mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
added comment
This commit is contained in:
@ -15,12 +15,18 @@ FoamFile
|
||||
}
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
// Which of the steps to run
|
||||
castellatedMesh true;
|
||||
|
||||
snap true;
|
||||
|
||||
addLayers true;
|
||||
|
||||
|
||||
// Geometry. Definition of all surfaces. All surfaces are of class
|
||||
// searchableSurface.
|
||||
// Surfaces are used
|
||||
// - to specify refinement for any mesh cell intersecting it
|
||||
// - to specify refinement for any mesh cell inside/outside/near
|
||||
// - to 'snap' the mesh boundary to the surface
|
||||
geometry
|
||||
{
|
||||
fridgeA
|
||||
@ -45,17 +51,68 @@ geometry
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Settings for the castellatedMesh generation.
|
||||
castellatedMeshControls
|
||||
{
|
||||
|
||||
// Refinement parameters
|
||||
// ~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// While refining maximum number of cells per processor. This is basically
|
||||
// the number of cells that fit on a processor. If you choose this too small
|
||||
// it will do just more refinement iterations to obtain a similar mesh.
|
||||
maxLocalCells 1000000;
|
||||
|
||||
// Overall cell limit (approximately). Refinement will stop immediately
|
||||
// upon reaching this number so a refinement level might not complete.
|
||||
// Note that this is the number of cells before removing the part which
|
||||
// is not 'visible' from the keepPoint. The final number of cells might
|
||||
// actually be a lot less.
|
||||
maxGlobalCells 2000000;
|
||||
|
||||
// The surface refinement loop might spend lots of iterations refining just a
|
||||
// few cells. This setting will cause refinement to stop if <= minimumRefine
|
||||
// are selected for refinement. Note: it will at least do one iteration
|
||||
// (unless the number of cells to refine is 0)
|
||||
minRefinementCells 0;
|
||||
|
||||
// Number of buffer layers between different levels.
|
||||
// 1 means normal 2:1 refinement restriction, larger means slower
|
||||
// refinement.
|
||||
nCellsBetweenLevels 1;
|
||||
features ( );
|
||||
|
||||
|
||||
|
||||
// Explicit feature edge refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies a level for any cell intersected by its edges.
|
||||
// This is a featureEdgeMesh, read from constant/triSurface for now.
|
||||
features
|
||||
(
|
||||
//{
|
||||
// file "someLine.eMesh";
|
||||
// level 2;
|
||||
//}
|
||||
);
|
||||
|
||||
|
||||
|
||||
// Surface based refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies two levels for every surface. The first is the minimum level,
|
||||
// every cell intersecting a surface gets refined up to the minimum level.
|
||||
// The second level is the maximum level. Cells that 'see' multiple
|
||||
// intersections where the intersections make an
|
||||
// angle > resolveFeatureAngle get refined up to the maximum level.
|
||||
refinementSurfaces
|
||||
{
|
||||
fridgeA
|
||||
{
|
||||
// Surface-wise min and max refinement level
|
||||
level ( 2 2 );
|
||||
}
|
||||
|
||||
@ -71,23 +128,64 @@ castellatedMeshControls
|
||||
}
|
||||
|
||||
resolveFeatureAngle 60;
|
||||
|
||||
// Region-wise refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies refinement level for cells in relation to a surface. One of
|
||||
// three modes
|
||||
// - distance. 'levels' specifies per distance to the surface the
|
||||
// wanted refinement level. The distances need to be specified in
|
||||
// descending order.
|
||||
// - inside. 'levels' is only one entry and only the level is used. All
|
||||
// cells inside the surface get refined up to the level. The surface
|
||||
// needs to be closed for this to be possible.
|
||||
// - outside. Same but cells outside.
|
||||
|
||||
refinementRegions
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Mesh selection
|
||||
// ~~~~~~~~~~~~~~
|
||||
|
||||
// After refinement patches get added for all refinementSurfaces and
|
||||
// all cells intersecting the surfaces get put into these patches. The
|
||||
// section reachable from the locationInMesh is kept.
