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STYLE: IOstreams with float/double instead of floatScalar/doubleScalar
- consistent with defining IO of int32_t/int64_t and with recent changes to ensightFile. Using the primitives directly instead of typedefs to them makes the code somewhat less opaque.
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@ -28,15 +28,14 @@ Description
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\*---------------------------------------------------------------------------*/
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using namespace Foam;
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#include "floatScalar.H"
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#include "doubleScalar.H"
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#include "scalar.H"
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#include "complex.H"
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#include "Matrix.H"
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#include "Random.H"
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#include <chrono>
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Total number of unit tests
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@ -38,8 +38,7 @@ Description
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#include "DiagonalMatrix.H"
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#include "RectangularMatrix.H"
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#include "floatScalar.H"
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#include "doubleScalar.H"
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#include "scalar.H"
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#include "complex.H"
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#include "TestTools.H"
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@ -44,8 +44,7 @@ Note
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#include "RectangularMatrix.H"
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#include "SquareMatrix.H"
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#include "floatScalar.H"
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#include "doubleScalar.H"
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#include "scalar.H"
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#include "complex.H"
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#include "IOmanip.H"
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#include "TestTools.H"
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@ -45,8 +45,7 @@ Note
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#include "scalarMatrices.H"
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#include "RectangularMatrix.H"
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#include "SquareMatrix.H"
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#include "floatScalar.H"
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#include "doubleScalar.H"
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#include "scalar.H"
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#include "complex.H"
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#include "IOmanip.H"
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#include "TestTools.H"
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@ -46,8 +46,7 @@ Note
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#include "RectangularMatrix.H"
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#include "SquareMatrix.H"
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#include "SymmetricSquareMatrix.H"
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#include "floatScalar.H"
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#include "doubleScalar.H"
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#include "scalar.H"
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#include "complex.H"
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#include "IOmanip.H"
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#include "Random.H"
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