mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
added comment
This commit is contained in:
@ -15,12 +15,18 @@ FoamFile
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}
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}
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||||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||||
|
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||||||
|
// Which of the steps to run
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castellatedMesh true;
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castellatedMesh true;
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||||||
|
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||||||
snap true;
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snap true;
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||||||
|
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||||||
addLayers true;
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addLayers true;
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||||||
|
|
||||||
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||||||
|
// Geometry. Definition of all surfaces. All surfaces are of class
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||||||
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// searchableSurface.
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||||||
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// Surfaces are used
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||||||
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// - to specify refinement for any mesh cell intersecting it
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||||||
|
// - to specify refinement for any mesh cell inside/outside/near
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||||||
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// - to 'snap' the mesh boundary to the surface
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geometry
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geometry
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||||||
{
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{
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fridgeA
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fridgeA
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@ -45,17 +51,68 @@ geometry
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}
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}
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||||||
}
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}
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||||||
|
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||||||
|
|
||||||
|
|
||||||
|
// Settings for the castellatedMesh generation.
|
||||||
castellatedMeshControls
|
castellatedMeshControls
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||||||
{
|
{
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||||||
|
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||||||
|
// Refinement parameters
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||||||
|
// ~~~~~~~~~~~~~~~~~~~~~
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||||||
|
|
||||||
|
// While refining maximum number of cells per processor. This is basically
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||||||
|
// the number of cells that fit on a processor. If you choose this too small
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||||||
|
// it will do just more refinement iterations to obtain a similar mesh.
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||||||
maxLocalCells 1000000;
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maxLocalCells 1000000;
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||||||
|
|
||||||
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// Overall cell limit (approximately). Refinement will stop immediately
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|
// upon reaching this number so a refinement level might not complete.
|
||||||
|
// Note that this is the number of cells before removing the part which
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||||||
|
// is not 'visible' from the keepPoint. The final number of cells might
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||||||
|
// actually be a lot less.
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||||||
maxGlobalCells 2000000;
|
maxGlobalCells 2000000;
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||||||
|
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||||||
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// The surface refinement loop might spend lots of iterations refining just a
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// few cells. This setting will cause refinement to stop if <= minimumRefine
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||||||
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// are selected for refinement. Note: it will at least do one iteration
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// (unless the number of cells to refine is 0)
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minRefinementCells 0;
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minRefinementCells 0;
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|
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// Number of buffer layers between different levels.
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||||||
|
// 1 means normal 2:1 refinement restriction, larger means slower
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// refinement.
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nCellsBetweenLevels 1;
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nCellsBetweenLevels 1;
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features ( );
|
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||||||
|
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||||||
|
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||||||
|
// Explicit feature edge refinement
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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||||||
|
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||||||
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// Specifies a level for any cell intersected by its edges.
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||||||
|
// This is a featureEdgeMesh, read from constant/triSurface for now.
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features
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|
(
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//{
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// file "someLine.eMesh";
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// level 2;
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||||||
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//}
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);
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|
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||||||
|
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||||||
|
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||||||
|
// Surface based refinement
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||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~
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||||||
|
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||||||
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// Specifies two levels for every surface. The first is the minimum level,
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||||||
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// every cell intersecting a surface gets refined up to the minimum level.
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// The second level is the maximum level. Cells that 'see' multiple
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|
// intersections where the intersections make an
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// angle > resolveFeatureAngle get refined up to the maximum level.
|
||||||
refinementSurfaces
|
refinementSurfaces
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||||||
{
|
{
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fridgeA
|
fridgeA
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||||||
{
|
{
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|
// Surface-wise min and max refinement level
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level ( 2 2 );
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level ( 2 2 );
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}
|
}
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@ -71,23 +128,64 @@ castellatedMeshControls
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}
|
}
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resolveFeatureAngle 60;
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resolveFeatureAngle 60;
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||||||
|
|
||||||
|
// Region-wise refinement
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
// Specifies refinement level for cells in relation to a surface. One of
|
||||||
|
// three modes
|
||||||
|
// - distance. 'levels' specifies per distance to the surface the
|
||||||
|
// wanted refinement level. The distances need to be specified in
|
||||||
|
// descending order.
|
||||||
|
// - inside. 'levels' is only one entry and only the level is used. All
|
||||||
|
// cells inside the surface get refined up to the level. The surface
|
||||||
|
// needs to be closed for this to be possible.
|
||||||
|
// - outside. Same but cells outside.