|
||||
// NOTE: This point should never be on a face, always inside a cell, even
|
||||
// after refinement.
|
||||
locationInMesh ( 3 0.28 0.43 );
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Settings for the snapping.
|
||||
snapControls
|
||||
{
|
||||
//- Number of patch smoothing iterations before finding correspondence
|
||||
// to surface
|
||||
nSmoothPatch 3;
|
||||
|
||||
//- Relative distance for points to be attracted by surface feature point
|
||||
// or edge. True distance is this factor times local
|
||||
// maximum edge length.
|
||||
tolerance 4;
|
||||
|
||||
//- Number of mesh displacement relaxation iterations.
|
||||
nSolveIter 30;
|
||||
|
||||
//- Maximum number of snapping relaxation iterations. Should stop
|
||||
// before upon reaching a correct mesh.
|
||||
nRelaxIter 5;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Settings for the layer addition.
|
||||
addLayersControls
|
||||
{
|
||||
// Per final patch (so not geometry!) the layer information
|
||||
layers
|
||||
{
|
||||
fridgeA_region0
|
||||
@ -106,41 +204,129 @@ addLayersControls
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Expansion factor for layer mesh
|
||||
expansionRatio 1;
|
||||
|
||||
//- Wanted thickness of final added cell layer. If multiple layers
|
||||
// is the
|
||||
// thickness of the layer furthest away from the wall.
|
||||
// Relative to undistorted size of cell outside layer.
|
||||
finalLayerRatio 0.5;
|
||||
|
||||
//- Minimum thickness of cell layer. If for any reason layer
|
||||
// cannot be above minThickness do not add layer.
|
||||
// Relative to undistorted size of cell outside layer.
|
||||
minThickness 0.25;
|
||||
|
||||
//- If points get not extruded do nGrow layers of connected faces that are
|
||||
// also not grown. This helps convergence of the layer addition process
|
||||
// close to features.
|
||||
nGrow 0;
|
||||
|
||||
|
||||
// Advanced settings
|
||||
|
||||
//- When not to extrude surface. 0 is flat surface, 90 is when two faces
|
||||
// make straight angle.
|
||||
featureAngle 60;
|
||||
|
||||
//- Maximum number of snapping relaxation iterations. Should stop
|
||||
// before upon reaching a correct mesh.
|
||||
nRelaxIter 5;
|
||||
|
||||
// Number of smoothing iterations of surface normals
|
||||
nSmoothSurfaceNormals 1;
|
||||
|
||||
// Number of smoothing iterations of interior mesh movement direction
|
||||
nSmoothNormals 3;
|
||||
|
||||
// Smooth layer thickness over surface patches
|
||||
nSmoothThickness 10;
|
||||
|
||||
// Stop layer growth on highly warped cells
|
||||
maxFaceThicknessRatio 0.5;
|
||||
|
||||
// Reduce layer growth where ratio thickness to medial
|
||||
// distance is large
|
||||
maxThicknessToMedialRatio 0.3;
|
||||
|
||||
// Angle used to pick up medial axis points
|
||||
minMedianAxisAngle 130;
|
||||
|
||||
// Create buffer region for new layer terminations
|
||||
nBufferCellsNoExtrude 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Generic mesh quality settings. At any undoable phase these determine
|
||||
// where to undo.
|
||||
meshQualityControls
|
||||
{
|
||||
//- Maximum non-orthogonality allowed. Set to 180 to disable.
|
||||
maxNonOrtho 65;
|
||||
|
||||
//- Max skewness allowed. Set to <0 to disable.
|
||||
maxBoundarySkewness 20;
|
||||
maxInternalSkewness 4;
|
||||
|
||||
//- Max concaveness allowed. Is angle (in degrees) below which concavity
|
||||
// is allowed. 0 is straight face, <0 would be convex face.
|
||||
// Set to 180 to disable.
|
||||
maxConcave 80;
|
||||
|
||||
//- Minimum projected area v.s. actual area. Set to -1 to disable.
