Standardized cell, patch and face loop index names

This commit is contained in:
Henry Weller
2016-04-25 10:28:32 +01:00
parent 2d5ff31649
commit 43beb06018
849 changed files with 13266 additions and 13266 deletions

View File

@ -2,7 +2,7 @@
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
@ -54,11 +54,11 @@ using namespace Foam;
//
// boolList include(surf.size(), false);
//
// forAll(collapseRegion, faceI)
// forAll(collapseRegion, facei)
// {
// if (collapseRegion[faceI] == regionI)
// if (collapseRegion[facei] == regionI)
// {
// include[faceI] = true;
// include[facei] = true;
// }
// }
//
@ -269,7 +269,7 @@ bool isSliver
const triSurface& surf,
const scalar minLen,
const scalar minQuality,
const label faceI,
const label facei,
const label edgeI
)
{
@ -284,12 +284,12 @@ bool isSliver
triSurfaceTools::oppositeVertex
(
surf,
faceI,
facei,
edgeI
);
const edge& e = surf.edges()[edgeI];
const labelledTri& f = surf[faceI];
const labelledTri& f = surf[facei];
pointHit pHit =
e.line(localPoints).nearestDist
@ -306,10 +306,10 @@ bool isSliver
)
)
{
// Remove faceI and split all other faces using this
// Remove facei and split all other faces using this
// edge. This is done by 'replacing' the edgeI with the
// opposite0 vertex
//Pout<< "Splitting face " << faceI << " since distance "
//Pout<< "Splitting face " << facei << " since distance "
// << pHit.distance()
// << " from vertex " << opposite0
// << " to edge " << edgeI
@ -350,23 +350,23 @@ static void markCollapsedFaces
forAll(eFaces, i)
{
label faceI = eFaces[i];
label facei = eFaces[i];
bool isCandidate = isSliver(surf, minLen, minQuality, faceI, edgeI);
bool isCandidate = isSliver(surf, minLen, minQuality, facei, edgeI);
if (isCandidate)
{
// Mark face as being collapsed
if (faceToEdge[faceI] != -1)
if (faceToEdge[facei] != -1)
{
FatalErrorInFunction
<< "Cannot collapse face " << faceI << " since "
<< "Cannot collapse face " << facei << " since "
<< " is marked to be collapsed both to edge "
<< faceToEdge[faceI] << " and " << edgeI
<< faceToEdge[facei] << " and " << edgeI
<< abort(FatalError);
}
faceToEdge[faceI] = edgeI;
faceToEdge[facei] = edgeI;
}
}
}
@ -380,22 +380,22 @@ static void markRegion
const triSurface& surf,
const labelList& faceToEdge,
const label regionI,
const label faceI,
const label facei,
labelList& collapseRegion
)
{
if (faceToEdge[faceI] == -1 || collapseRegion[faceI] != -1)
if (faceToEdge[facei] == -1 || collapseRegion[facei] != -1)
{
FatalErrorInFunction
<< "Problem : crossed into uncollapsed/regionized face"
<< abort(FatalError);
}
collapseRegion[faceI] = regionI;
collapseRegion[facei] = regionI;
// Recurse across edges to collapsed neighbours
const labelList& fEdges = surf.faceEdges()[faceI];
const labelList& fEdges = surf.faceEdges()[facei];
forAll(fEdges, fEdgeI)
{
@ -423,7 +423,7 @@ static void markRegion
else if (collapseRegion[nbrFaceI] != regionI)
{
FatalErrorInFunction
<< "Edge:" << edgeI << " between face " << faceI
<< "Edge:" << edgeI << " between face " << facei
<< " with region " << regionI
<< " and face " << nbrFaceI
<< " with region " << collapseRegion[nbrFaceI]
@ -446,15 +446,15 @@ static label markRegions
{
label regionI = 0;
forAll(faceToEdge, faceI)
forAll(faceToEdge, facei)
{
if (collapseRegion[faceI] == -1 && faceToEdge[faceI] != -1)
if (collapseRegion[facei] == -1 && faceToEdge[facei] != -1)
{
//Pout<< "markRegions : Marking region:" << regionI
// << " starting from face " << faceI << endl;
// << " starting from face " << facei << endl;
// Collapsed face. Mark connected region with current region number
markRegion(surf, faceToEdge, regionI++, faceI, collapseRegion);
markRegion(surf, faceToEdge, regionI++, facei, collapseRegion);
}
}
return regionI;
@ -480,9 +480,9 @@ static label edgeType
forAll(eFaces, i)
{
label faceI = eFaces[i];
label facei = eFaces[i];
label region = collapseRegion[faceI];
label region = collapseRegion[facei];
if (region == -1)
{
@ -926,20 +926,20 @@ label collapseBase
forAll(eFaces, i)
{
label faceI = eFaces[i];
label facei = eFaces[i];
if (!faceHandled[faceI] && faceToEdge[faceI] == -1)
if (!faceHandled[facei] && faceToEdge[facei] == -1)
{
// Split face to use vertices.
splitTri
(
localFaces[faceI],
localFaces[facei],
e,
splitVerts,
newTris
);
faceHandled[faceI] = true;
faceHandled[facei] = true;
nSplit++;
}
@ -949,11 +949,11 @@ label collapseBase
}
// Copy all unsplit faces
forAll(faceHandled, faceI)
forAll(faceHandled, facei)
{
if (!faceHandled[faceI] && faceToEdge[faceI] == -1)
if (!faceHandled[facei] && faceToEdge[facei] == -1)
{
newTris.append(localFaces[faceI]);
newTris.append(localFaces[facei]);
}
}

View File

@ -28,12 +28,12 @@ License
static void markPointNbrs
(
const triSurface& surf,
const label faceI,
const label facei,
const bool val,
boolList& okToCollapse
)
{
const triSurface::FaceType& f = surf.localFaces()[faceI];
const triSurface::FaceType& f = surf.localFaces()[facei];
forAll(f, fp)
{
@ -57,9 +57,9 @@ static triSurface pack
List<labelledTri> newTriangles(surf.size());
label newTriangleI = 0;
forAll(surf, faceI)
forAll(surf, facei)
{
const labelledTri& f = surf.localFaces()[faceI];
const labelledTri& f = surf.localFaces()[facei];
label newA = pointMap[f[0]];
label newB = pointMap[f[1]];
@ -102,12 +102,12 @@ label collapseEdge(triSurface& surf, const scalar minLen)
boolList okToCollapse(surf.size(), true);
label nCollapsed = 0;
forAll(localFaces, faceI)
forAll(localFaces, facei)
{
if (okToCollapse[faceI])
if (okToCollapse[facei])
{
// Check edge lengths.
const triSurface::FaceType& f = localFaces[faceI];
const triSurface::FaceType& f = localFaces[facei];
forAll(f, fp)
{
@ -120,14 +120,14 @@ label collapseEdge(triSurface& surf, const scalar minLen)
pointMap[v1] = v;
newPoints[v] = 0.5*(localPoints[v1] + localPoints[v]);
//Pout<< "Collapsing triange " << faceI
//Pout<< "Collapsing triange " << facei
// << " to edge mid " << newPoints[v] << endl;
nCollapsed++;
okToCollapse[faceI] = false;
okToCollapse[facei] = false;
// Protect point neighbours from collapsing.
markPointNbrs(surf, faceI, false, okToCollapse);
markPointNbrs(surf, facei, false, okToCollapse);
break;
}