
||||
// - expansionRatio and finalLayerThickness (cell nearest internal mesh)
|
||||
// - expansionRatio and firstLayerThickness (cell on surface)
|
||||
// - overall thickness and firstLayerThickness
|
||||
// - overall thickness and finalLayerThickness
|
||||
// - overall thickness and expansionRatio
|
||||
//
|
||||
// Note: the mode thus selected is global, i.e. one cannot override the
|
||||
// mode on a per-patch basis (only the values can be overridden)
|
||||
|
||||
// Expansion factor for layer mesh
|
||||
expansionRatio 1.0;
|
||||
|
||||
// Wanted thickness of the layer furthest away from the wall.
|
||||
// If relativeSizes this is relative to undistorted size of cell
|
||||
// outside layer.
|
||||
finalLayerThickness 0.3;
|
||||
|
||||
// Wanted thickness of the layer next to the wall.
|
||||
// If relativeSizes this is relative to undistorted size of cell
|
||||
// outside layer.
|
||||
//firstLayerThickness 0.3;
|
||||
|
||||
// Wanted overall thickness of layers.
|
||||
// If relativeSizes this is relative to undistorted size of cell
|
||||
// outside layer.
|
||||
//thickness 0.5
|
||||
|
||||
|
||||
// Minimum overall thickness of total layers. If for any reason layer
|
||||
// cannot be above minThickness do not add layer.
|
||||
// If relativeSizes this is relative to undistorted size of cell
|
||||
// outside layer..
|
||||
minThickness 0.1;
|
||||
|
||||
|
||||
// Per final patch or faceZone (so not geometry!) the layer information
|
||||
// Note: This behaviour changed after 21x. Any non-mentioned patches
|
||||
// now slide unless:
|
||||
// - nSurfaceLayers is explicitly mentioned to be 0.
|
||||
// - angle to nearest surface < slipFeatureAngle (see below)
|
||||
layers
|
||||
{
|
||||
sphere.stl_firstSolid
|
||||
{
|
||||
nSurfaceLayers 1;
|
||||
|
||||
}
|
||||
maxY
|
||||
{
|
||||
nSurfaceLayers 1;
|
||||
// Per patch layer data
|
||||
expansionRatio 1.3;
|
||||
finalLayerThickness 0.3;
|
||||
minThickness 0.1;
|
||||
}
|
||||
|
||||
// Disable any mesh shrinking and layer addition on any point of
|
||||
// a patch by setting nSurfaceLayers to 0
|
||||
frozenPatches
|
||||
{
|
||||
nSurfaceLayers 0;
|
||||
}
|
||||
}
|
||||
|
||||
// If points get not extruded do nGrow layers of connected faces that are
|
||||
// also not grown. This helps convergence of the layer addition process
|
||||
// close to features.
|
||||
// Note: changed(corrected) w.r.t 1.7.x! (didn't do anything in 1.7.x)
|
||||
nGrow 0;
|
||||
|
||||
// Advanced settings
|
||||
|
||||
|
||||
// Static analysis of starting mesh
|
||||
|
||||
// When not to extrude surface. 0 is flat surface, 90 is when two faces
|
||||
// are perpendicular. Note: was not working correctly < 1806
|
||||
featureAngle 120;
|
||||
|
||||
// When to merge patch faces. Default is featureAngle. Useful when
|
||||
// featureAngle is large.
|
||||
//mergePatchFacesAngle 45;
|
||||
|
||||
// Stop layer growth on highly warped cells
|
||||
maxFaceThicknessRatio 0.5;
|
||||
|
||||
|
||||
// Patch displacement
|
||||
|
||||
// Number of smoothing iterations of surface normals
|
||||
nSmoothSurfaceNormals 1;
|
||||
|
||||
// Smooth layer thickness over surface patches
|
||||
nSmoothThickness 10;
|
||||
|
||||
|
||||
|
||||
// Choice of mesh shrinking algorithm
|
||||
|
||||
// Optional mesh shrinking algorithm (default is displacementMedialAxis)
|
||||
// The displacementMotionSolver is a wrapper around the displacement
|
||||
// motion solvers. It needs specification of the solver to use and
|
||||
// its control dictionary.
|
||||
//meshShrinker displacementMotionSolver;
|
||||
//solver displacementLaplacian;
|
||||
//displacementLaplacianCoeffs
|
||||
//{
|
||||
// diffusivity quadratic inverseDistance
|
||||
// (
|
||||
// sphere.stl_firstSolid
|
||||
// maxY
|
||||
// );
|
||||
//}
|
||||
// Note that e.g. displacementLaplacian needs entries in
|
||||
// fvSchemes, fvSolution. Also specify a minIter > 1 when solving
|
||||
// cellDisplacement since otherwise solution might not be sufficiently
|
||||
// accurate on points.
|
||||
|
||||
|
||||
// Medial axis analysis (for use with default displacementMedialAxis)
|
||||
|
||||
// Angle used to pick up medial axis points
|
||||
// Note: changed(corrected) w.r.t 1.7.x! 90 degrees corresponds to 130
|
||||
// in 1.7.x.