|
||||
minFlatness 0.5;
|
||||
|
||||
//- Minimum pyramid volume. Is absolute volume of cell pyramid.
|
||||
// Set to a sensible fraction of the smallest cell volume expected.
|
||||
// Set to very negative number (e.g. -1E30) to disable.
|
||||
minVol 1e-13;
|
||||
|
||||
//- Minimum face area. Set to <0 to disable.
|
||||
minArea -1;
|
||||
|
||||
//- Minimum face twist. Set to <-1 to disable. dot product of face normal
|
||||
//- and face centre triangles normal
|
||||
minTwist 0.05;
|
||||
|
||||
//- minimum normalised cell determinant
|
||||
//- 1 = hex, <= 0 = folded or flattened illegal cell
|
||||
minDeterminant 0.001;
|
||||
|
||||
//- minFaceWeight (0 -> 0.5)
|
||||
minFaceWeight 0.05;
|
||||
|
||||
//- minVolRatio (0 -> 1)
|
||||
minVolRatio 0.01;
|
||||
|
||||
//must be >0 for Fluent compatibility
|
||||
minTriangleTwist -1;
|
||||
|
||||
|
||||
// Advanced
|
||||
|
||||
//- Number of error distribution iterations
|
||||
nSmoothScale 4;
|
||||
//- amount to scale back displacement at error points
|
||||
errorReduction 0.75;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Advanced
|
||||
|
||||
// Flags for optional output
|
||||
// 0 : only write final meshes
|
||||
// 1 : write intermediate meshes
|
||||
// 2 : write volScalarField with cellLevel for postprocessing
|
||||
// 4 : write current intersections as .obj files
|
||||
debug 0;
|
||||
|
||||
|
||||
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
|
||||
// Note: the write tolerance needs to be higher than this.
|
||||
mergeTolerance 1e-06;
|
||||
|
||||
|
||||
|
||||
@ -13,14 +13,21 @@ FoamFile
|
||||
location "system";
|
||||
object snappyHexMeshDict;
|
||||
}
|
||||
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
// Which of the steps to run
|
||||
castellatedMesh true;
|
||||
|
||||
snap true;
|
||||
|
||||
addLayers true;
|
||||
|
||||
|
||||
// Geometry. Definition of all surfaces. All surfaces are of class
|
||||
// searchableSurface.
|
||||
// Surfaces are used
|
||||
// - to specify refinement for any mesh cell intersecting it
|
||||
// - to specify refinement for any mesh cell inside/outside/near
|
||||
// - to 'snap' the mesh boundary to the surface
|
||||
geometry
|
||||
{
|
||||
motorBike.stl
|
||||
@ -37,22 +44,89 @@ geometry
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Settings for the castellatedMesh generation.
|
||||
castellatedMeshControls
|
||||
{
|
||||
|
||||
// Refinement parameters
|
||||
// ~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// While refining maximum number of cells per processor. This is basically
|
||||
// the number of cells that fit on a processor. If you choose this too small
|
||||
// it will do just more refinement iterations to obtain a similar mesh.
|
||||
maxLocalCells 1000000;
|
||||
|
||||
|
||||
// Overall cell limit (approximately). Refinement will stop immediately
|
||||
// upon reaching this number so a refinement level might not complete.
|
||||
// Note that this is the number of cells before removing the part which
|
||||
// is not 'visible' from the keepPoint. The final number of cells might
|
||||
// actually be a lot less.
|
||||
maxGlobalCells 2000000;
|
||||
|
||||
// The surface refinement loop might spend lots of iterations refining just a
|
||||
// few cells. This setting will cause refinement to stop if <= minimumRefine
|
||||
// are selected for refinement. Note: it will at least do one iteration
|
||||
// (unless the number of cells to refine is 0)
|
||||
minRefinementCells 10;
|
||||
|
||||
// Number of buffer layers between different levels.
|
||||
// 1 means normal 2:1 refinement restriction, larger means slower
|
||||
// refinement.
