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STYLE: Remove tabs.
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@ -27,7 +27,7 @@ solvers
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U
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{
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solver smoothSolver;
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solver smoothSolver;
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smoother GaussSeidel;
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tolerance 1e-6;
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relTol 0.01;
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@ -95,10 +95,11 @@ castellatedMeshControls
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// actually be a lot less.
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maxGlobalCells 2000000;
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// The surface refinement loop might spend lots of iterations refining just a
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// few cells. This setting will cause refinement to stop if <= minimumRefine
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// are selected for refinement. Note: it will at least do one iteration
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// (unless the number of cells to refine is 0)
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// The surface refinement loop might spend lots of iterations
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// refining just a few cells. This setting will cause refinement
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// to stop if <= minimumRefine are selected for refinement. Note:
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// it will at least do one iteration (unless the number of cells
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// to refine is 0)
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minRefinementCells 0;
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// Allow a certain level of imbalance during refining
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@ -166,7 +167,7 @@ castellatedMeshControls
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//- Optional faceZone and (for closed surface) cellZone with
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// how to select the cells that are in the cellZone
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// (inside / outside / specified insidePoint)
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//faceZone sphere;
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//faceZone sphere;
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//cellZone sphere;
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//cellZoneInside inside; //outside/insidePoint
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}
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