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ENH: runTimePostProcessing - added option to clear/remove objects after use
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@ -115,7 +115,13 @@ void Foam::functionObjects::runTimePostPro::text::updateActors
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const scalar position
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)
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{
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// do nothing - all handled by addGeometryToScene
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// Do nothing - all handled by addGeometryToScene
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}
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bool Foam::functionObjects::runTimePostPro::text::clear()
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{
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return true;
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}
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