oscillatingFixedValue BC replaced by uniformFixedValue with the new Function1Types::Sine

For example the sinusoidal motion of the floating object in the
potentialFreeSurfaceFoam/oscillatingBox tutorial is now specified thus

    floatingObject
    {
        type            fixedNormalInletOutletVelocity;

        fixTangentialInflow false;

        normalVelocity
        {
            type            uniformFixedValue;
            uniformValue    sine;
            uniformValueCoeffs
            {
                frequency 1;
                amplitude table
                (
                    (   0     0)
                    (  10 0.025)
                    (1000 0.025)
                );
                scale     (0 1 0);
                level     (0 0 0);
            }
        }

        value           uniform (0 0 0);
    }

rather than using

    floatingObject
    {
        type            fixedNormalInletOutletVelocity;

        fixTangentialInflow false;

        normalVelocity
        {
            type            oscillatingFixedValue;
            refValue        uniform (0 1 0);
            offset          (0 -1 0);
            amplitude       table
            (
                (   0     0)
                (  10 0.025)
                (1000 0.025)
            );
            frequency       constant 1;
        }

        value           uniform (0 0 0);
    }
This commit is contained in:
Henry Weller
2016-02-09 08:57:42 +00:00
parent ef649ba984
commit 49f1c7e29a
8 changed files with 32 additions and 647 deletions

View File

@ -26,11 +26,13 @@ boundaryField
type pressureInletOutletParSlipVelocity;
value uniform (0 0 0);
}
walls
{
type fixedValue;
value uniform (0 0 0);
}
floatingObject
{
type fixedNormalInletOutletVelocity;
@ -39,21 +41,25 @@ boundaryField
normalVelocity
{
type oscillatingFixedValue;
refValue uniform (0 1 0);
offset (0 -1 0);
amplitude table
(
( 0 0)
( 10 0.025)
(1000 0.025)
);
frequency constant 1;
value uniform (0 0 0);
type uniformFixedValue;
uniformValue sine;
uniformValueCoeffs
{
frequency 1;
amplitude table
(
( 0 0)
( 10 0.025)
(1000 0.025)
);
scale (0 1 0);
level (0 0 0);
}
}
value uniform (0 0 0);
}
frontAndBack
{
type empty;