BugFix: viewAngle reset in static camera mode

This commit is contained in:
Prashant
2016-05-25 18:09:13 +05:30
parent 9b14a94898
commit 47036d4fd4

View File

@ -237,6 +237,15 @@ void Foam::scene::initialise(vtkRenderer* renderer, const word& outputName)
renderer->ResetCamera(); renderer->ResetCamera();
// Restore viewAngle (it might be reset by clipping)
vtkCamera* camera = renderer->GetActiveCamera();
if (!parallelProjection_)
{
camera->SetViewAngle(cameraViewAngle_->value(position()));
}
camera->Modified();
clipActor->VisibilityOff(); clipActor->VisibilityOff();
} }
} }