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Merge branch 'master' into develop
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@ -131,6 +131,21 @@ void Foam::functionObjects::runTimePostPro::scene::readColours
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}
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void Foam::functionObjects::runTimePostPro::scene::setActorVisibility
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(
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vtkRenderer* renderer,
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const bool visible
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) const
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{
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vtkActorCollection *actors = renderer->GetActors();
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for (int i = 0; i < actors->GetNumberOfItems(); ++i)
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{
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vtkActor *actor = vtkActor::SafeDownCast(actors->GetItemAsObject(i));
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actor->SetVisibility(visible);
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}
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}
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void Foam::functionObjects::runTimePostPro::scene::initialise
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(
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vtkRenderer* renderer,
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@ -239,9 +254,13 @@ void Foam::functionObjects::runTimePostPro::scene::setCamera
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// to be done once on initialisation
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if (!clipBox_.empty())
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{
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// Call ResetCamera() to fit clip box in view
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setActorVisibility(renderer, false);
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clipBoxActor_->VisibilityOn();
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// Call ResetCamera() to fit clip box in view
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renderer->ResetCamera();
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setActorVisibility(renderer, true);
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clipBoxActor_->VisibilityOff();
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}
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@ -3,7 +3,7 @@
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2016 OpenCFD Ltd.
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\\/ M anipulation | Copyright (C) 2016-2017 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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@ -105,6 +105,13 @@ class scene
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//- Read colour properties
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void readColours(const dictionary& dict);
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//- Set visibility of all actors on/off
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void setActorVisibility
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(
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vtkRenderer* renderer,
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const bool visible
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) const;
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//- Disallow default bitwise copy construct
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scene(const scene&);
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