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||||||
|
|
||||||
refinementRegions
|
refinementRegions
|
||||||
{
|
{
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||||||
}
|
}
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||||||
|
|
||||||
|
|
||||||
|
// Mesh selection
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||||||
|
// ~~~~~~~~~~~~~~
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||||||
|
|
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|
// After refinement patches get added for all refinementSurfaces and
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||||||
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// all cells intersecting the surfaces get put into these patches. The
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||||||
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// section reachable from the locationInMesh is kept.
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||||||
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// NOTE: This point should never be on a face, always inside a cell, even
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||||||
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// after refinement.
|
||||||
locationInMesh ( 3 0.28 0.43 );
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locationInMesh ( 3 0.28 0.43 );
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||||||
}
|
}
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||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Settings for the snapping.
|
||||||
snapControls
|
snapControls
|
||||||
{
|
{
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||||||
|
//- Number of patch smoothing iterations before finding correspondence
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||||||
|
// to surface
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||||||
nSmoothPatch 3;
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nSmoothPatch 3;
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||||||
|
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||||||
|
//- Relative distance for points to be attracted by surface feature point
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||||||
|
// or edge. True distance is this factor times local
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||||||
|
// maximum edge length.
|
||||||
tolerance 4;
|
tolerance 4;
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||||||
|
|
||||||
|
//- Number of mesh displacement relaxation iterations.
|
||||||
nSolveIter 30;
|
nSolveIter 30;
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||||||
|
|
||||||
|
//- Maximum number of snapping relaxation iterations. Should stop
|
||||||
|
// before upon reaching a correct mesh.
|
||||||
nRelaxIter 5;
|
nRelaxIter 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Settings for the layer addition.
|
||||||
addLayersControls
|
addLayersControls
|
||||||
{
|
{
|
||||||
|
// Per final patch (so not geometry!) the layer information
|
||||||
layers
|
layers
|
||||||
{
|
{
|
||||||
fridgeA_region0
|
fridgeA_region0
|
||||||
@ -106,41 +204,129 @@ addLayersControls
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|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Expansion factor for layer mesh
|
||||||
expansionRatio 1;
|
expansionRatio 1;
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||||||
|
|
||||||
|
//- Wanted thickness of final added cell layer. If multiple layers
|
||||||
|
// is the
|
||||||
|
// thickness of the layer furthest away from the wall.
|
||||||
|
// Relative to undistorted size of cell outside layer.
|
||||||
finalLayerRatio 0.5;
|
finalLayerRatio 0.5;
|
||||||
|
|
||||||
|
//- Minimum thickness of cell layer. If for any reason layer
|
||||||
|
// cannot be above minThickness do not add layer.
|
||||||
|
// Relative to undistorted size of cell outside layer.
|
||||||
minThickness 0.25;
|
minThickness 0.25;
|
||||||
|
|
||||||
|
//- If points get not extruded do nGrow layers of connected faces that are
|
||||||
|
// also not grown. This helps convergence of the layer addition process
|
||||||
|
// close to features.
|
||||||
nGrow 0;
|
nGrow 0;
|
||||||
|
|
||||||
|
|
||||||
|
// Advanced settings
|
||||||
|
|
||||||
|
//- When not to extrude surface. 0 is flat surface, 90 is when two faces
|
||||||
|
// make straight angle.
|
||||||
featureAngle 60;
|
featureAngle 60;
|
||||||
|
|
||||||
|
//- Maximum number of snapping relaxation iterations. Should stop
|
||||||
|
// before upon reaching a correct mesh.
