mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
Rationalize the "pos" function
"pos" now returns 1 if the argument is greater than 0, otherwise it returns 0. This is consistent with the common mathematical definition of the "pos" function: https://en.wikipedia.org/wiki/Sign_(mathematics) However the previous implementation in which 1 was also returned for a 0 argument is useful in many situations so the "pos0" has been added which returns 1 if the argument is greater or equal to 0. Additionally the "neg0" has been added which returns 1 if if the argument is less than or equal to 0.
This commit is contained in:
committed by
Andrew Heather
parent
639305e960
commit
56bfc75949
@ -81,7 +81,7 @@ void Foam::fvMotionSolverEngineMesh::move()
|
||||
);
|
||||
|
||||
motionSolver_.pointMotionU().boundaryFieldRef()[linerIndex_] ==
|
||||
pistonSpeed*pos(deckHeight_.value() - linerPoints)
|
||||
pistonSpeed*pos0(deckHeight_.value() - linerPoints)
|
||||
*(deckHeight_.value() - linerPoints)
|
||||
/(deckHeight_.value() - pistonPlusLayers);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user