|
||||
minMedialAxisAngle 90;
|
||||
|
||||
// Reduce layer growth where ratio thickness to medial
|
||||
// distance is large
|
||||
maxThicknessToMedialRatio 0.3;
|
||||
|
||||
// Number of smoothing iterations of interior mesh movement direction
|
||||
nSmoothNormals 3;
|
||||
|
||||
// Optional: limit the number of steps walking away from the surface.
|
||||
// Default is unlimited.
|
||||
//nMedialAxisIter 10;
|
||||
|
||||
// Optional: smooth displacement after medial axis determination.
|
||||
// default is 0.
|
||||
//nSmoothDisplacement 90;
|
||||
|
||||
// (wip)Optional: do not extrude any point where
|
||||
// (false) : all surrounding faces are not fully extruded
|
||||
// (true) : all surrounding points are not extruded
|
||||
// Default is false.
|
||||
//detectExtrusionIsland true;
|
||||
|
||||
// Optional: do not extrude around sharp edges if both faces are not
|
||||
// fully extruded i.e. if one of the faces on either side would
|
||||
// become a wedge.
|
||||
// Default is 0.5*featureAngle. Set to -180 always attempt extrusion
|
||||
//layerTerminationAngle 25;
|
||||
|
||||
// Optional: disable shrinking of edges that have one (or two) points
|
||||
// on an extruded patch.
|
||||
// Default is false to enable single/two cell thick channels to still
|
||||
// have layers. In <=1806 this was true by default. On larger gaps it
|
||||
// should have no effect.
|
||||
//disableWallEdges true;
|
||||
|
||||
// Optional: at non-patched sides allow mesh to slip if extrusion
|
||||
// direction makes angle larger than slipFeatureAngle. Default is
|
||||
// 0.5*featureAngle.
|
||||
slipFeatureAngle 30;
|
||||
|
||||
// Maximum number of snapping relaxation iterations. Should stop
|
||||
// before upon reaching a correct mesh.
|
||||
nRelaxIter 5;
|
||||
|
||||
|
||||
// Mesh shrinking
|
||||
|
||||
// Create buffer region for new layer terminations, i.e. gradually
|
||||
// step down number of layers. Set to <0 to terminate layer in one go.
|
||||
nBufferCellsNoExtrude 0;
|
||||
|
||||
// Overall max number of layer addition iterations. The mesher will
|
||||
// exit if it reaches this number of iterations; possibly with an
|
||||
// illegal mesh.
|
||||
nLayerIter 50;
|
||||
|
||||
// Max number of iterations after which relaxed meshQuality controls
|
||||
// get used. Up to nRelaxedIter it uses the settings in
|
||||
// meshQualityControls,
|
||||
// after nRelaxedIter it uses the values in
|
||||
// meshQualityControls::relaxed.
|
||||
nRelaxedIter 20;
|
||||
|
||||
// Additional reporting: if there are just a few faces where there
|
||||
// are mesh errors (after adding the layers) print their face centres.
|
||||
// This helps in tracking down problematic mesh areas.
|
||||
//additionalReporting true;
|
||||
}
|
||||
|
||||
// Generic mesh quality settings. At any undoable phase these determine
|
||||
// where to undo.
|
||||
meshQualityControls
|
||||
{
|
||||
// Specify mesh quality constraints in separate dictionary so can
|
||||
// be reused (e.g. checkMesh -meshQuality)
|
||||
#include "meshQualityDict"
|
||||
|
||||
|
||||
// Optional : some meshing phases allow usage of relaxed rules.
|
||||
// See e.g. addLayersControls::nRelaxedIter.
|
||||
relaxed
|
||||
{
|
||||
// Maximum non-orthogonality allowed. Set to 180 to disable.
|
||||
maxNonOrtho 75;
|
||||
}
|
||||
|
||||
|
||||
// Advanced
|
||||
|
||||
// Number of error distribution iterations
|
||||
nSmoothScale 4;
|
||||
// amount to scale back displacement at error points
|
||||
errorReduction 0.75;
|
||||
}
|
||||
|
||||
// Advanced
|
||||
|
||||
//// Debug flags
|
||||
//debugFlags
|
||||
//(
|
||||
// mesh // write intermediate meshes
|
||||
// intersections // write current mesh intersections as .obj files
|
||||
// featureSeeds // write information about explicit feature edge
|
||||
// // refinement
|
||||
// attraction // write attraction as .obj files
|
||||
// layerInfo // write information about layers
|
||||
//);
|
||||
//
|
||||
//// Write flags
|
||||
//writeFlags
|
||||
//(
|
||||
// scalarLevels // write volScalarField with cellLevel for postprocessing
|
||||
// layerSets // write cellSets, faceSets of faces in layer
|
||||
// layerFields // write volScalarField for layer coverage
|
||||
//);
|
||||
|
||||
|
||||
//// Format for writing lines. E.g. leak path. Default is vtk format.
|
||||
//setFormat ensight;
|
||||
|
||||
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
|
||||
// Note: the write tolerance needs to be higher than this.
|
||||
mergeTolerance 1e-6;
|
||||
|
||||
// ************************************************************************* //
|
||||
Reference in New Issue
Block a user