|
||||
nCellsBetweenLevels 2;
|
||||
features ( );
|
||||
|
||||
|
||||
|
||||
// Explicit feature edge refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies a level for any cell intersected by its edges.
|
||||
// This is a featureEdgeMesh, read from constant/triSurface for now.
|
||||
features
|
||||
(
|
||||
//{
|
||||
// file "someLine.eMesh";
|
||||
// level 2;
|
||||
//}
|
||||
);
|
||||
|
||||
|
||||
|
||||
// Surface based refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies two levels for every surface. The first is the minimum level,
|
||||
// every cell intersecting a surface gets refined up to the minimum level.
|
||||
// The second level is the maximum level. Cells that 'see' multiple
|
||||
// intersections where the intersections make an
|
||||
// angle > resolveFeatureAngle get refined up to the maximum level.
|
||||
|
||||
refinementSurfaces
|
||||
{
|
||||
motorBike
|
||||
{
|
||||
// Surface-wise min and max refinement level
|
||||
level ( 5 6 );
|
||||
}
|
||||
}
|
||||
|
||||
// Resolve sharp angles
|
||||
resolveFeatureAngle 30;
|
||||
|
||||
|
||||
// Region-wise refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies refinement level for cells in relation to a surface. One of
|
||||
// three modes
|
||||
// - distance. 'levels' specifies per distance to the surface the
|
||||
// wanted refinement level. The distances need to be specified in
|
||||
// descending order.
|
||||
// - inside. 'levels' is only one entry and only the level is used. All
|
||||
// cells inside the surface get refined up to the level. The surface
|
||||
// needs to be closed for this to be possible.
|
||||
// - outside. Same but cells outside.
|
||||
refinementRegions
|
||||
{
|
||||
refinementBox
|
||||
@ -62,19 +136,45 @@ castellatedMeshControls
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Mesh selection
|
||||
// ~~~~~~~~~~~~~~
|
||||
|
||||
// After refinement patches get added for all refinementSurfaces and
|
||||
// all cells intersecting the surfaces get put into these patches. The
|
||||
// section reachable from the locationInMesh is kept.
|
||||
// NOTE: This point should never be on a face, always inside a cell, even
|
||||
// after refinement.
|
||||
locationInMesh ( 3 3 0.43 );
|
||||
}
|
||||
|
||||
|
||||
// Settings for the snapping.
|
||||
snapControls
|
||||
{
|
||||
//- Number of patch smoothing iterations before finding correspondence
|
||||
// to surface
|
||||
nSmoothPatch 3;
|
||||
|
||||
//- Relative distance for points to be attracted by surface feature point
|
||||
// or edge. True distance is this factor times local
|
||||
// maximum edge length.
|
||||
tolerance 4;
|
||||
|
||||
//- Number of mesh displacement relaxation iterations.
|
||||
nSolveIter 30;
|
||||
|
||||
//- Maximum number of snapping relaxation iterations. Should stop
|
||||
// before upon reaching a correct mesh.
|
||||
nRelaxIter 5;
|
||||
}
|
||||
|
||||
|
||||
// Settings for the layer addition.
|
||||
addLayersControls
|
||||
{
|
||||
// Per final patch (so not geometry!) the layer information
|
||||
layers
|
||||
{
|
||||
minZ
|
||||
@ -418,41 +518,126 @@ addLayersControls
|
||||
}
|
||||
}
|
||||
|
||||
// Expansion factor for layer mesh
|
||||
expansionRatio 1;
|
||||
|
||||
//- Wanted thickness of final added cell layer. If multiple layers
|
||||
// is the
|
||||
// thickness of the layer furthest away from the wall.
|
||||
// Relative to undistorted size of cell outside layer.
|
||||
finalLayerRatio 0.3;
|
||||
|
||||
//- Minimum thickness of cell layer. If for any reason layer
|
||||
// cannot be above minThickness do not add layer.
|
||||
// Relative to undistorted size of cell outside layer.
