Standardized cell, patch and face loop index names

This commit is contained in:
Henry Weller
2016-04-25 10:28:32 +01:00
parent 2d5ff31649
commit 43beb06018
849 changed files with 13266 additions and 13266 deletions

View File

@ -129,34 +129,34 @@ void Foam::ensightMesh::correct()
label nHexes = 0;
label nPolys = 0;
forAll(cellShapes, cellI)
forAll(cellShapes, celli)
{
const cellShape& cellShape = cellShapes[cellI];
const cellShape& cellShape = cellShapes[celli];
const cellModel& cellModel = cellShape.model();
if (cellModel == tet)
{
tets[nTets++] = cellI;
tets[nTets++] = celli;
}
else if (cellModel == pyr)
{
pyrs[nPyrs++] = cellI;
pyrs[nPyrs++] = celli;
}
else if (cellModel == prism)
{
prisms[nPrisms++] = cellI;
prisms[nPrisms++] = celli;
}
else if (cellModel == wedge)
{
wedges[nWedges++] = cellI;
wedges[nWedges++] = celli;
}
else if (cellModel == hex)
{
hexes[nHexes++] = cellI;
hexes[nHexes++] = celli;
}
else
{
polys[nPolys++] = cellI;
polys[nPolys++] = celli;
}
}
@ -211,21 +211,21 @@ void Foam::ensightMesh::correct()
label nQuads = 0;
label nPolys = 0;
forAll(p, faceI)
forAll(p, facei)
{
const face& f = p[faceI];
const face& f = p[facei];
if (f.size() == 3)
{
tris[nTris++] = faceI;
tris[nTris++] = facei;
}
else if (f.size() == 4)
{
quads[nQuads++] = faceI;
quads[nQuads++] = facei;
}
else
{
polys[nPolys++] = faceI;
polys[nPolys++] = facei;
}
}
@ -327,12 +327,12 @@ void Foam::ensightMesh::correct()
forAll(fz, i)
{
label faceI = fz[i];
label facei = fz[i];
// Avoid counting faces on processor boundaries twice
if (faceToBeIncluded(faceI))
if (faceToBeIncluded(facei))
{
const face& f = mesh_.faces()[faceI];
const face& f = mesh_.faces()[facei];
if (f.size() == 3)
{
@ -425,17 +425,17 @@ Foam::ensightMesh::~ensightMesh()
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
bool Foam::ensightMesh::faceToBeIncluded(const label faceI) const
bool Foam::ensightMesh::faceToBeIncluded(const label facei) const
{
bool res = false;
if (mesh_.isInternalFace(faceI))
if (mesh_.isInternalFace(facei))
{
res = true;
}
else
{
res = boundaryFaceToBeIncluded_[faceI-mesh_.nInternalFaces()];
res = boundaryFaceToBeIncluded_[facei-mesh_.nInternalFaces()];
}
return res;
@ -586,9 +586,9 @@ void Foam::ensightMesh::writePolysNPointsPerFace
{
const labelList& cf = cellFaces[polys[i]];
forAll(cf, faceI)
forAll(cf, facei)
{
ensightGeometryFile.write(faces[cf[faceI]].size());
ensightGeometryFile.write(faces[cf[facei]].size());
}
}
}
@ -607,9 +607,9 @@ void Foam::ensightMesh::writePolysPoints
{
const labelList& cf = cellFaces[polys[i]];
forAll(cf, faceI)
forAll(cf, facei)
{
const label faceId = cf[faceI];
const label faceId = cf[facei];
const face& f = faces[faceId]; // points of face (in global points)
const label np = f.size();
bool reverseOrder = false;
@ -1251,9 +1251,9 @@ void Foam::ensightMesh::write
// a better way of doing this?
label nMasterFaces = 0;
forAll(fz, faceI)
forAll(fz, facei)
{
if (faceToBeIncluded(fz[faceI]))
if (faceToBeIncluded(fz[facei]))
{
++nMasterFaces;
}
@ -1264,11 +1264,11 @@ void Foam::ensightMesh::write
label currentFace = 0;
forAll(fz, faceI)
forAll(fz, facei)
{
if (faceToBeIncluded(fz[faceI]))
if (faceToBeIncluded(fz[facei]))
{
faceZoneMasterFaces[currentFace] = faceZoneFaces[faceI];
faceZoneMasterFaces[currentFace] = faceZoneFaces[facei];
++currentFace;
}
}