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Merge branch 'master' into develop
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@ -131,6 +131,21 @@ void Foam::functionObjects::runTimePostPro::scene::readColours
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}
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void Foam::functionObjects::runTimePostPro::scene::setActorVisibility
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(
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vtkRenderer* renderer,
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const bool visible
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) const
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{
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vtkActorCollection *actors = renderer->GetActors();
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for (int i = 0; i < actors->GetNumberOfItems(); ++i)
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{
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vtkActor *actor = vtkActor::SafeDownCast(actors->GetItemAsObject(i));
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actor->SetVisibility(visible);
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}
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}
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void Foam::functionObjects::runTimePostPro::scene::initialise
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(
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vtkRenderer* renderer,
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@ -239,9 +254,13 @@ void Foam::functionObjects::runTimePostPro::scene::setCamera
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// to be done once on initialisation
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if (!clipBox_.empty())
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{
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// Call ResetCamera() to fit clip box in view
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setActorVisibility(renderer, false);
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clipBoxActor_->VisibilityOn();
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// Call ResetCamera() to fit clip box in view
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renderer->ResetCamera();
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setActorVisibility(renderer, true);
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clipBoxActor_->VisibilityOff();
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}
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