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STYLE: Line lengths
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@ -928,7 +928,8 @@ void Foam::conformalVoronoiMesh::calcFaceZones
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// {
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// {
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// label faceI = pp.start()+i;
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// label faceI = pp.start()+i;
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// label ownSurface = cellToSurface[faceOwner[faceI]];
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// label ownSurface = cellToSurface[faceOwner[faceI]];
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// label neiSurface = neiCellSurface[faceI-mesh.nInternalFaces()];
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// label neiSurface =
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// neiCellSurface[faceI-mesh.nInternalFaces()];
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//
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//
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// if (faceToSurface[faceI] == -1 && (ownSurface != neiSurface))
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// if (faceToSurface[faceI] == -1 && (ownSurface != neiSurface))
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// {
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// {
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@ -1542,28 +1543,6 @@ void Foam::conformalVoronoiMesh::writeMesh
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const labelList& faceOwner = mesh.faceOwner();
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const labelList& faceOwner = mesh.faceOwner();
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const labelList& faceNeighbour = mesh.faceNeighbour();
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const labelList& faceNeighbour = mesh.faceNeighbour();
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// // Get coupled neighbour cellZone. Set to -1 on non-coupled patches.
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// labelList neiCellZone(mesh.nFaces() - mesh.nInternalFaces(), -1);
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//
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// const polyBoundaryMesh& patches = mesh.boundaryMesh();
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//
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// forAll(patches, patchI)
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// {
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// const polyPatch& pp = patches[patchI];
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//
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// if (pp.coupled())
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// {
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// forAll(pp, i)
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// {
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// label faceI = pp.start()+i;
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// neiCellZone[faceI - mesh.nInternalFaces()] =
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// surfaceToCellZone[cellToSurface[faceOwner[faceI]]];
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// }
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// }
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// }
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//
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// syncTools::swapBoundaryFaceList(mesh, neiCellZone);
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forAll(faceToSurface, faceI)
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forAll(faceToSurface, faceI)
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{
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{
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label surfaceI = faceToSurface[faceI];
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label surfaceI = faceToSurface[faceI];
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@ -1604,15 +1583,15 @@ void Foam::conformalVoronoiMesh::writeMesh
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(
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(
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polyModifyFace
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polyModifyFace
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(
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(
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mesh.faces()[faceI], // modified face
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mesh.faces()[faceI], // modified face
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faceI, // label of face
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faceI, // label of face
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own, // owner
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own, // owner
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-1, // neighbour
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-1, // neighbour
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false, // face flip
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false, // face flip
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patchID, // patch for face
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patchID, // patch for face
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false, // remove from zone
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false, // remove from zone
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surfaceToFaceZone[surfaceI], // zone for face
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surfaceToFaceZone[surfaceI], // zone for face
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flipMap[faceI] // face flip in zone
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flipMap[faceI] // face flip in zone
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)
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)
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);
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);
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}
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}
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