|
||||||
nRelaxIter 5;
|
nRelaxIter 5;
|
||||||
|
|
||||||
|
// Number of smoothing iterations of surface normals
|
||||||
nSmoothSurfaceNormals 1;
|
nSmoothSurfaceNormals 1;
|
||||||
|
|
||||||
|
// Number of smoothing iterations of interior mesh movement direction
|
||||||
nSmoothNormals 3;
|
nSmoothNormals 3;
|
||||||
|
|
||||||
|
// Smooth layer thickness over surface patches
|
||||||
nSmoothThickness 10;
|
nSmoothThickness 10;
|
||||||
|
|
||||||
|
// Stop layer growth on highly warped cells
|
||||||
maxFaceThicknessRatio 0.5;
|
maxFaceThicknessRatio 0.5;
|
||||||
|
|
||||||
|
// Reduce layer growth where ratio thickness to medial
|
||||||
|
// distance is large
|
||||||
maxThicknessToMedialRatio 0.3;
|
maxThicknessToMedialRatio 0.3;
|
||||||
|
|
||||||
|
// Angle used to pick up medial axis points
|
||||||
minMedianAxisAngle 130;
|
minMedianAxisAngle 130;
|
||||||
|
|
||||||
|
// Create buffer region for new layer terminations
|
||||||
nBufferCellsNoExtrude 0;
|
nBufferCellsNoExtrude 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Generic mesh quality settings. At any undoable phase these determine
|
||||||
|
// where to undo.
|
||||||
meshQualityControls
|
meshQualityControls
|
||||||
{
|
{
|
||||||
|
//- Maximum non-orthogonality allowed. Set to 180 to disable.
|
||||||
maxNonOrtho 65;
|
maxNonOrtho 65;
|
||||||
|
|
||||||
|
//- Max skewness allowed. Set to <0 to disable.
|
||||||
maxBoundarySkewness 20;
|
maxBoundarySkewness 20;
|
||||||
maxInternalSkewness 4;
|
maxInternalSkewness 4;
|
||||||
|
|
||||||
|
//- Max concaveness allowed. Is angle (in degrees) below which concavity
|
||||||
|
// is allowed. 0 is straight face, <0 would be convex face.
|
||||||
|
// Set to 180 to disable.
|
||||||
maxConcave 80;
|
maxConcave 80;
|
||||||
|
|
||||||
|
//- Minimum projected area v.s. actual area. Set to -1 to disable.
|
||||||
minFlatness 0.5;
|
minFlatness 0.5;
|
||||||
|
|
||||||
|
//- Minimum pyramid volume. Is absolute volume of cell pyramid.
|
||||||
|
// Set to a sensible fraction of the smallest cell volume expected.
|
||||||
|
// Set to very negative number (e.g. -1E30) to disable.
|
||||||
minVol 1e-13;
|
minVol 1e-13;
|
||||||
|
|
||||||
|
//- Minimum face area. Set to <0 to disable.
|
||||||
minArea -1;
|
minArea -1;
|
||||||
|
|
||||||
|
//- Minimum face twist. Set to <-1 to disable. dot product of face normal
|
||||||
|
//- and face centre triangles normal
|
||||||
minTwist 0.05;
|
minTwist 0.05;
|
||||||
|
|
||||||
|
//- minimum normalised cell determinant
|
||||||
|
//- 1 = hex, <= 0 = folded or flattened illegal cell
|
||||||
minDeterminant 0.001;
|
minDeterminant 0.001;
|
||||||
|
|
||||||
|
//- minFaceWeight (0 -> 0.5)
|
||||||
minFaceWeight 0.05;
|
minFaceWeight 0.05;
|
||||||
|
|
||||||
|
//- minVolRatio (0 -> 1)
|
||||||
minVolRatio 0.01;
|
minVolRatio 0.01;
|
||||||
|
|
||||||
|
//must be >0 for Fluent compatibility
|
||||||
minTriangleTwist -1;
|
minTriangleTwist -1;
|
||||||
|
|
||||||
|
|
||||||
|
// Advanced
|
||||||
|
|
||||||
|
//- Number of error distribution iterations
|
||||||
nSmoothScale 4;
|
nSmoothScale 4;
|
||||||
|
//- amount to scale back displacement at error points
|
||||||
errorReduction 0.75;
|
errorReduction 0.75;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Advanced
|
||||||
|
|
||||||
|
// Flags for optional output
|
||||||
|
// 0 : only write final meshes
|
||||||
|
// 1 : write intermediate meshes
|
||||||
|
// 2 : write volScalarField with cellLevel for postprocessing
|
||||||
|
// 4 : write current intersections as .obj files
|
||||||
debug 0;
|
debug 0;
|
||||||
|
|
||||||
|
|
||||||
|
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
|
||||||
|
// Note: the write tolerance needs to be higher than this.
