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ENH: code reduction in PackedList, PackedBoolList (issue #751)
- eliminate iterators from PackedList since they were unused, had
lower performance than direct access and added unneeded complexity.
- eliminate auto-vivify for the PackedList '[] operator.
The set() method provides any required auto-vivification and
removing this ability from the '[]' operator allows for a lower
when accessing the values. Replaced the previous cascade of iterators
with simpler reference class.
PackedBoolList:
- (temporarily) eliminate logic and addition operators since
these contained partially unclear semantics.
- the new test() method tests the value of a single bit position and
returns a bool without any ambiguity caused by the return type
(like the get() method), nor the const/non-const access (like
operator[] has). The name corresponds to what std::bitset uses.
- more consistent use of PackedBoolList test(), set(), unset() methods
for fewer operation and clearer code. Eg,
if (list.test(index)) ... | if (list[index]) ...
if (!list.test(index)) ... | if (list[index] == 0u) ...
list.set(index); | list[index] = 1u;
list.unset(index); | list[index] = 0u;
- deleted the operator=(const labelUList&) and replaced with a setMany()
method for more clarity about the intended operation and to avoid any
potential inadvertent behaviour.
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@ -108,12 +108,7 @@ void Foam::functionObjects::wallBoundedStreamLine::track()
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// These are the faces that need to be followed
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autoPtr<indirectPrimitivePatch> boundaryPatch(wallPatch());
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PackedBoolList isWallPatch(mesh_.nFaces());
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forAll(boundaryPatch().addressing(), i)
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{
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isWallPatch[boundaryPatch().addressing()[i]] = 1;
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}
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PackedBoolList isWallPatch(mesh_.nFaces(), boundaryPatch().addressing());
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// Find nearest wall particle for the seedPoints
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