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COMP: foamyHexMesh: Remove unused code
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@ -49,7 +49,6 @@ void rayShooting::splitLine
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Foam::point midPoint(l.centre());
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Foam::point midPoint(l.centre());
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const scalar localCellSize(cellShapeControls().cellSize(midPoint));
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const scalar localCellSize(cellShapeControls().cellSize(midPoint));
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const scalar lineLength(l.mag());
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const scalar minDistFromSurfaceSqr
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const scalar minDistFromSurfaceSqr
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(
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(
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@ -64,6 +63,8 @@ void rayShooting::splitLine
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)
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)
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// Add extra points if line length is much bigger than local cell size
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// Add extra points if line length is much bigger than local cell size
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// const scalar lineLength(l.mag());
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//
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// if (lineLength > 4.0*localCellSize)
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// if (lineLength > 4.0*localCellSize)
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// {
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// {
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// splitLine
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// splitLine
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