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ENH: Making nearestPointClassify query for triangle.
This is to access the face/edge/point status of the nearest at the same time to ensure a consistent result. Using getVolumeType query in distanceSurface, not simple normal dot-product comparison, fails on edges.
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@ -177,7 +177,7 @@ void Foam::CV2D::insertSurfaceNearestPointPairs()
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localPoints[f[0]],
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localPoints[f[1]],
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localPoints[f[2]]
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).classify(pHit.hitPoint(), 1e-6, nearType, nearLabel);
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).classify(pHit.hitPoint(), nearType, nearLabel);
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// If point is on a edge check if it is an internal feature
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