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ENH: Adding length and presence of current edge to filtering calculation to
allow long, single edges to be kept.
This commit is contained in:
@ -620,13 +620,23 @@ void Foam::surfaceFeatures::trimFeatures
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if
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if
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(
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(
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(leftPath.len_ + rightPath.len_ < minLen)
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(
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|| (leftPath.n_ + rightPath.n_ < minElems)
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leftPath.len_
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+ rightPath.len_
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+ startEdge.mag(surf_.localPoints())
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< minLen
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)
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|| (leftPath.n_ + rightPath.n_ + 1 < minElems)
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)
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)
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{
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{
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// Rewalk same route (recognizable by featLines == featI)
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// Rewalk same route (recognizable by featLines == featI)
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// to reset featLines.
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// to reset featLines.
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Info<< "In too small case:" << startEdgeI
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<< nl << leftPath.len_ << " " << rightPath.len_
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<< nl << leftPath.n_ << " " << rightPath.n_
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<< endl;
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featLines[startEdgeI] = -2;
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featLines[startEdgeI] = -2;
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walkSegment
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walkSegment
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