diff --git a/applications/utilities/mesh/advanced/collapseEdges/collapseEdges.C b/applications/utilities/mesh/advanced/collapseEdges/collapseEdges.C index 899159b2a2..f970c1d836 100644 --- a/applications/utilities/mesh/advanced/collapseEdges/collapseEdges.C +++ b/applications/utilities/mesh/advanced/collapseEdges/collapseEdges.C @@ -28,27 +28,22 @@ Description - merge two edges if they are in line. Maximum angle provided as argument. - remove unused points. - Cannot remove cells. Can remove faces and points but does not check + Optionally removes cells. Can remove faces and points but does not check for nonsense resulting topology. When collapsing an edge with one point on the boundary it will leave the boundary point intact. When both points inside it chooses random. When - both points on boundary random again. Note: it should in fact use features - where if one point is on a feature it collapses to that one. Alas we don't - have features on a polyMesh. + both points on boundary random again. \*---------------------------------------------------------------------------*/ #include "argList.H" #include "Time.H" #include "polyTopoChange.H" -#include "polyTopoChanger.H" -#include "polyMesh.H" #include "fvMesh.H" #include "mapPolyMesh.H" #include "mathematicalConstants.H" #include "PackedBoolList.H" -#include "SortableList.H" #include "unitConversion.H" #include "globalMeshData.H" #include "globalIndex.H" @@ -56,32 +51,10 @@ Description #include "pointEdgeCollapse.H" #include "motionSmoother.H" -#include "OFstream.H" -#include "meshTools.H" - using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // -label findIndex -( - const labelList& elems, - const label start, - const label size, - const label val -) -{ - for (label i = start; i < size; i++) - { - if (elems[i] == val) - { - return i; - } - } - return -1; -} - - void filterFace ( const label faceI, @@ -121,7 +94,7 @@ void filterFace } else { - if (findIndex(f, 0, newFp, collapsePoint) == -1) + if (findIndex(SubList