|
||||||
mergeTolerance 1e-06;
|
mergeTolerance 1e-06;
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -13,14 +13,21 @@ FoamFile
|
|||||||
location "system";
|
location "system";
|
||||||
object snappyHexMeshDict;
|
object snappyHexMeshDict;
|
||||||
}
|
}
|
||||||
|
|
||||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||||
|
|
||||||
|
// Which of the steps to run
|
||||||
castellatedMesh true;
|
castellatedMesh true;
|
||||||
|
|
||||||
snap true;
|
snap true;
|
||||||
|
|
||||||
addLayers true;
|
addLayers true;
|
||||||
|
|
||||||
|
|
||||||
|
// Geometry. Definition of all surfaces. All surfaces are of class
|
||||||
|
// searchableSurface.
|
||||||
|
// Surfaces are used
|
||||||
|
// - to specify refinement for any mesh cell intersecting it
|
||||||
|
// - to specify refinement for any mesh cell inside/outside/near
|
||||||
|
// - to 'snap' the mesh boundary to the surface
|
||||||
geometry
|
geometry
|
||||||
{
|
{
|
||||||
motorBike.stl
|
motorBike.stl
|
||||||
@ -37,22 +44,89 @@ geometry
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Settings for the castellatedMesh generation.
|
||||||
castellatedMeshControls
|
castellatedMeshControls
|
||||||
{
|
{
|
||||||
|
|
||||||
|
// Refinement parameters
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
// While refining maximum number of cells per processor. This is basically
|
||||||
|
// the number of cells that fit on a processor. If you choose this too small
|
||||||
|
// it will do just more refinement iterations to obtain a similar mesh.
|
||||||
maxLocalCells 1000000;
|
maxLocalCells 1000000;
|
||||||
|
|
||||||
|
|
||||||
|
// Overall cell limit (approximately). Refinement will stop immediately
|
||||||
|
// upon reaching this number so a refinement level might not complete.
|
||||||
|
// Note that this is the number of cells before removing the part which
|
||||||
|
// is not 'visible' from the keepPoint. The final number of cells might
|
||||||
|
// actually be a lot less.
|
||||||
maxGlobalCells 2000000;
|
maxGlobalCells 2000000;
|
||||||
|
|
||||||
|
// The surface refinement loop might spend lots of iterations refining just a
|
||||||
|
// few cells. This setting will cause refinement to stop if <= minimumRefine
|
||||||
|
// are selected for refinement. Note: it will at least do one iteration
|
||||||
|
// (unless the number of cells to refine is 0)
|
||||||
minRefinementCells 10;
|
minRefinementCells 10;
|
||||||
|
|
||||||
|
// Number of buffer layers between different levels.
|
||||||
|
// 1 means normal 2:1 refinement restriction, larger means slower
|
||||||
|
// refinement.
|
||||||
nCellsBetweenLevels 2;
|
nCellsBetweenLevels 2;
|
||||||
features ( );
|
|
||||||
|
|
||||||
|
|
||||||
|
// Explicit feature edge refinement
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
// Specifies a level for any cell intersected by its edges.
|
||||||
|
// This is a featureEdgeMesh, read from constant/triSurface for now.
|
||||||
|
features
|
||||||
|
(
|
||||||
|
//{
|
||||||
|
// file "someLine.eMesh";
|
||||||
|
// level 2;
|
||||||
|
//}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Surface based refinement
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
// Specifies two levels for every surface. The first is the minimum level,
|
||||||
|
// every cell intersecting a surface gets refined up to the minimum level.
|
||||||
|
// The second level is the maximum level. Cells that 'see' multiple
|
||||||
|
// intersections where the intersections make an
|
||||||
|
// angle > resolveFeatureAngle get refined up to the maximum level.
