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BugFix: viewAngle reset in static camera mode
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@ -237,6 +237,15 @@ void Foam::scene::initialise(vtkRenderer* renderer, const word& outputName)
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renderer->ResetCamera();
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renderer->ResetCamera();
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// Restore viewAngle (it might be reset by clipping)
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vtkCamera* camera = renderer->GetActiveCamera();
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if (!parallelProjection_)
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{
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camera->SetViewAngle(cameraViewAngle_->value(position()));
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}
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camera->Modified();
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clipActor->VisibilityOff();
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clipActor->VisibilityOff();
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}
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}
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}
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}
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