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Reverted to 1D solver
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@ -27,33 +27,7 @@ boundaryField
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}
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farFieldMoving
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{
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//type slip;
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type surfaceSlipDisplacement;
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geometry
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{
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top
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{
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type searchablePlane;
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planeType pointAndNormal;
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basePoint (0 0.0025 0);
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normalVector (0 1 0);
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}
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};
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// Find projection with surface:
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// fixedNormal : intersections along prespecified direction
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// pointNormal : intersections along current pointNormal of patch
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// nearest : nearest point on surface
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followMode fixedNormal;
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// if fixedNormal : normal
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projectDirection (0 1 0);
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//- -1 or component to knock out before doing projection
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//wedgePlane -1;
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//- Points that should remain fixed
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//frozenPointsZone fixedPointsZone;
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type slip;
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}
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fixedWall
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{
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@ -71,28 +45,7 @@ boundaryField
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}
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farField
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{
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//type slip;
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type surfaceSlipDisplacement;
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geometry
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{
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top
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{
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type searchablePlane;
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planeType pointAndNormal;
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basePoint (0 0.0025 0);
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normalVector (0 1 0);
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}
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};
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followMode fixedNormal;
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projectDirection (0 1 0);
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//- -1 or component to knock out before doing projection
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wedgePlane -1;
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//- Points that should remain fixed
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//frozenPointsZone fixedPointsZone;
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type slip;
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}
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back
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{
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@ -17,9 +17,6 @@ FoamFile
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application pimpleDyMFoam;
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// For surfaceSlip boundary conditions
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libs ("libfvMotionSolvers.so");
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startFrom startTime;
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startTime 0;
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