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ENH: indexedOctree: Remove quickCircumsphereRejection
Found no speed advantage
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@ -352,124 +352,6 @@ Foam::label Foam::indexedOctree<Type>::compactContents
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}
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template <class Type>
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bool Foam::indexedOctree<Type>::quickCircumsphereRejection
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(
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const label nodeI,
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const point& cc,
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const scalar crSqr,
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const List<scalar>& nearestDistances
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) const
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{
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const node& nod = nodes_[nodeI];
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volumeType nodeType = volumeType(nodeTypes_.get(nodeI<<3));
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//scalar boxDist = nearestDistances[nodeI] + 0.5*nod.bb_.mag();
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scalar boxDist = crSqr + magSqr(cc - nod.bb_.midpoint());
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if
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(
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nodeType == INSIDE
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//&& (crSqr < sqr(boxDist))
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&& (boxDist < sqr(nearestDistances[nodeI]))
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)
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{
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return true;
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}
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else
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{
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direction octant = nod.bb_.subOctant(cc);
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labelBits index = nod.subNodes_[octant];
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if (isNode(index))
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{
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return quickCircumsphereRejection
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(
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getNode(index),
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cc,
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crSqr,
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nearestDistances
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);
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}
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else
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{
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return false;
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}
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}
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}
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template <class Type>
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bool Foam::indexedOctree<Type>::quickCircumsphereRejection
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(
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const point& cc,
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const scalar crSqr,
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const List<scalar>& nearestDistances
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) const
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{
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if (nodes_.size())
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{
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return quickCircumsphereRejection
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(
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0,
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cc,
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crSqr,
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nearestDistances
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);
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}
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return false;
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}
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template <class Type>
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Foam::scalar
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Foam::indexedOctree<Type>::calcNearestDistance
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(
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const label nodeI
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) const
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{
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const node& nod = nodes_[nodeI];
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const point& nodeCentre = nod.bb_.midpoint();
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scalar nearestDistance = 0.0;
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pointIndexHit pHit = findNearest(nodeCentre, sqr(GREAT));
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if (pHit.hit())
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{
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nearestDistance = mag(pHit.hitPoint() - nodeCentre);
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}
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else
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{
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WarningIn("Foam::indexedOctree<Type>::calcNearestDistance(const label)")
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<< "Cannot calculate distance of nearest point on surface from "
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<< "the midpoint of the octree node. Returning distance of zero."
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<< endl;
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}
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return nearestDistance;
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}
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template <class Type>
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Foam::List<Foam::scalar>
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Foam::indexedOctree<Type>::calcNearestDistance() const
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{
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List<scalar> nearestDistances(nodes_.size());
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forAll(nearestDistances, nodeI)
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{
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nearestDistances[nodeI] = calcNearestDistance(nodeI);
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}
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return nearestDistances;
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}
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// Pre-calculates wherever possible the volume status per node/subnode.
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// Recurses to determine status of lowest level boxes. Level above is
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// combination of octants below.
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@ -201,16 +201,6 @@ private:
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label& compactI
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);
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scalar calcNearestDistance(const label nodeI) const;
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bool quickCircumsphereRejection
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(
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const label nodeI,
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const point& cc,
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const scalar crSqr,
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const List<scalar>& nearestDistances
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) const;
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//- Determine inside/outside per node (mixed if cannot be
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// determined). Only valid for closed shapes.
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volumeType calcVolumeType(const label nodeI) const;
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@ -658,16 +648,6 @@ public:
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CompareOp& cop
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) const;
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//- Return a list containing the nearest distance of nodes to any
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// shapes
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List<scalar> calcNearestDistance() const;
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bool quickCircumsphereRejection
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(
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const point& cc,
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const scalar crSqr,
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const List<scalar>& nearestDistances
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) const;
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// Write
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