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Standardized cell, patch, face and processor loop index names
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@ -117,13 +117,13 @@ bool Foam::surfaceIntersection::excludeEdgeHit
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}
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//// Find intersection of plane with edges of hitFaceI. Returns
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//// Find intersection of plane with edges of hitFacei. Returns
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//// - edgeI
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//// - intersection point
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//Foam::pointIndexHit Foam::surfaceIntersection::faceEdgeIntersection
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//(
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// const triSurface& surf,
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// const label hitFaceI,
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// const label hitFacei,
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//
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// const vector& n,
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// const point& eStart,
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@ -134,7 +134,7 @@ bool Foam::surfaceIntersection::excludeEdgeHit
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//
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// const pointField& points = surf.points();
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//
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// const triSurface::FaceType& f = surf.localFaces()[hitFaceI];
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// const triSurface::FaceType& f = surf.localFaces()[hitFacei];
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//
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// // Plane for intersect test.
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// plane pl(eStart, n);
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@ -172,7 +172,7 @@ bool Foam::surfaceIntersection::excludeEdgeHit
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// meshTools::findEdge
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// (
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// surf.edges(),
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// surf.faceEdges()[hitFaceI],
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// surf.faceEdges()[hitFacei],
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// f[fp],
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// f[fp1]
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// );
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@ -186,7 +186,7 @@ bool Foam::surfaceIntersection::excludeEdgeHit
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//
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// FatalErrorInFunction
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// << "Did not find intersection of plane " << pl
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// << " with edges of face " << hitFaceI << " verts:" << f
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// << " with edges of face " << hitFacei << " verts:" << f
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// << abort(FatalError);
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//
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// return pInter;
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@ -290,11 +290,11 @@ void Foam::surfaceIntersection::classifyHit
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const labelList& facesA = surf1.edgeFaces()[edgeI];
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// Label of face on surface2 edgeI intersected
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label surf2FaceI = pHit.index();
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label surf2Facei = pHit.index();
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// Classify point on surface2
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const triSurface::FaceType& f2 = surf2.localFaces()[surf2FaceI];
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const triSurface::FaceType& f2 = surf2.localFaces()[surf2Facei];
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const pointField& surf2Pts = surf2.localPoints();
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label nearType, nearLabel;
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@ -360,7 +360,7 @@ void Foam::surfaceIntersection::classifyHit
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{
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// 3. Point hits edge. Do nothing on this side. Reverse
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// is handled by 2 (edge hits point)
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label edge2I = getEdge(surf2, surf2FaceI, nearLabel);
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label edge2I = getEdge(surf2, surf2Facei, nearLabel);
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const edge& e2 = surf2.edges()[edge2I];
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if (debug&2)
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@ -380,7 +380,7 @@ void Foam::surfaceIntersection::classifyHit
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// doing the surf2 with surf1 intersection but these
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// are merged later on)
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label edge2I = getEdge(surf2, surf2FaceI, nearLabel);
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label edge2I = getEdge(surf2, surf2Facei, nearLabel);
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const edge& e2 = surf2.edges()[edge2I];
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if (debug&2)
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@ -430,7 +430,7 @@ void Foam::surfaceIntersection::classifyHit
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{
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Pout<< pHit.hitPoint() << " is surf1:"
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<< " end point of edge " << e
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<< " surf2: face " << surf2FaceI
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<< " surf2: face " << surf2Facei
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<< endl;
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}
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@ -465,12 +465,12 @@ void Foam::surfaceIntersection::classifyHit
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<< pHit.hitPoint() << " is surf1:"
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<< " end point of edge " << e << " coord:"
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<< surf1.localPoints()[nearVert]
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<< " surf2: face " << surf2FaceI << endl;
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<< " surf2: face " << surf2Facei << endl;
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}
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vector eVec = otherPt - nearPt;
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if ((surf2.faceNormals()[surf2FaceI] & eVec) > 0)
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if ((surf2.faceNormals()[surf2Facei] & eVec) > 0)
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{
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// otherVert on outside of surf2
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@ -497,7 +497,7 @@ void Foam::surfaceIntersection::classifyHit
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(
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isFirstSurf,
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facesA,
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surf2FaceI,
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surf2Facei,
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allCutEdges,
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allCutPoints
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);
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@ -508,7 +508,7 @@ void Foam::surfaceIntersection::classifyHit
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{
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Pout<< "Discarding " << pHit.hitPoint()
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<< " since edge " << e << " on inside of surf2."
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<< " surf2 normal:" << surf2.faceNormals()[surf2FaceI]
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<< " surf2 normal:" << surf2.faceNormals()[surf2Facei]
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<< endl;
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}
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}
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@ -520,7 +520,7 @@ void Foam::surfaceIntersection::classifyHit
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{
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Pout<< pHit.hitPoint() << " is surf1:"
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<< " somewhere on edge " << e
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<< " surf2: face " << surf2FaceI
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<< " surf2: face " << surf2Facei
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<< endl;
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}
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@ -533,7 +533,7 @@ void Foam::surfaceIntersection::classifyHit
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(
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isFirstSurf,
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facesA,
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surf2FaceI,
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surf2Facei,
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allCutEdges,
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allCutPoints
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);
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@ -611,7 +611,7 @@ void Foam::surfaceIntersection::doCutEdges
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// is in their plane and they share a point with the edge.
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// Label of face on surface2 edgeI intersected
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label hitFaceI = pHit.index();
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label hitFacei = pHit.index();
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if
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(
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@ -619,7 +619,7 @@ void Foam::surfaceIntersection::doCutEdges
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(
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surf1,
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edgeI,
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hitFaceI,
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hitFacei,
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0.1 // 1-cos of angle between normals
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)
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)
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@ -860,7 +860,7 @@ Foam::surfaceIntersection::surfaceIntersection
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(
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true, // is first surface
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surf1.edgeFaces()[edgeI],
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pHit.index(), // surf2FaceI
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pHit.index(), // surf2Facei
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allCutEdges,
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allCutPoints
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);
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@ -901,7 +901,7 @@ Foam::surfaceIntersection::surfaceIntersection
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(
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false, // is second surface
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surf2.edgeFaces()[edgeI],
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pHit.index(), // surf2FaceI
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pHit.index(), // surf2Facei
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allCutEdges,
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allCutPoints
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);
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