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https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
Further standardization of loop index naming: pointI -> pointi, patchI -> patchi
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@ -168,7 +168,7 @@ void Foam::cellSplitter::setRefinement
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label anchorPoint = mesh_.cellPoints()[celli][0];
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label addedPointI =
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label addedPointi =
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meshMod.setAction
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(
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polyAddPoint
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@ -179,9 +179,9 @@ void Foam::cellSplitter::setRefinement
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true // supports a cell
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)
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);
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addedPoints_.insert(celli, addedPointI);
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addedPoints_.insert(celli, addedPointi);
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//Pout<< "Added point " << addedPointI
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//Pout<< "Added point " << addedPointi
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// << iter() << " in cell " << celli << " with centre "
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// << mesh_.cellCentres()[celli] << endl;
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}
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@ -242,7 +242,7 @@ void Foam::cellSplitter::setRefinement
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{
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label celli = iter.key();
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label midPointI = addedPoints_[celli];
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label midPointi = addedPoints_[celli];
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const cell& cFaces = mesh_.cells()[celli];
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@ -283,13 +283,13 @@ void Foam::cellSplitter::setRefinement
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// edge used in face order.
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newF[0] = e[1];
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newF[1] = e[0];
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newF[2] = midPointI;
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newF[2] = midPointi;
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}
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else
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{
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newF[0] = e[0];
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newF[1] = e[1];
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newF[2] = midPointI;
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newF[2] = midPointi;
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}
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// Now newF points away from cell0
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@ -329,13 +329,13 @@ void Foam::cellSplitter::setRefinement
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// edge used in face order.
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newF[0] = e[1];
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newF[1] = e[0];
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newF[2] = midPointI;
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newF[2] = midPointi;
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}
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else
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{
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newF[0] = e[0];
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newF[1] = e[1];
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newF[2] = midPointI;
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newF[2] = midPointi;
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}
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// Now newF points away from cell1
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@ -473,13 +473,13 @@ void Foam::cellSplitter::updateMesh(const mapPolyMesh& morphMap)
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label newCelli = morphMap.reverseCellMap()[oldCelli];
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label oldPointI = iter();
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label oldPointi = iter();
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label newPointI = morphMap.reversePointMap()[oldPointI];
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label newPointi = morphMap.reversePointMap()[oldPointi];
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if (newCelli >= 0 && newPointI >= 0)
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if (newCelli >= 0 && newPointi >= 0)
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{
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newAddedPoints.insert(newCelli, newPointI);
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newAddedPoints.insert(newCelli, newPointi);
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}
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}
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@ -79,9 +79,9 @@ label findPoint(const primitivePatch& pp, const point& nearPoint)
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forAll(meshPoints, i)
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{
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label pointI = meshPoints[i];
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label pointi = meshPoints[i];
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scalar distSqr = magSqr(nearPoint - points[pointI]);
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scalar distSqr = magSqr(nearPoint - points[pointi]);
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if (distSqr < minDistSqr)
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{
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@ -89,12 +89,12 @@ label findPoint(const primitivePatch& pp, const point& nearPoint)
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almostMinI = minI;
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minDistSqr = distSqr;
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minI = pointI;
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minI = pointi;
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}
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else if (distSqr < almostMinDistSqr)
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{
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almostMinDistSqr = distSqr;
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almostMinI = pointI;
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almostMinI = pointi;
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}
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}
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@ -292,14 +292,14 @@ label findCell(const primitiveMesh& mesh, const point& nearPoint)
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forAll(cPoints, i)
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{
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label pointI = cPoints[i];
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label pointi = cPoints[i];
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scalar distSqr = magSqr(nearPoint - mesh.points()[pointI]);
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scalar distSqr = magSqr(nearPoint - mesh.points()[pointi]);
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if (distSqr < minDistSqr)
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{
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minDistSqr = distSqr;
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minI = pointI;
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minI = pointi;
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}
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}
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@ -429,11 +429,11 @@ int main(int argc, char *argv[])
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{
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const Pair<point>& pts = pointsToMove[i];
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label pointI = findPoint(allBoundary, pts.first());
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label pointi = findPoint(allBoundary, pts.first());
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if (pointI == -1 || !pointToPos.insert(pointI, pts.second()))
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if (pointi == -1 || !pointToPos.insert(pointi, pts.second()))
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{
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Info<< "Could not insert mesh point " << pointI
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Info<< "Could not insert mesh point " << pointi
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<< " for input point " << pts.first() << nl
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<< "Perhaps the point is already marked for moving?" << endl;
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validInputs = false;
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