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STYLE: streamLineParticle : indentation
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@ -51,9 +51,10 @@ Foam::scalar Foam::streamLineParticle::calcSubCycleDeltaT
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td.keepParticle = oldKeepParticle;
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td.switchProcessor = oldSwitchProcessor;
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// Adapt the dt to subdivide the trajectory into 4 substeps.
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return dt *fraction/td.nSubCycle_;
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return dt*fraction/td.nSubCycle_;
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}
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Foam::vector Foam::streamLineParticle::interpolateFields
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(
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const streamLineParticle::trackData& td,
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