ENH: use vector::normalise and VectorSpace::normalised for clarity

This commit is contained in:
Mark Olesen
2018-08-10 15:18:29 +02:00
parent c1964d7807
commit 4d6f0498d6
75 changed files with 302 additions and 354 deletions

View File

@ -317,11 +317,9 @@ label calcNormalDirection
const vector& pointOnEdge
)
{
vector cross = (normal ^ edgeDir);
cross /= mag(cross);
const vector cross = normalised(normal ^ edgeDir);
vector fC0tofE0 = faceCentre - pointOnEdge;
fC0tofE0 /= mag(fC0tofE0);
const vector fC0tofE0 = normalised(faceCentre - pointOnEdge);
label nDir = ((cross & fC0tofE0) > 0.0 ? 1 : -1);