Standardized cell, patch and face loop index names

This commit is contained in:
Henry Weller
2016-04-25 10:28:32 +01:00
parent 2d5ff31649
commit 43beb06018
849 changed files with 13266 additions and 13266 deletions

View File

@ -99,9 +99,9 @@ int main(int argc, char *argv[])
label nProtected = 0;
forAll(faceLabels, faceI)
forAll(faceLabels, facei)
{
const label meshFaceI = faceLabels[faceI];
const label meshFaceI = faceLabels[facei];
const label patchi = bm.whichPatch(meshFaceI);
if
@ -112,7 +112,7 @@ int main(int argc, char *argv[])
)
{
// Slave side. Mark so doesn't get visited.
allFaceInfo[faceI] = orientedSurface::NOFLIP;
allFaceInfo[facei] = orientedSurface::NOFLIP;
nProtected++;
}
}
@ -125,13 +125,13 @@ int main(int argc, char *argv[])
// Number of (master)faces per edge
labelList nMasterFaces(patch.nEdges(), 0);
forAll(faceLabels, faceI)
forAll(faceLabels, facei)
{
const label meshFaceI = faceLabels[faceI];
const label meshFaceI = faceLabels[facei];
if (isMasterFace[meshFaceI])
{
const labelList& fEdges = patch.faceEdges()[faceI];
const labelList& fEdges = patch.faceEdges()[facei];
forAll(fEdges, fEdgeI)
{
nMasterFaces[fEdges[fEdgeI]]++;
@ -184,11 +184,11 @@ int main(int argc, char *argv[])
{
// Pick an unset face
label unsetFaceI = labelMax;
forAll(allFaceInfo, faceI)
forAll(allFaceInfo, facei)
{
if (allFaceInfo[faceI] == orientedSurface::UNVISITED)
if (allFaceInfo[facei] == orientedSurface::UNVISITED)
{
unsetFaceI = globalFaces.toGlobal(faceI);
unsetFaceI = globalFaces.toGlobal(facei);
break;
}
}
@ -347,25 +347,25 @@ int main(int argc, char *argv[])
boolList newFlipMap(allFaceInfo.size(), false);
label nChanged = 0;
forAll(allFaceInfo, faceI)
forAll(allFaceInfo, facei)
{
if (allFaceInfo[faceI] == orientedSurface::NOFLIP)
if (allFaceInfo[facei] == orientedSurface::NOFLIP)
{
newFlipMap[faceI] = false;
newFlipMap[facei] = false;
}
else if (allFaceInfo[faceI] == orientedSurface::FLIP)
else if (allFaceInfo[facei] == orientedSurface::FLIP)
{
newFlipMap[faceI] = true;
newFlipMap[facei] = true;
}
else
{
FatalErrorInFunction
<< "Problem : unvisited face " << faceI
<< " centre:" << mesh.faceCentres()[faceLabels[faceI]]
<< "Problem : unvisited face " << facei
<< " centre:" << mesh.faceCentres()[faceLabels[facei]]
<< abort(FatalError);
}
if (fZone.flipMap()[faceI] != newFlipMap[faceI])
if (fZone.flipMap()[facei] != newFlipMap[facei])
{
nChanged++;
}