Further standardization of loop index naming: pointI -> pointi, patchI -> patchi

This commit is contained in:
Henry Weller
2016-05-18 21:20:42 +01:00
parent ac632e7984
commit 67de20df25
365 changed files with 4877 additions and 4877 deletions

View File

@ -581,25 +581,25 @@ int main(int argc, char *argv[])
// Determine points and extrusion
pointField layer0Points(extrudePatch.nPoints());
pointField displacement(extrudePatch.nPoints());
forAll(displacement, pointI)
forAll(displacement, pointi)
{
const vector& patchNormal = extrudePatchPointNormals[pointI];
const vector& patchNormal = extrudePatchPointNormals[pointi];
// layer0 point
layer0Points[pointI] = model()
layer0Points[pointi] = model()
(
extrudePatch.localPoints()[pointI],
extrudePatch.localPoints()[pointi],
patchNormal,
0
);
// layerN point
point extrudePt = model()
(
extrudePatch.localPoints()[pointI],
extrudePatch.localPoints()[pointi],
patchNormal,
model().nLayers()
);
displacement[pointI] = extrudePt - layer0Points[pointI];
displacement[pointi] = extrudePt - layer0Points[pointi];
}
@ -659,27 +659,27 @@ int main(int argc, char *argv[])
);
// Reset points according to extrusion model
forAll(layerExtrude.addedPoints(), pointI)
forAll(layerExtrude.addedPoints(), pointi)
{
const labelList& pPoints = layerExtrude.addedPoints()[pointI];
forAll(pPoints, pPointI)
const labelList& pPoints = layerExtrude.addedPoints()[pointi];
forAll(pPoints, pPointi)
{
label meshPointI = pPoints[pPointI];
label meshPointi = pPoints[pPointi];
point modelPt
(
model()
(
extrudePatch.localPoints()[pointI],
extrudePatchPointNormals[pointI],
pPointI+1 // layer
extrudePatch.localPoints()[pointi],
extrudePatchPointNormals[pointi],
pPointi+1 // layer
)
);
const_cast<DynamicList<point>&>
(
meshMod().points()
)[meshPointI] = modelPt;
)[meshPointi] = modelPt;
}
}

View File

@ -2440,16 +2440,16 @@ int main(int argc, char *argv[])
(
meshMod.points()
);
label meshPointI = extrudePatch.localPoints().size();
label meshPointi = extrudePatch.localPoints().size();
forAll(localRegionPoints, regionI)
{
label pointI = localRegionPoints[regionI];
point pt = extrudePatch.localPoints()[pointI];
label pointi = localRegionPoints[regionI];
point pt = extrudePatch.localPoints()[pointi];
const vector& n = localRegionNormals[regionI];
for (label layerI = 1; layerI <= model().nLayers(); layerI++)
{
newPoints[meshPointI++] = model()(pt, n, layerI);
newPoints[meshPointi++] = model()(pt, n, layerI);
}
}