Further standardization of loop index naming: pointI -> pointi, patchI -> patchi

This commit is contained in:
Henry Weller
2016-05-18 21:20:42 +01:00
parent ac632e7984
commit 67de20df25
365 changed files with 4877 additions and 4877 deletions

View File

@ -79,9 +79,9 @@ label findPoint(const primitivePatch& pp, const point& nearPoint)
forAll(meshPoints, i)
{
label pointI = meshPoints[i];
label pointi = meshPoints[i];
scalar distSqr = magSqr(nearPoint - points[pointI]);
scalar distSqr = magSqr(nearPoint - points[pointi]);
if (distSqr < minDistSqr)
{
@ -89,12 +89,12 @@ label findPoint(const primitivePatch& pp, const point& nearPoint)
almostMinI = minI;
minDistSqr = distSqr;
minI = pointI;
minI = pointi;
}
else if (distSqr < almostMinDistSqr)
{
almostMinDistSqr = distSqr;
almostMinI = pointI;
almostMinI = pointi;
}
}
@ -292,14 +292,14 @@ label findCell(const primitiveMesh& mesh, const point& nearPoint)
forAll(cPoints, i)
{
label pointI = cPoints[i];
label pointi = cPoints[i];
scalar distSqr = magSqr(nearPoint - mesh.points()[pointI]);
scalar distSqr = magSqr(nearPoint - mesh.points()[pointi]);
if (distSqr < minDistSqr)
{
minDistSqr = distSqr;
minI = pointI;
minI = pointi;
}
}
@ -429,11 +429,11 @@ int main(int argc, char *argv[])
{
const Pair<point>& pts = pointsToMove[i];
label pointI = findPoint(allBoundary, pts.first());
label pointi = findPoint(allBoundary, pts.first());
if (pointI == -1 || !pointToPos.insert(pointI, pts.second()))
if (pointi == -1 || !pointToPos.insert(pointi, pts.second()))
{
Info<< "Could not insert mesh point " << pointI
Info<< "Could not insert mesh point " << pointi
<< " for input point " << pts.first() << nl
<< "Perhaps the point is already marked for moving?" << endl;
validInputs = false;