|
||||||
|
|
||||||
refinementSurfaces
|
refinementSurfaces
|
||||||
{
|
{
|
||||||
motorBike
|
motorBike
|
||||||
{
|
{
|
||||||
|
// Surface-wise min and max refinement level
|
||||||
level ( 5 6 );
|
level ( 5 6 );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Resolve sharp angles
|
||||||
resolveFeatureAngle 30;
|
resolveFeatureAngle 30;
|
||||||
|
|
||||||
|
|
||||||
|
// Region-wise refinement
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
// Specifies refinement level for cells in relation to a surface. One of
|
||||||
|
// three modes
|
||||||
|
// - distance. 'levels' specifies per distance to the surface the
|
||||||
|
// wanted refinement level. The distances need to be specified in
|
||||||
|
// descending order.
|
||||||
|
// - inside. 'levels' is only one entry and only the level is used. All
|
||||||
|
// cells inside the surface get refined up to the level. The surface
|
||||||
|
// needs to be closed for this to be possible.
|
||||||
|
// - outside. Same but cells outside.
|
||||||
refinementRegions
|
refinementRegions
|
||||||
{
|
{
|
||||||
refinementBox
|
refinementBox
|
||||||
@ -62,19 +136,45 @@ castellatedMeshControls
|
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}
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}
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}
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}
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// Mesh selection
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// ~~~~~~~~~~~~~~
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// After refinement patches get added for all refinementSurfaces and
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// all cells intersecting the surfaces get put into these patches. The
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// section reachable from the locationInMesh is kept.
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// NOTE: This point should never be on a face, always inside a cell, even
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// after refinement.
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locationInMesh ( 3 3 0.43 );
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locationInMesh ( 3 3 0.43 );
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}
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}
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// Settings for the snapping.
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snapControls
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snapControls
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{
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{
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//- Number of patch smoothing iterations before finding correspondence
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// to surface
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nSmoothPatch 3;
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nSmoothPatch 3;
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//- Relative distance for points to be attracted by surface feature point
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// or edge. True distance is this factor times local
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// maximum edge length.
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tolerance 4;
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tolerance 4;
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//- Number of mesh displacement relaxation iterations.
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nSolveIter 30;
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nSolveIter 30;
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//- Maximum number of snapping relaxation iterations. Should stop
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// before upon reaching a correct mesh.
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nRelaxIter 5;
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nRelaxIter 5;
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}
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}
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// Settings for the layer addition.
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addLayersControls
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addLayersControls
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{
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{
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// Per final patch (so not geometry!) the layer information
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layers
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layers
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{
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{
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minZ
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minZ
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@ -418,41 +518,126 @@ addLayersControls
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}
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}
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}
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}
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// Expansion factor for layer mesh
|
||||||
expansionRatio 1;
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expansionRatio 1;
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//- Wanted thickness of final added cell layer. If multiple layers
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// is the
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// thickness of the layer furthest away from the wall.
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// Relative to undistorted size of cell outside layer.
|
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finalLayerRatio 0.3;
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finalLayerRatio 0.3;
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//- Minimum thickness of cell layer. If for any reason layer
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// cannot be above minThickness do not add layer.
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// Relative to undistorted size of cell outside layer.
|
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minThickness 0.1;
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minThickness 0.1;
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//- If points get not extruded do nGrow layers of connected faces that are
|
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// also not grown. This helps convergence of the layer addition process
|
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// close to features.
|
||||||
nGrow 1;
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nGrow 1;
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// Advanced settings
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//- When not to extrude surface. 0 is flat surface, 90 is when two faces
|
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// make straight angle.
|
||||||
featureAngle 30;
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featureAngle 30;
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||||||
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//- Maximum number of snapping relaxation iterations. Should stop
|
||||||
|
// before upon reaching a correct mesh.
