Standardized cell, patch and face loop index names

This commit is contained in:
Henry Weller
2016-04-25 10:28:32 +01:00
parent 2d5ff31649
commit 43beb06018
849 changed files with 13266 additions and 13266 deletions

View File

@ -2,7 +2,7 @@
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
@ -318,25 +318,25 @@ void Foam::tecplotWriter::writeConnectivity(const fvMesh& mesh) const
{
List<INTEGER4> FaceNodeCounts(mesh.nFaces());
forAll(mesh.faces(), faceI)
forAll(mesh.faces(), facei)
{
const face& f = mesh.faces()[faceI];
FaceNodeCounts[faceI] = INTEGER4(f.size());
const face& f = mesh.faces()[facei];
FaceNodeCounts[facei] = INTEGER4(f.size());
}
INTEGER4 nFaceNodes = 0;
forAll(mesh.faces(), faceI)
forAll(mesh.faces(), facei)
{
nFaceNodes += mesh.faces()[faceI].size();
nFaceNodes += mesh.faces()[facei].size();
}
List<INTEGER4> FaceNodes(nFaceNodes);
label nodeI = 0;
forAll(mesh.faces(), faceI)
forAll(mesh.faces(), facei)
{
const face& f = mesh.faces()[faceI];
const face& f = mesh.faces()[facei];
forAll(f, fp)
{
FaceNodes[nodeI++] = INTEGER4(f[fp]+1);
@ -345,24 +345,24 @@ void Foam::tecplotWriter::writeConnectivity(const fvMesh& mesh) const
List<INTEGER4> FaceLeftElems(mesh.nFaces());
forAll(mesh.faceOwner(), faceI)
forAll(mesh.faceOwner(), facei)
{
FaceLeftElems[faceI] = mesh.faceOwner()[faceI]+1;
FaceLeftElems[facei] = mesh.faceOwner()[facei]+1;
}
List<INTEGER4> FaceRightElems(mesh.nFaces());
forAll(mesh.faceNeighbour(), faceI)
forAll(mesh.faceNeighbour(), facei)
{
FaceRightElems[faceI] = mesh.faceNeighbour()[faceI]+1;
FaceRightElems[facei] = mesh.faceNeighbour()[facei]+1;
}
for
(
label faceI = mesh.nInternalFaces();
faceI < mesh.nFaces();
faceI++
label facei = mesh.nInternalFaces();
facei < mesh.nFaces();
facei++
)
{
FaceRightElems[faceI] = 0;
FaceRightElems[facei] = 0;
}
if