Standardized cell, patch and face loop index names

This commit is contained in:
Henry Weller
2016-04-25 10:28:32 +01:00
parent 2d5ff31649
commit 43beb06018
849 changed files with 13266 additions and 13266 deletions

View File

@ -39,12 +39,12 @@ namespace Foam
void Foam::extrude2DMesh::check2D() const
{
const faceList& faces = mesh_.faces();
forAll(faces, faceI)
forAll(faces, facei)
{
if (faces[faceI].size() != 2)
if (faces[facei].size() != 2)
{
FatalErrorInFunction
<< "Face " << faceI << " size " << faces[faceI].size()
<< "Face " << facei << " size " << faces[facei].size()
<< " is not of size 2: mesh is not a valid two-dimensional "
<< "mesh" << exit(FatalError);
}
@ -205,15 +205,15 @@ void Foam::extrude2DMesh::setRefinement
{
label offset = layer * mesh_.nCells();
forAll(mesh_.cells(), cellI)
forAll(mesh_.cells(), celli)
{
meshMod.addCell
(
-1, //masterPointID,
-1, //masterEdgeID,
-1, //masterFaceID,
cellI + offset, //masterCellID,
mesh_.cellZones().whichZone(cellI) //zoneID
celli + offset, //masterCellID,
mesh_.cellZones().whichZone(celli) //zoneID
);
}
}
@ -262,18 +262,18 @@ void Foam::extrude2DMesh::setRefinement
label currentLayerOffset = layer * mesh_.nPoints();
label nextLayerOffset = currentLayerOffset + mesh_.nPoints();
for (label faceI = 0; faceI < mesh_.nInternalFaces(); faceI++)
for (label facei = 0; facei < mesh_.nInternalFaces(); facei++)
{
label zoneID = mesh_.faceZones().whichZone(faceI);
label zoneID = mesh_.faceZones().whichZone(facei);
bool zoneFlip = false;
if (zoneID != -1)
{
const faceZone& fZone = mesh_.faceZones()[zoneID];
zoneFlip = fZone.flipMap()[fZone.whichFace(faceI)];
zoneFlip = fZone.flipMap()[fZone.whichFace(facei)];
}
face newFace(4);
const face& f = faces[faceI];
const face& f = faces[facei];
newFace[0] = f[0] + currentLayerOffset;
newFace[1] = f[1] + currentLayerOffset;
newFace[2] = f[1] + nextLayerOffset;
@ -281,15 +281,15 @@ void Foam::extrude2DMesh::setRefinement
//{
// vector n = newFace.normal(pointField(meshMod.points()));
// label own = mesh_.faceOwner()[faceI];
// label own = mesh_.faceOwner()[facei];
// const labelList& ownPoints = mesh_.cellPoints()[own];
// point ownCc = sum(pointField(mesh_.points(), ownPoints))/ownPoints.size();
// label nei = mesh_.faceNeighbour()[faceI];
// label nei = mesh_.faceNeighbour()[facei];
// const labelList& neiPoints = mesh_.cellPoints()[nei];
// point neiCc = sum(pointField(mesh_.points(), neiPoints))/neiPoints.size();
// vector d = neiCc - ownCc;
// Pout<< "face:" << faceI << " at:" << f.centre(mesh_.points()) << endl
// Pout<< "face:" << facei << " at:" << f.centre(mesh_.points()) << endl
// << " own:" << own << " at:" << ownCc << endl
// << " nei:" << nei << " at:" << neiCc << endl
// << " sign:" << (n & d) << endl
@ -301,8 +301,8 @@ void Foam::extrude2DMesh::setRefinement
meshMod.addFace
(
newFace,
mesh_.faceOwner()[faceI] + offset, // own
mesh_.faceNeighbour()[faceI] + offset, // nei
mesh_.faceOwner()[facei] + offset, // own
mesh_.faceNeighbour()[facei] + offset, // nei
-1, // masterPointID
-1, // masterEdgeID
nFaces++, // masterFaceID
@ -315,8 +315,8 @@ void Foam::extrude2DMesh::setRefinement
if (debug)
{
Info<< newFace << " "
<< mesh_.faceOwner()[faceI] + offset << " "
<< mesh_.faceNeighbour()[faceI] + offset << " "
<< mesh_.faceOwner()[facei] + offset << " "
<< mesh_.faceNeighbour()[facei] + offset << " "
<< nFaces - 1
<< endl;
}
@ -333,18 +333,18 @@ void Foam::extrude2DMesh::setRefinement
label startFaceI = patches[patchi].start();
label endFaceI = startFaceI + patches[patchi].size();
for (label faceI = startFaceI; faceI < endFaceI; faceI++)
for (label facei = startFaceI; facei < endFaceI; facei++)
{
label zoneID = mesh_.faceZones().whichZone(faceI);
label zoneID = mesh_.faceZones().whichZone(facei);
bool zoneFlip = false;
if (zoneID != -1)
{
const faceZone& fZone = mesh_.faceZones()[zoneID];
zoneFlip = fZone.flipMap()[fZone.whichFace(faceI)];
zoneFlip = fZone.flipMap()[fZone.whichFace(facei)];
}
face newFace(4);
const face& f = faces[faceI];
const face& f = faces[facei];
newFace[0] = f[0] + currentLayerOffset;
newFace[1] = f[1] + currentLayerOffset;
newFace[2] = f[1] + nextLayerOffset;
@ -355,7 +355,7 @@ void Foam::extrude2DMesh::setRefinement
meshMod.addFace
(
newFace,
