STYLE: Remove tabs.

This commit is contained in:
graham
2010-07-27 12:24:27 +01:00
parent 7a2bf62805
commit 67136c25ee
22 changed files with 18193 additions and 18187 deletions

View File

@ -122,7 +122,7 @@ patches
wall ceiling
(
(33 37 36 32)
(34 38 37 33)
(34 38 37 33)
(35 39 38 34)
(37 41 40 36)
(38 42 41 37)

View File

@ -122,7 +122,7 @@ patches
wall ceiling
(
(33 37 36 32)
(34 38 37 33)
(34 38 37 33)
(35 39 38 34)
(37 41 40 36)
(38 42 41 37)

View File

@ -88,10 +88,11 @@ castellatedMeshControls
// actually be a lot less.
maxGlobalCells 2000000;
// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
// The surface refinement loop might spend lots of iterations
// refining just a few cells. This setting will cause refinement
// to stop if <= minimumRefine are selected for refinement. Note:
// it will at least do one iteration (unless the number of cells
// to refine is 0)
minRefinementCells 10;
// Number of buffer layers between different levels.
@ -128,7 +129,7 @@ castellatedMeshControls
// Surface-wise min and max refinement level
level (1 1);
faceZone bottomAir;
faceZone bottomAir;
cellZone bottomAir;
cellZoneInside inside;
}
@ -138,7 +139,7 @@ castellatedMeshControls
// Surface-wise min and max refinement level
level (1 1);
faceZone topAir;
faceZone topAir;
cellZone topAir;
cellZoneInside inside;
}
@ -148,7 +149,7 @@ castellatedMeshControls
// Surface-wise min and max refinement level
level (0 0);
faceZone heater;
faceZone heater;
cellZone heater;
cellZoneInside inside;
}
@ -158,7 +159,7 @@ castellatedMeshControls
// Surface-wise min and max refinement level
level (1 1);
faceZone leftSolid;
faceZone leftSolid;
cellZone leftSolid;
cellZoneInside inside;
}
@ -168,7 +169,7 @@ castellatedMeshControls
// Surface-wise min and max refinement level
level (1 1);
faceZone rightSolid;
faceZone rightSolid;
cellZone rightSolid;
cellZoneInside inside;
}
@ -250,15 +251,15 @@ addLayersControls
// Per final patch (so not geometry!) the layer information
layers
{
//flowAirDuctReagent_flowAirDuctReagent
//flowAirDuctReagent_flowAirDuctReagent
//{
// nSurfaceLayers 1;
//}
//flowAirDuctReagent_inlet1
//flowAirDuctReagent_inlet1
//{
// nSurfaceLayers 1;
//}
//flowAirDuctReagent_inlet2
//flowAirDuctReagent_inlet2
//{
// nSurfaceLayers 1;
//}