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STYLE: addPatchCellLayer : unused variable.
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@ -1001,8 +1001,6 @@ void Foam::addPatchCellLayer::setRefinement
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{
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layerFaces_[patchFaceI].setSize(addedCells[patchFaceI].size() + 1);
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label zoneI = mesh_.faceZones().whichZone(meshFaceI);
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// Get duplicated vertices on the patch face.
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const face& f = pp.localFaces()[patchFaceI];
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