mesh_.faceOwner()[faceI] + offset, // own
mesh_.faceOwner()[facei] + offset, // own
-1, // nei
-1, // masterPointID
-1, // masterEdgeID
@ -369,7 +369,7 @@ void Foam::extrude2DMesh::setRefinement
if (debug)
{
Info<< newFace << " "
<< mesh_.faceOwner()[faceI] + offset << " "
<< mesh_.faceOwner()[facei] + offset << " "
<< nFaces - 1
<< endl;
}
@ -379,9 +379,9 @@ void Foam::extrude2DMesh::setRefinement
// Add extra internal faces that need special treatment for owners and
// neighbours.
forAll(mesh_.cells(), cellI)
forAll(mesh_.cells(), celli)
{
const cell& cFaces = mesh_.cells()[cellI];
const cell& cFaces = mesh_.cells()[celli];
face frontFace(cFaces.size());
@ -391,7 +391,7 @@ void Foam::extrude2DMesh::setRefinement
const face& f = faces[nextFaceI];
label nextPointI;
if (mesh_.faceOwner()[nextFaceI] == cellI)
if (mesh_.faceOwner()[nextFaceI] == celli)
{
frontFace[0] = f[0];
nextPointI = f[1];
@ -410,21 +410,21 @@ void Foam::extrude2DMesh::setRefinement
// Find face containing pointI
forAll(cFaces, cFaceI)
{
label faceI = cFaces[cFaceI];
if (faceI != nextFaceI)
label facei = cFaces[cFaceI];
if (facei != nextFaceI)
{
const face& f = faces[faceI];
const face& f = faces[facei];
if (f[0] == nextPointI)
{
nextPointI = f[1];
nextFaceI = faceI;
nextFaceI = facei;
break;
}
else if (f[1] == nextPointI)
{
nextPointI = f[0];
nextFaceI = faceI;
nextFaceI = facei;
break;
}
}
@ -444,13 +444,13 @@ void Foam::extrude2DMesh::setRefinement
label nei = -1;
if (layer != nLayers - 1)
{
nei = cellI + offset + mesh_.nCells();
nei = celli + offset + mesh_.nCells();
}
meshMod.addFace
(
frontFace,
cellI + offset, // own
celli + offset, // own
nei, // nei
-1, // masterPointID
-1, // masterEdgeID
@ -464,7 +464,7 @@ void Foam::extrude2DMesh::setRefinement
if (debug)
{
Info<< frontFace << " "
<< cellI + offset << " "
<< celli + offset << " "
<< nei << " "
<< nFaces - 1
<< endl;
@ -475,9 +475,9 @@ void Foam::extrude2DMesh::setRefinement
// Generate front and back faces
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
forAll(mesh_.cells(), cellI)
forAll(mesh_.cells(), celli)
{
const cell& cFaces = mesh_.cells()[cellI];
const cell& cFaces = mesh_.cells()[celli];
face frontFace(cFaces.size());
@ -487,7 +487,7 @@ void Foam::extrude2DMesh::setRefinement
const face& f = faces[nextFaceI];
label nextPointI;
if (mesh_.faceOwner()[nextFaceI] == cellI)
if (mesh_.faceOwner()[nextFaceI] == celli)
{
frontFace[0] = f[0];
nextPointI = f[1];
@ -506,21 +506,21 @@ void Foam::extrude2DMesh::setRefinement
// Find face containing pointI
forAll(cFaces, cFaceI)
{
label faceI = cFaces[cFaceI];
if (faceI != nextFaceI)
label facei = cFaces[cFaceI];
if (facei != nextFaceI)
{
const face& f = faces[faceI];
const face& f = faces[facei];
if (f[0] == nextPointI)
{
nextPointI = f[1];
nextFaceI = faceI;
nextFaceI = facei;
break;
}
else if (f[1] == nextPointI)
{
nextPointI = f[0];
nextFaceI = faceI;
nextFaceI = facei;
break;
}
}
@ -531,7 +531,7 @@ void Foam::extrude2DMesh::setRefinement
meshMod.addFace
(
frontFace.reverseFace(),
cellI, // own
celli, // own
-1, // nei
-1, // masterPointID
-1, // masterEdgeID
@ -545,7 +545,7 @@ void Foam::extrude2DMesh::setRefinement
if (debug)
{
Info<< nl<<frontFace.reverseFace() << " "
<< cellI << " "
<< celli << " "
<< nFaces - 1
<< endl;
}
@ -561,7 +561,7 @@ void Foam::extrude2DMesh::setRefinement
meshMod.addFace
(
frontFace,
cellI + offset, // own
celli + offset, // own
-1, // nei
-1, // masterPointID
-1, // masterEdgeID
@ -575,7 +575,7 @@ void Foam::extrude2DMesh::setRefinement
if (debug)
{
Info<< frontFace << " "
<< cellI + offset << " "
<< celli + offset << " "
<< nFaces - 1
<< endl;
}

View File

@ -103,9 +103,9 @@ Foam::labelList Foam::patchToPoly2DMesh::internalFaceOrder()
label newFaceI = 0;
forAll(faceEdges, faceI)
forAll(faceEdges, facei)
{
const labelList& fEdges = faceEdges[faceI];
const labelList& fEdges = faceEdges[facei];
// Neighbouring faces
SortableList<label> nbr(fEdges.size(), -1);
@ -117,14 +117,14 @@ Foam::labelList Foam::patchToPoly2DMesh::internalFaceOrder()
label nbrFaceI = neighbour_[fEdges[feI]];
if (nbrFaceI == faceI)
if (nbrFaceI == facei)
{
nbrFaceI = owner_[fEdges[feI]];
}
if (faceI < nbrFaceI)
if (facei < nbrFaceI)
{
// faceI is master
// facei is master
nbr[feI] = nbrFaceI;
}
}