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https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
resolve local conflict
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@ -651,7 +651,7 @@ void Foam::vtkPV3Foam::renderPatchNames(vtkRenderer* renderer, const bool show)
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labelList nZones(pbMesh.size(), 0);
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// Per global zone number the average face centre position
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DynamicList<point> zoneCentre(pbMesh.size());
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List<DynamicList<point> > zoneCentre(pbMesh.size());
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// Loop through all patches to determine zones, and centre of each zone
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@ -693,31 +693,28 @@ void Foam::vtkPV3Foam::renderPatchNames(vtkRenderer* renderer, const bool show)
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labelList zoneNFaces(pZones.nZones(), 0);
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// Save start of information for current patch
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label patchStart = zoneCentre.size();
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// Create storage for additional zone centres
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forAll(zoneNFaces, zoneI)
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{
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zoneCentre.append(vector::zero);
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zoneCentre[patchI].append(vector::zero);
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}
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// Do averaging per individual zone
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forAll(pp, faceI)
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{
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label zoneI = pZones[faceI];
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zoneCentre[patchStart+zoneI] += pp[faceI].centre(pp.points());
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zoneCentre[patchI][zoneI] += pp[faceI].centre(pp.points());
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zoneNFaces[zoneI]++;
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}
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for (label i=0; i<nZones[patchI]; i++)
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forAll(zoneCentre[patchI], zoneI)
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{
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zoneCentre[patchStart + i] /= zoneNFaces[i];
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zoneCentre[patchI][zoneI] /= zoneNFaces[zoneI];
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}
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}
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// Count number of zones we're actually going to display. This is truncated
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// to a max per patch
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// Count number of zones we're actually going to display.
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// This is truncated to a max per patch
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const label MAXPATCHZONES = 20;
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@ -728,13 +725,9 @@ void Foam::vtkPV3Foam::renderPatchNames(vtkRenderer* renderer, const bool show)
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displayZoneI += min(MAXPATCHZONES, nZones[patchI]);
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}
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zoneCentre.shrink();
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if (debug)
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{
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Info<< "patch zone centres = " << zoneCentre << nl
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<< "displayed zone centres = " << displayZoneI << nl
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Info<< "displayed zone centres = " << displayZoneI << nl
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<< "zones per patch = " << nZones << endl;
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}
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@ -749,13 +742,12 @@ void Foam::vtkPV3Foam::renderPatchNames(vtkRenderer* renderer, const bool show)
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// Actor index
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displayZoneI = 0;
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// Index in zone centres
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label globalZoneI = 0;
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forAll(pbMesh, patchI)
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{
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const polyPatch& pp = pbMesh[patchI];
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label globalZoneI = 0;
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// Only selected patches will have a non-zero number of zones
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label nDisplayZones = min(MAXPATCHZONES, nZones[patchI]);
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label increment = 1;
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@ -769,7 +761,7 @@ void Foam::vtkPV3Foam::renderPatchNames(vtkRenderer* renderer, const bool show)
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if (debug)
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{
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Info<< "patch name = " << pp.name() << nl
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<< "anchor = " << zoneCentre[globalZoneI] << nl
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<< "anchor = " << zoneCentre[patchI][globalZoneI] << nl
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<< "globalZoneI = " << globalZoneI << endl;
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}
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@ -792,9 +784,9 @@ void Foam::vtkPV3Foam::renderPatchNames(vtkRenderer* renderer, const bool show)
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txt->GetPositionCoordinate()->SetValue
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(
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zoneCentre[globalZoneI].x(),
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zoneCentre[globalZoneI].y(),
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zoneCentre[globalZoneI].z()
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zoneCentre[patchI][globalZoneI].x(),
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zoneCentre[patchI][globalZoneI].y(),
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zoneCentre[patchI][globalZoneI].z()
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);
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// Add text to each renderer
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@ -79,7 +79,7 @@ void Foam::channelIndex::walkOppositeFaces
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isFrontBndFace[faceI-mesh.nInternalFaces()] = true;
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}
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}
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syncTools::swapBoundaryFaceList(mesh, isFrontBndFace, false);
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syncTools::swapBoundaryFaceList(mesh, isFrontBndFace);
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// Add
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forAll(isFrontBndFace, i)
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@ -30,7 +30,6 @@ Description
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\*---------------------------------------------------------------------------*/
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#include "fvCFD.H"
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#include "cyclicPolyPatch.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Main program:
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@ -76,35 +75,12 @@ int main(int argc, char *argv[])
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}
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// Give patch area
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if (isA<cyclicPolyPatch>(mesh.boundaryMesh()[patchI]))
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{
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Info<< " Cyclic patch vector area: " << nl;
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label nFaces = mesh.boundaryMesh()[patchI].size();
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vector sum1 = vector::zero;
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vector sum2 = vector::zero;
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for (label i=0; i<nFaces/2; i++)
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{
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sum1 += mesh.Sf().boundaryField()[patchI][i];
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sum2 += mesh.Sf().boundaryField()[patchI][i+nFaces/2];
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}
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reduce(sum1, sumOp<vector>());
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reduce(sum2, sumOp<vector>());
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Info<< " - half 1 = " << sum1 << ", " << mag(sum1) << nl
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<< " - half 2 = " << sum2 << ", " << mag(sum2) << nl
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<< " - total = " << (sum1 + sum2) << ", "
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<< mag(sum1 + sum2) << endl;
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Info<< " Cyclic patch area magnitude = "
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<< gSum(mesh.magSf().boundaryField()[patchI])/2.0 << endl;
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}
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else
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{
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Info<< " Area vector of patch "
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<< patchName << '[' << patchI << ']' << " = "
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<< gSum(mesh.Sf().boundaryField()[patchI]) << endl;
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Info<< " Area magnitude of patch "
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<< patchName << '[' << patchI << ']' << " = "
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<< gSum(mesh.magSf().boundaryField()[patchI]) << endl;
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}
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Info<< " Area vector of patch "
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<< patchName << '[' << patchI << ']' << " = "
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<< gSum(mesh.Sf().boundaryField()[patchI]) << endl;
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Info<< " Area magnitude of patch "
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<< patchName << '[' << patchI << ']' << " = "
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<< gSum(mesh.magSf().boundaryField()[patchI]) << endl;
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// Read field and calc integral
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if (fieldHeader.headerClassName() == volScalarField::typeName)
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