|
||||||
nRelaxIter 3;
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nRelaxIter 3;
|
||||||
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||||||
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// Number of smoothing iterations of surface normals
|
||||||
nSmoothSurfaceNormals 1;
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nSmoothSurfaceNormals 1;
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|
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// Number of smoothing iterations of interior mesh movement direction
|
||||||
nSmoothNormals 3;
|
nSmoothNormals 3;
|
||||||
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|
||||||
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// Smooth layer thickness over surface patches
|
||||||
nSmoothThickness 10;
|
nSmoothThickness 10;
|
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|
||||||
|
// Stop layer growth on highly warped cells
|
||||||
maxFaceThicknessRatio 0.5;
|
maxFaceThicknessRatio 0.5;
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// Reduce layer growth where ratio thickness to medial
|
||||||
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// distance is large
|
||||||
maxThicknessToMedialRatio 0.3;
|
maxThicknessToMedialRatio 0.3;
|
||||||
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// Angle used to pick up medial axis points
|
||||||
minMedianAxisAngle 130;
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minMedianAxisAngle 130;
|
||||||
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|
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// Create buffer region for new layer terminations
|
||||||
nBufferCellsNoExtrude 0;
|
nBufferCellsNoExtrude 0;
|
||||||
}
|
}
|
||||||
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|
||||||
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|
||||||
|
// Generic mesh quality settings. At any undoable phase these determine
|
||||||
|
// where to undo.
|
||||||
meshQualityControls
|
meshQualityControls
|
||||||
{
|
{
|
||||||
|
//- Maximum non-orthogonality allowed. Set to 180 to disable.
|
||||||
maxNonOrtho 65;
|
maxNonOrtho 65;
|
||||||
|
|
||||||
|
//- Max skewness allowed. Set to <0 to disable.
|
||||||
maxBoundarySkewness 20;
|
maxBoundarySkewness 20;
|
||||||
maxInternalSkewness 4;
|
maxInternalSkewness 4;
|
||||||
|
|
||||||
|
//- Max concaveness allowed. Is angle (in degrees) below which concavity
|
||||||
|
// is allowed. 0 is straight face, <0 would be convex face.
|
||||||
|
// Set to 180 to disable.
|
||||||
maxConcave 80;
|
maxConcave 80;
|
||||||
|
|
||||||
|
//- Minimum projected area v.s. actual area. Set to -1 to disable.
|
||||||
minFlatness 0.5;
|
minFlatness 0.5;
|
||||||
|
|
||||||
|
//- Minimum pyramid volume. Is absolute volume of cell pyramid.
|
||||||
|
// Set to very negative number (e.g. -1E30) to disable.
|
||||||
minVol 1e-13;
|
minVol 1e-13;
|
||||||
|
|
||||||
|
//- Minimum face area. Set to <0 to disable.
|
||||||
minArea -1;
|
minArea -1;
|
||||||
|
|
||||||
|
//- Minimum face twist. Set to <-1 to disable. dot product of face normal
|
||||||
|
//- and face centre triangles normal
|
||||||
minTwist 0.02;
|
minTwist 0.02;
|
||||||
|
|
||||||
|
//- minimum normalised cell determinant
|
||||||
|
//- 1 = hex, <= 0 = folded or flattened illegal cell
|
||||||
minDeterminant 0.001;
|
minDeterminant 0.001;
|
||||||
|
|
||||||
|
//- minFaceWeight (0 -> 0.5)
|
||||||
minFaceWeight 0.02;
|
minFaceWeight 0.02;
|
||||||
|
|
||||||
|
//- minVolRatio (0 -> 1)
|
||||||
minVolRatio 0.01;
|
minVolRatio 0.01;
|
||||||
|
|
||||||
|
//must be >0 for Fluent compatibility
|
||||||
minTriangleTwist -1;
|
minTriangleTwist -1;
|
||||||
|
|
||||||
|
|
||||||
|
// Advanced
|
||||||
|
|
||||||
|
//- Number of error distribution iterations
|
||||||
nSmoothScale 4;
|
nSmoothScale 4;
|
||||||
|
//- amount to scale back displacement at error points
|
||||||
errorReduction 0.75;
|
errorReduction 0.75;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Advanced
|
||||||
|
|
||||||
|
// Flags for optional output
|
||||||
|
// 0 : only write final meshes
|
||||||
|
// 1 : write intermediate meshes
|
||||||
|
// 2 : write volScalarField with cellLevel for postprocessing
|
||||||
|
// 4 : write current intersections as .obj files
|
||||||
debug 0;
|
debug 0;
|
||||||
|
|
||||||
|
|
||||||
|
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
|
||||||
|
// Note: the write tolerance needs to be higher than this.
|
||||||
mergeTolerance 1e-06;
|
mergeTolerance 1e-06;
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user