COMP: use csorted() instead of sorted()

This commit is contained in:
Mark Olesen
2023-07-17 16:04:40 +02:00
parent 129b738136
commit 5397c9ac04
16 changed files with 65 additions and 66 deletions

View File

@ -65,7 +65,7 @@ void Foam::fieldsDistributor::readFields
typedef GeometricField<Type, PatchField, GeoMesh> GeoField;
// GeoField fields - sorted for consistent order on all processors
UPtrList<const IOobject> fieldObjects(objects.sorted<GeoField>());
const UPtrList<const IOobject> fieldObjects(objects.csorted<GeoField>());
// Construct the fields
fields.resize(fieldObjects.size());
@ -86,7 +86,7 @@ void Foam::fieldsDistributor::readFields
)
{
// GeoField fields - sorted for consistent order on all processors
UPtrList<const IOobject> fieldObjects(objects.sorted<GeoField>());
const UPtrList<const IOobject> fieldObjects(objects.csorted<GeoField>());
// Construct the fields
fields.resize(fieldObjects.size());