|
||||
minThickness 0.1;
|
||||
|
||||
//- If points get not extruded do nGrow layers of connected faces that are
|
||||
// also not grown. This helps convergence of the layer addition process
|
||||
// close to features.
|
||||
nGrow 1;
|
||||
|
||||
|
||||
// Advanced settings
|
||||
|
||||
//- When not to extrude surface. 0 is flat surface, 90 is when two faces
|
||||
// make straight angle.
|
||||
featureAngle 30;
|
||||
|
||||
//- Maximum number of snapping relaxation iterations. Should stop
|
||||
// before upon reaching a correct mesh.
|
||||
nRelaxIter 3;
|
||||
|
||||
// Number of smoothing iterations of surface normals
|
||||
nSmoothSurfaceNormals 1;
|
||||
|
||||
// Number of smoothing iterations of interior mesh movement direction
|
||||
nSmoothNormals 3;
|
||||
|
||||
// Smooth layer thickness over surface patches
|
||||
nSmoothThickness 10;
|
||||
|
||||
// Stop layer growth on highly warped cells
|
||||
maxFaceThicknessRatio 0.5;
|
||||
|
||||
// Reduce layer growth where ratio thickness to medial
|
||||
// distance is large
|
||||
maxThicknessToMedialRatio 0.3;
|
||||
|
||||
// Angle used to pick up medial axis points
|
||||
minMedianAxisAngle 130;
|
||||
|
||||
// Create buffer region for new layer terminations
|
||||
nBufferCellsNoExtrude 0;
|
||||
}
|
||||
|
||||
|
||||
// Generic mesh quality settings. At any undoable phase these determine
|
||||
// where to undo.
|
||||
meshQualityControls
|
||||
{
|
||||
//- Maximum non-orthogonality allowed. Set to 180 to disable.
|
||||
maxNonOrtho 65;
|
||||
|
||||
//- Max skewness allowed. Set to <0 to disable.
|
||||
maxBoundarySkewness 20;
|
||||
maxInternalSkewness 4;
|
||||
|
||||
//- Max concaveness allowed. Is angle (in degrees) below which concavity
|
||||
// is allowed. 0 is straight face, <0 would be convex face.
|
||||
// Set to 180 to disable.
|
||||
maxConcave 80;
|
||||
|
||||
//- Minimum projected area v.s. actual area. Set to -1 to disable.
|
||||
minFlatness 0.5;
|
||||
|
||||
//- Minimum pyramid volume. Is absolute volume of cell pyramid.
|
||||
// Set to very negative number (e.g. -1E30) to disable.
|
||||
minVol 1e-13;
|
||||
|
||||
//- Minimum face area. Set to <0 to disable.
|
||||
minArea -1;
|
||||
|
||||
//- Minimum face twist. Set to <-1 to disable. dot product of face normal
|
||||
//- and face centre triangles normal
|
||||
minTwist 0.02;
|
||||
|
||||
//- minimum normalised cell determinant
|
||||
//- 1 = hex, <= 0 = folded or flattened illegal cell
|
||||
minDeterminant 0.001;
|
||||
|
||||
//- minFaceWeight (0 -> 0.5)
|
||||
minFaceWeight 0.02;
|
||||
|
||||
//- minVolRatio (0 -> 1)
|
||||
minVolRatio 0.01;
|
||||
|
||||
//must be >0 for Fluent compatibility
|
||||
minTriangleTwist -1;
|
||||
|
||||
|
||||
// Advanced
|
||||
|
||||
//- Number of error distribution iterations
|
||||
nSmoothScale 4;
|
||||
//- amount to scale back displacement at error points
|
||||
errorReduction 0.75;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Advanced
|
||||
|
||||
// Flags for optional output
|
||||
// 0 : only write final meshes
|
||||
// 1 : write intermediate meshes
|
||||
// 2 : write volScalarField with cellLevel for postprocessing
|
||||
// 4 : write current intersections as .obj files
|
||||
debug 0;
|
||||
|
||||
|
||||
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
|
||||
// Note: the write tolerance needs to be higher than this.
|
||||
mergeTolerance 1e-06;
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user